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Lex Fridman Podcast

Conversations about science, technology, history, philosophy and the nature of intelligence, consciousness, love, and power. Lex is an AI researcher at MIT and beyond. Conversations about science, technology, history, philosophy and the nature of intelligence, consciousness, love, and power. Lex is an AI researcher at MIT and beyond.

Transcribed podcasts: 441
Time transcribed: 44d 12h 13m 31s

This graph shows how many times the word ______ has been mentioned throughout the history of the program.

The following is a conversation with Marcus Hutter, Senior Research Scientist at Google DeepMind.
Throughout his career of research, including with Jörgen Schmidt-Huber and Shane Legg,
he has proposed a lot of interesting ideas in and around the field of artificial general intelligence,
including the development of IEXI, spelled AIXI model,
which is a mathematical approach to AGI that incorporates ideas of
Kamogorov complexity, Solomanov induction, and reinforcement learning.
In 2006, Marcus launched the 50,000-euro Hutter Prize for Lossless Compression of Human Knowledge.
The idea behind this prize is that the ability to compress well is closely related to intelligence.
This, to me, is a profound idea.
Specifically, if you can compress the first 100 megabytes or 1 gigabyte of Wikipedia better than your predecessors,
your compressor likely has to also be smarter.
The intention of this prize is to encourage the development of intelligent compressors as a path to AGI.
In conjunction with his podcast release just a few days ago,
Marcus announced a 10x increase in several aspects of this prize, including the money,
to 500,000 euros.
The better your compressor works, relative to the previous winners,
the higher fraction of that prize money is awarded to you.
You can learn more about it if you Google simply Hutter Prize.
I'm a big fan of benchmarks for developing AI systems,
and the Hutter Prize may indeed be one that will spark some good ideas for approaches
that will make progress on the path of developing AGI systems.
This is the Artificial Intelligence Podcast.
If you enjoy it, subscribe on YouTube, give it 5 stars on Apple Podcasts,
support it on Patreon, or simply connect with me on Twitter at Lex Freedman, spelled F-R-I-D-M-A-N.
As usual, I'll do one or two minutes of ads now,
and never any ads in the middle that can break the flow of the conversation.
I hope that works for you and doesn't hurt the listening experience.
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And now, here's my conversation with Marcus Hutter.
Do you think of the universe as a computer or maybe an information processing system?
Let's go with a big question first.
Okay, with a big question first.
I think it's a very interesting hypothesis or idea.
And I have a background in physics.
So I know a little bit about physical theories, the standard model of particle physics
and general relativity theory.
And they are amazing and describe virtually everything in the universe.
And they're all, in a sense, computable theories.
I mean, they're very hard to compute.
And it's very elegant, simple theories which describe virtually everything in the universe.
So there's a strong indication that somehow the universe is computable.
But it's a plausible hypothesis.
So what do you think, just like you said, general relativity, quantum field theory,
what do you think that the laws of physics are so nice and beautiful and simple and compressible?
Do you think our universe was designed, is naturally this way?
Are we just focusing on the parts that are especially compressible?
Are human minds just enjoying something about that simplicity?
And in fact, there's other things that are not so compressible.
No, I strongly believe and I'm pretty convinced that the universe is inherently beautiful, elegant and simple
and described by these equations.
And we're not just picking that.
I mean, if there were some phenomena which cannot be neatly described, scientists would try that.
And there's biology which is more messy, but we understand that it's an emergent phenomena.
And it's complex systems, but they still follow the same rules of quantum and electrodynamics.
All of chemistry follows that and we know that.
I mean, we cannot compute everything because we have limited computational resources.
No, I think it's not a bias of the humans, but it's objectively simple.
I mean, of course, you never know, maybe there's some corners very far out in the universe
or super, super tiny below the nucleus of atoms or parallel universes
which are not nice and simple, but there's no evidence for that.
And we should apply Occam's razor and choose the simple streak consistent with it.
But although it's a little bit self-referential.
So maybe a quick pause. What is Occam's razor?
So Occam's razor says that you should not multiply entities beyond necessity,
which sort of if you translate it to proper English means and, you know,
in the scientific context means that if you have two theories or hypotheses or models
which equally well describe the phenomenon you're studying or the data,
you should choose the more simple one.
So that's just a principle or sort of that's not like a provable law perhaps.
We'll kind of discuss it and think about it.
But what's the intuition of why the simpler answer is the one that is likely
to be more correct descriptor of whatever we're talking about?
I believe that Occam's razor is probably the most important principle in science.
I mean, of course, we need logical deduction and we do experimental design.
But science is about finding understanding the world finding models of the world
and we can come up with crazy complex models which, you know,
explain everything but predict nothing.
But the simple model seem to have predictive power and it's a valid question.
Why? And the two answers to that you can just accept it.
That is the principle of science and we use this principle and it seems to be successful.
We don't know why but it just happens to be.
Or you can try, you know, find another principle which explains Occam's razor.
And if we start with assumption that the world is governed by simple rules,
then there's a bias to our simplicity and applying Occam's razor is the mechanism
to finding these rules and actually in a more quantitative sense
and we come back to that later in case of somnambulism deduction,
you can rigorously prove that you assume that the world is simple,
then Occam's razor is the best you can do in a certain sense.
So I apologize for the romanticized question but why do you think outside of its effectiveness,
why do we do you think we find simplicity so appealing as human beings?
Why does it just, why does E equals MC squared seem so beautiful to us humans?
I guess mostly in general many things can be explained by an evolutionary argument.
And you know, there's some artifacts in humans which are just artifacts
and not an evolutionary necessary.
But with this beauty and simplicity, it's, I believe, at least the core is about,
like science, finding regularities in the world, understanding the world
which is necessary for survival, right?
You know, if I look at a bush, right, and I just see noise,
and there is a tiger, right, and eats me, then I'm dead.
But if I try to find a pattern and we know that humans are prone to find more patterns
in data than they are, you know, like the Mars face and all these things,
but this bias towards finding patterns even if they are not,
but I mean, it's best, of course, if they are, yeah, helps us for survival.
Yeah, that's fascinating.
I haven't thought really about the, I thought I just loved science,
but indeed, in terms of just for survival purposes,
there is an evolutionary argument for why we find the work of Einstein so beautiful.
Maybe a quick small tangent.
Could you describe what Solomonov induction is?
Yeah, so that's a theory which I claim, and Resolominoff sort of claimed a long time ago,
that this solves the big philosophical problem of induction.
And I believe the claim is essentially true.
And what it does is the following.
So, okay, for the picky listener, induction can be interpreted narrowly and wildly.
Narrow means inferring models from data and widely means also then using these models
for doing predictions or predictions also part of the induction.
So, I'm a little sloppy sort of with the terminology and maybe that comes from Resolominoff,
you know, being sloppy.
Maybe I shouldn't say that.
He can't complain anymore.
So, let me explain a little bit this theory in simple terms.
So, assume we have a data sequence, make it very simple, the simplest one say,
one, one, one, one, one, and you see if one hundred ones.
What do you think comes next?
The natural answer, I'm going to speed up a little bit.
The natural answer is, of course, one.
And the question is why?
Well, we see a pattern there.
There's a one and we repeat it.
And why should it suddenly after hundred ones be different?
So, what we're looking for is simple explanations or models for the data we have.
Now, the question is a model has to be presented in a certain language in which language to be used.
In science, we want formal languages and we can use mathematics or we can use programs on a computer.
So, abstractly on a Turing machine, for instance, or it can be a general purpose computer.
So, and there are, of course, lots of models of you can say,
maybe it's a hundred ones and then a hundred zeros and a hundred ones.
That's a model, right?
But they're simpler models.
There's a model print one loop.
That also explains the data.
And if you push that to the extreme, you are looking for the shortest program,
which if you run this program reproduces the data you have.
It will not stop.
It will continue naturally.
And this you take for your prediction.
And on the sequence of ones, it's very plausible, right?
That print one loop is the shortest program.
We can give some more complex examples like one, two, three, four, five.
What comes next?
The short program is again counter.
And so that is roughly speaking how Solomar's induction works.
The extra twist is that it can also deal with noisy data.
So if you have, for instance, a coin flip, say a biased coin,
which comes up head with 60% probability, then it will predict.
It will learn and figure this out.
And after a while, it predicts, oh, the next coin flip will be head with probability 60%.
So it's the stochastic version of that.
But the goal is the dream is always the search for the short program.
Yes.
Yeah.
Well, in Solomar's induction, precisely what you do is so you combine.
So looking for the shortest program is like applying opus razor,
like looking for the simplest theory.
There's also Epicoros principle, which says if you have multiple hypothesis,
which equally well describe your data, don't discard any of them.
Keep all of them around.
You never know.
And you can put that together and say, okay, I have a buyer's tour simplicity,
but I don't rule out the larger models.
And technically what we do is we weigh the shorter models higher
and the longer models lower.
And you use a Bayesian techniques, you have a prior and which is precisely
two to the minus the complexity of the program.
And you weigh all this hypothesis and takes this mixture.
And then you get also this stochasticity in.
Yeah.
Like many of your ideas, that's just a beautiful idea of weighing based on
the simplicity of the program.
I love that.
That seems to me maybe a very human-centric concept.
It seems to be a very appealing way of discovering good programs in this world.
You've used the term compression quite a bit.
I think it's a beautiful idea.
Sort of, we just talked about simplicity and maybe science or just all of our
intellectual pursuits is basically the attempt to compress the complexity
all around us into something simple.
So what does this word mean to you, compression?
I essentially have already explained it.
So compression means, for me, finding short programs for the data or the
phenomenon at hand.
You could interpret it more widely as finding simple theories which can be
mathematical theories or maybe even informal like just in words.
Compression means finding short descriptions, explanations, programs for the data.
Do you see science as a kind of our human attempt at compression?
So we're speaking more generally because when you say programs,
you're kind of zooming in on a particular sort of almost like a computer
science, artificial intelligence focus.
But do you see all of human endeavor as a kind of compression?
Well, at least all of science I see as an endeavor of compression, not all of
humanity maybe.
And well, there are also some other aspects of science like experimental
design, right?
I mean, we create experiments specifically to get extra knowledge.
And this is, that isn't part of the decision making process.
But once we have the data to understand the data is essentially compression.
So I don't see any difference between compression, understanding,
and prediction.
So we're jumping around topics a little bit.
But returning back to simplicity, a fascinating concept of
Kolmogorov complexity.
So in your sense, do most objects in our mathematical universe have
high Kolmogorov complexity?
And maybe what is, first of all, what is Kolmogorov complexity?
Okay, Kolmogorov complexity is a notion of simplicity or complexity.
And it takes the compression view to the extreme.
So I explained before that if you have some data sequence, just think about a
file on a computer and best sort of, you know, just a string of bits.
And if you, and we have data compressors, like we compress big files into
say, zip files with certain compressors.
And you can also produce self-extracting archive.
That means as an executable, if you run it, it reproduces your original
file without needing an extra decompressor.
It's just a decompressor plus the archive together in one.
And now there are better and worse compressors.
And you can ask, what is the ultimate compressor?
So what is the shortest possible self-extracting archive you could
produce for a certain data set here, which reproduces the data set.
And the length of this is called the Kolmogorov complexity.
And arguably, that is the information content in the data set.
I mean, if the data set is very redundant or very boring, you can compress
it very well.
So the information content should be low.
And, you know, it is low according to this definition.
So the length of the shortest program that summarizes the data.
Yes.
Yeah.
And what's your sense of our sort of universe?
When we think about the different, the different objects in our universe
that we try concepts or whatever at every level, do they have higher
or low Kolmogorov complexity?
So what's the hope?
Do we have a lot of hope in being able to summarize much of our world?
That's a tricky and difficult question.
So as I said before, I believe that the whole universe,
based on the evidence we have, is very simple.
So it has a very short description.
Sorry, to linger on that, the whole universe, what does that mean?
Do you mean at the very basic fundamental level in order to create the universe?
Yes.
Yeah.
So you need a very short program and you run it.
To get the thing going.
To get the thing going and then it will reproduce our universe.
There's a problem with noise.
We can come back to that later, possibly.
Is noise a problem or is it a bug or a feature?
I would say it makes our life as a scientist really, really much harder.
I mean, think about it without noise.
We wouldn't need all of the statistics.
But that maybe we wouldn't feel like there's a free will.
Maybe we need that for the...
This is an illusion that noise can give you free will.
At least in that way, it's a feature.
But also, if you don't have noise, you have chaotic phenomena,
which are effectively like noise.
So we can't get away with statistics even then.
I mean, think about rolling a dice and forget about quantum mechanics
and you know exactly how you throw it.
But I mean, it's still so hard to compute the trajectory
that effectively it is best to model it as coming out with a number,
with probability 1 over 6.
But from this set of philosophical... complexity perspective,
if we didn't have noise, then, arguably,
you could describe the whole universe as standard model plus generativity.
I mean, we don't have a theory of everything yet,
but sort of assuming we are close to it or have it here.
Plus the initial conditions, which may hopefully be simple.
And then you just run it and then you would reproduce the universe.
But that's spoiled by noise or by chaotic systems
or by initial conditions, which may be complex.
So now, if we don't take the whole universe with just a subset,
just take planet Earth.
Planet Earth cannot be compressed into a couple of equations.
This is a hugely complex system.
So interesting.
So when you look at the window, like the whole thing might be simple,
but when you just take a small window, then...
It may become complex and that may be counterintuitive,
but there's a very nice analogy.
The book, the library of all books.
So imagine you have a normal library with interesting books
and you go there, great.
Lots of information and quite complex.
So now I create a library which contains all possible books,
say, of 500 pages.
So the first book just has AAAA over all the pages.
The next book, AAAA and ends with B.
And so on.
I create this library of all books.
I can write a super short program which creates this library.
So this library which has all books has zero information content.
And you take a subset of this library
and suddenly you have a lot of information in there.
So that's fascinating.
I think one of the most beautiful mathematical objects
that at least today seems to be understudied or under talked about
is cellular automata.
What lessons do you draw from sort of the game of life
for cellular automata where you start with the simple rules
just like you're describing with the universe
and somehow complexity emerges.
Do you feel like you have an intuitive grasp
on the fascinating behavior of such systems
where some, like you said, some chaotic behavior could happen,
some complexity could emerge, some, it could die out
and some very rigid structures.
Do you have a sense about cellular automata
that somehow transfers maybe to the bigger questions of our universe?
Yeah, the cellular automata and especially the converse game of life
is really great because this rule is so simple
you can explain it to every child and even by hand
you can simulate it a little bit.
And you see these beautiful patterns emerge
and people have proven that it's even touring complete.
You cannot just use a computer to simulate game of life
but you can also use game of life to simulate any computer.
That is truly amazing.
And it's the prime example probably to demonstrate
that very simple rules can lead to very rich phenomena
and people sometimes, you know, how is chemistry and biology so rich?
I mean, this can't be based on simple rules.
But no, we know quantum electrodynamics describes all of chemistry
and we come later back to that.
I claim intelligence can be explained or described in one single equation,
this very rich phenomenon.
You asked also about whether, you know, I understand this phenomenon
and it's probably not.
And this is saying you never understand really things,
you just get used to them.
And I think I'm pretty used to cellular automata.
So you believe that you understand now why this phenomenon happens.
But I give you a different example.
I didn't play too much this converse game of life
but a little bit more with fractals and with a Mandelbrot set
and these beautiful, you know, patterns just look Mandelbrot set.
And well, when the computers were really slow
and I just had a black and white monitor
and I programmed my own programs in assembler too.
Wow, you're legit.
To get these fractals on the screen and it was mesmerized and much later.
So I returned to this, you know, every couple of years
and then I tried to understand what is going on
and you can understand a little bit.
So I tried to derive the locations, you know,
there are these circles and the apple shape
and then you have smaller Mandelbrot sets recursively in this set
and there's a way to mathematically
by solving high-order polynomials
to figure out where these centers are and what size they are approximately
and by sort of mathematically approaching this problem
you slowly get a feeling of why things are like they are
and that sort of isn't, you know, first step to understanding
why this rich phenomenon.
Do you think it's possible? What's your intuition?
Do you think it's possible to reverse engineer
and find the short program that generated these fractals
sort of by looking at the fractals?
Well, in principle, yes.
So, I mean, in principle, what you can do is
you take, you know, any data set, you know, you take these fractals
or you take whatever your data sets, whatever you have.
It's a picture of Converse Game of Life
and you run through all programs.
You take a program of size one, two, three, four
and all these programs are all in parallel
in so-called dovetailing fashion.
Give them computational resources, first one 50%,
second one half resources and so on
and let them run, wait until they halt,
give an output, compare it to your data
and if some of these programs produce the correct data
then you stop and then you have already some program.
It may be a long program because it's faster
and then you continue and you get shorter and shorter programs
until you eventually find the shortest program.
The interesting thing, you can never know whether it's a shortest program
because there could be an even shorter program
which is just even slower and you just have to wait here
but asymptotically and actually after a finite time
you have the shortest program.
So, this is a theoretical but completely impractical way
of finding the underlying structure in every data set
and therefore Solomotiv Induction Dials
and Kolmogorov Complexity.
In practice, of course, we have to approach the problem more intelligently
and then if you take resource limitations into account
there's, for instance, the field of pseudo random numbers
and these are random numbers.
So, these are deterministic sequences
but no algorithm which is fast,
fast means runs in polynomial time
can detect that it's actually deterministic.
So, we can produce interesting,
I mean random numbers may be not that interesting
for example, we can produce complex looking data
and we can then prove that no fast algorithm
can detect the underlying pattern.
Which is unfortunately, that's a big challenge
for our search for simple programs
in the space of artificial intelligence, perhaps.
Yes, it definitely is quantitative intelligence
and it's quite surprising that it's, I can't say easy.
I mean physicists worked really hard to find these theories
but apparently it was possible for human minds
to find these simple rules in the universe.
It could have been different, right?
It could have been different.
It's awe-inspiring.
So, let me ask another absurdly big question.
What is intelligence in your view?
So, I have, of course, a definition.
I wasn't sure what you're going to say
because you could have just as easy said, I have no clue.
Which many people would say,
but I'm not modest in this question.
So, the informal version which I worked out together
with Shane Lake who co-founded DeepMind
is that intelligence measures an agent's ability
to perform well in a wide range of environments.
So, that doesn't sound very impressive
but these words have been very carefully chosen
and there is a mathematical theory behind that
and we come back to that later.
And if you look at this definition by itself,
it seems like, yeah, okay,
but it seems a lot of things are missing.
But if you think it through,
then you realize that most, and I claim,
all of the other traits, at least of rational intelligence
which we usually associate with intelligence
are emergent phenomena from this definition.
Like, you know, creativity, memorization, planning, knowledge.
You all need that in order to perform well
in a wide range of environments.
So, you don't have to explicitly mention that in a definition.
Interesting.
So, yeah, so the consciousness, abstract reasoning,
all these kinds of things are just emergent phenomena
that help you in towards...
Can you say the definition again?
So, multiple environments.
Did you mention the word goals?
No, but we have an alternative definition.
Instead of performing well, you can just replace it by goals.
So, intelligence measures and agents' ability
to achieve goals in a wide range of environments.
That's more or less equal.
But interesting because in there,
there's an injection of the word goals.
So, we want to specify there should be a goal.
Yeah, but perform well is sort of...
What does it mean?
It's the same problem.
Yeah.
There's a little bit of gray area,
that's much closer to something that could be formalized.
In your view, are humans...
Where do humans fit into that definition?
Are they general intelligence systems
that are able to perform in...
Like, how good are they at fulfilling that definition,
at performing well in multiple environments?
Yeah, that's a big question.
I mean, the humans are performing best among all...
Species on Earth.
We know of, yeah.
Depends.
You could say that trees and plants are doing a better job.
They'll probably outlast us.
Yeah, but they are in a much more narrow environment, right?
I mean, you just have a little bit of air pollution
and these trees die and we can adapt, right?
We build houses, we build filters,
we do geo-engineering.
So, the multiple environment part.
Yeah, that is very important.
So, they distinguish narrow intelligence
and wide intelligence, also in the AI research.
So, let me ask the alentoring question.
Can machines think?
Can machines be intelligent?
So, in your view, I have to kind of ask...
The answer is probably yes,
but I want to kind of hear with your thoughts on it.
Can machines be made to fulfill this definition of intelligence,
to achieve intelligence?
Well, we are sort of getting there
and, you know, on a small scale, we are already there.
The wide range of environments are missing.
But we have self-driving cars, we have programs to play Go,
and chess, we have speech recognition.
So, it's pretty amazing, but you can, you know,
these are narrow environments.
But if you look at AlphaZero,
that was also developed by DeepMind.
I mean, got famous with AlphaGo and then came AlphaZero a year later.
That was truly amazing.
So, reinforcement learning algorithm, which is able just by self-play
to play chess and then also Go.
And, I mean, yes, they're both games,
but they're quite different games.
And, you know, there's...
You don't feed them the rules of the game.
And the most remarkable thing, which is still a mystery to me,
that usually for any decent chess programmer,
I don't know much about Go,
you need opening books and end-game tables and so on, too.
And nothing in there, nothing was put in there.
Especially with AlphaZero, the self-play mechanism,
starting from scratch, being able to learn actually new strategies.
Yeah, it really discovered, you know, all these famous openings
within four hours by itself.
What I was really happy about,
I'm a terrible chess player, but I like Queen Gambi.
And AlphaZero figured out that this is the best opening.
Finally, somebody proved you correct.
So, yes, to answer your question,
yes, I believe that general intelligence is possible.
And it also...
I mean, it depends how you define it.
Do you say AGI with general intelligence,
artificial intelligence,
only refers to if you achieve human level
or a sub-human level, but quite broad.
Is it also general intelligence, so we have to distinguish?
Or is only super human intelligence, general artificial intelligence?
Is there a test in your mind like the Turing test
for natural language or some other test
that would impress the heck out of you
that would kind of cross the line of your sense of intelligence
within the framework that you said?
Well, the Turing test has been criticized a lot,
but I think it's not as bad as some people think.
Some people think it's too strong.
So, it tests not just for a system to be intelligent,
but it also has to fake human deception.
This deception, which is much harder.
And on the other hand, it's too weak
because it just maybe fakes emotions or intelligent behavior.
It's not real.
But I don't think that's the problem or a big problem.
So, if you would pass the Turing test,
so a conversation of a terminal with a bot for an hour
or maybe a day or so,
and you can fool a human into not knowing
whether this is a human or not, so that's the Turing test,
I would be truly impressed.
And we have this annual competition, the Lubna Prize.
I mean, it started with Eliza,
that was the first conversational program.
And what is it called in Japanese?
Mitsuko or so, that's the winner of the last couple of years.
It's quite impressive.
Yeah, it's quite impressive.
And then Google has developed Mina, right?
Just recently, that's an open domain conversational bot
just a couple of weeks ago, I think.
Yeah, I kind of like the metric that the Alexa Prize has proposed.
I mean, maybe it's obvious to you,
it wasn't to me of setting sort of a length of a conversation.
You want the bot to be sufficiently interesting
that you'd want to keep talking to it for like 20 minutes.
And that's a surprisingly effective and aggregate metric.
Because nobody has the patience to be able to talk to a bot
that's not interesting and intelligent and witty
and is able to go on the different tangents,
jump domains, be able to say something interesting
to maintain your attention.
Maybe many humans will also fail this test.
Unfortunately, we set, just like with autonomous vehicles
with chatbots, we also set a bar that's way too hard to reach.
I said, you know, the Turing test is not as bad
as some people believe.
But what is really not useful about the Turing test,
it gives us no guidance how to develop these systems
in the first place.
Of course, you know, we can develop them by trial and error
and, you know, do whatever and then run the test
and see whether it works or not.
But a mathematical definition of intelligence
gives us, you know, an objective which we can then analyze
by, you know, theoretical tools or computational
and, you know, maybe even prove how close we are.
And we will come back to that later with the IxE model.
So, I mentioned the compression, right?
So in natural language processing,
they have achieved amazing results.
And one way to test this, of course, you know,
take the system, you train it and then you, you know,
see how well it performs on the task.
But a lot of performance measurement is done
by so-called perplexity,
which is essentially the same as complexity
or compression length.
So the NLP community develops new systems
and then they measure the compression length
and then they have ranking and leaks
because there's a strong correlation between compressing well
and then the systems performing well at the task at hand.
It's not perfect, but it's good enough for them
as an intermediate aim.
So you mean measure, so this is kind of almost
returning to the common goal of complexity.
So you're saying good compression
usually means good intelligence.
Yes.
So you mentioned you're one of the only people
who dared boldly to try to formalize
the idea of artificial general intelligence,
to have a mathematical framework for intelligence,
just like as we mentioned,
termed IXE, A-I-X-I.
So let me ask the basic question.
What is IXE?
Okay, so let me first say what it stands for,
because what it stands for,
actually that's probably the more basic question.
The first question is usually how it's pronounced,
but finally I put it on the website how it's pronounced,
so you figured it out.
The name comes from A-I, Artificial Intelligence,
and the X-I is the Greek letter XI,
which are used for Solomonov's distribution
for quite stupid reasons,
which I'm not willing to repeat here in front of camera.
So it just happened to be more or less arbitrary,
I chose the XI, but it also has nice other interpretations.
So there are actions and perceptions in this model,
where an agent has actions and perceptions,
and over time, so this is A-I-X-I,
so there's action at time I,
and then followed by perception at time I.
We'll go with that.
I'll edit out the first part.
I'm just kidding.
I have some more interpretations.
So at some point, maybe five years ago or 10 years ago,
I discovered in Barcelona, it was on a big church,
there was a stone engraved, some text,
and the word I-X-I appeared there a couple of times.
I was very surprised and happy about that,
and I looked it up, so it is Catalan language,
and it means with some interpretation,
that's it, that's the right thing to do.
Oh, so it's almost like destined,
somehow came to you in a dream.
In Barcelona, there's a Chinese word,
I-X-I, also written like I-X-I,
if you transcribe that to Pinguin,
and the final one is that it's A-I,
crossed with induction, because that is,
and it's going more to the content now.
So good old-fashioned A-I is more about planning
in a known deterministic world,
induction is more about often I-ID data
and inferring models,
and essentially what this I-X-I model does
is combining these two.
And I actually also recently I think heard
that in Japanese, A-I means love.
So if you can combine X-I somehow with that,
I think there might be some interesting ideas there.
So I-X-I, let's then take the next step.
Can you maybe talk at the big level
of what is this mathematical framework?
Yeah, so it consists essentially of two parts.
One is the learning and induction and prediction part,
and the other one is the planning part.
So let's come first to the learning-induction prediction part,
which essentially I explained already before.
So what we need for any agent to act well
is that it can somehow predict what happens.
I mean, if you have no idea what your actions do,
how can you decide which actions are good or not?
So you need to have some model of what your actions affect.
So what you do is you have some experience.
You build models like scientists, you know, of your experience.
Then you hope these models are roughly correct,
and then you use these models for prediction.
And a model is, sorry, to interrupt,
and a model is based on your perception of the world,
how your actions will affect that world.
That's not the important part.
It is technically important,
but at this stage we can just think about predicting,
say, stock market data,
whether data or IQ sequences,
one, two, three, four, five, what comes next, yeah?
So of course our actions affect what we're doing,
but I'll come back to that in a second.
And I'll keep just interrupting.
So just to draw a line between prediction and planning,
what do you mean by prediction in this way?
It's trying to predict the environment
without your long-term action in that environment.
What is prediction?
Okay, if you want to put the actions in now,
okay, then let's put it in now, yeah?
We don't have to put them now.
Scratch a dumb question.
Okay, so the simplest form of prediction is
that you just have data which you passively observe,
and you want to predict what happens without interfering.
As I said, weather forecasting, stock market, IQ sequences,
or just anything, okay?
And Solominov's theory of induction based on compression,
so you look for the shortest program
which describes your data sequence,
and then you take this program, run it,
which reproduces your data sequence by definition,
and then you let it continue running,
and then it will produce some predictions,
and you can rigorously prove that for any prediction task,
this is essentially the best possible predictor.
Of course, if there's a prediction task,
or a task which is unpredictable, like, you know,
you have fair coin flips, yeah?
I cannot predict the next fair coin flip.
What Solominov does is says, okay, next head is probably 50%.
It's the best you can do.
So if something is unpredictable, Solominov will also not
magically predict it, but if there is some pattern
of probability, then Solominov induction
will figure that out eventually,
and not just eventually, but rather quickly,
and you can have proof convergence rates,
whatever your data is.
So there's pure magic in a sense.
What's the catch?
Well, the catch is that it's not computable,
and we come back to that later.
You cannot just implement it,
and even with Google resources here,
and run it and, you know, predict the stock market
and become rich.
I mean, if...
You know, try it at the time.
So the basic task is you're in the environment,
and you're interacting with the environment
to try to learn a model of that environment,
and the model is in the space of all these programs,
and your goal is to get a bunch of programs that are simple.
And so let's go to the actions now.
But actually, good that you asked.
Usually I skip this part,
although there is also a minor contribution,
which I did, so the action part,
but I usually sort of just jump to the decision part.
So let me explain to the action part now.
Thanks for asking.
So you have to modify it a little bit
by now not just predicting a sequence
which just comes to you,
but you have an observation, then you act somehow,
and then you want to predict the next observation
based on the past observation and your action.
Then you take the next action.
You don't care about predicting it because you're doing it.
And then you get the next observation,
and you want...
Well, before you get it, you want to predict it again
based on your past action and observation sequence.
You just condition extra on your actions.
There's an interesting alternative
that you also try to predict your own actions.
If you want...
In the past or the future?
Your future actions.
That's interesting.
Wait, let me wrap.
I think my brain just broke.
We should maybe discuss that later
after I've explained the ICSE model.
That's an interesting variation.
But that is a really interesting variation.
And a quick comment.
I don't know if you want to insert that in here,
but you're looking...
In terms of observations,
you're looking at the big history,
the long history of the observations.
That's very important, the whole history
from birth sort of of the agent.
And we can come back to that also why this is important here.
Often, you know, in RL, you have MDPs,
macro decision processes, which are much more limiting.
Okay, so now we can predict conditioned on actions.
So even if the influence environment.
But prediction is not all we want to do, right?
We also want to act really in the world.
And the question is how to choose the actions.
And we don't want to greedily choose the actions.
You know, just, you know, what is best in the next time step.
And we first, I should say, you know,
what is, you know, how do we measure performance?
So we measure performance by giving the agent reward.
That's the so-called reinforcement learning framework.
So every time step, you can give it a positive reward
or negative reward or maybe no reward.
It could be a very scarce, right?
Like if you play chess, just at the end of the game,
you give plus one for winning or minus one for losing.
So in the IXE framework, that's completely sufficient.
So occasionally you give a reward signal
and you ask the agent to maximize reward,
but not greedily sort of, you know, the next one,
next one because that's very bad in the long run
if you're greedy.
So, but over the lifetime of the agent.
So let's assume the agent lives for M timesteps,
as they dice in sort of 100 years sharp.
Let's just, you know, the simplest model to explain.
So it looks at the future reward sum and ask,
what is my action sequence?
Or actually more precisely my policy,
which leads in expectation because I don't know the world
to the maximum reward sum.
Let me give you an analogy.
In chess, for instance, we know how to play optimally in theory.
It's just a mini max strategy.
I play the move which seems best to me under the assumption
that the opponent plays the move which is best for him.
So best, so worst for me under the assumption that he,
I play again the best move.
And then you have this expecting max tree to the end of the game.
And then you back propagate and then you get the best possible move.
So that is the optimal strategy,
which for Norman already figured out a long time ago
for playing adversarial games.
Luckily, or maybe unluckily for the theory,
it becomes harder that world is not always adversarial.
So it can be, if the other humans even cooperative,
or nature is usually, I mean the dead nature is stochastic.
Things just happen randomly or don't care about you.
So what you have to take into account is the noise
and not necessarily adversariality.
So you replace the minimum on the opponent's side
by an expectation, which is general enough to include
also adversarial cases.
So now instead of a mini max strategy,
expect a max strategy.
So far, so good.
So that is well known.
It's called sequential decision theory.
But the question is on which probability distribution
do you base that?
If I have the true probability distribution,
like say I play beggining, right?
There's dice and there's certain randomness involved.
I can calculate probabilities and feed it in the expected max
or the sequential decision tree come up with the optimal decision
if I have enough compute.
But for the real world, we don't know that.
What is the probability driver in front of me breaks?
I don't know.
So it depends on all kinds of things
and especially new situations, I don't know.
So this is this unknown thing about prediction
and there's where Solomanov comes in.
So what you do is in sequential decision tree,
you just replace the true distribution,
which we don't know by this universal distribution.
I didn't explicitly talk about it,
but this is used for universal prediction
and plug it into the sequential decision tree mechanism.
And then you get the best of both worlds.
You have a long-term planning agent,
but it doesn't need to know anything about the world
because the Solomanov induction part learns.
Can you explicitly try to describe the universal distribution
and how Solomanov induction plays a role here?
I'm trying to understand.
So what he does it, so in the simplest case,
he said take the shortest program describing your data, run it,
have a prediction which would be deterministic.
Yes.
But you should not just take the shortest program,
but also consider the longer ones,
but give it lower a priori probability.
So in the Bayesian framework, you say a priori,
any distribution, which is a model or a stochastic program,
has a certain a priori probability,
which is 2 to the minus and y2 to the minus length,
I could explain, length of this program.
So longer programs are punished, a priori.
And then you multiply it with the so-called likelihood function,
which is, as the name suggests,
is how likely is this model given the data at hand.
So if you have a very wrong model,
it's very unlikely that this model is true,
and so it is very small number.
So even if the model is simple, it gets penalized by that.
And what you do is then you take just the sum,
but this is the average over it.
And this gives you a probability distribution,
a universal distribution, also a moment of distribution.
So it's weighed by the simplicity of the program
and the likelihood.
Yes.
It's kind of a nice idea.
Yeah.
So, okay.
And then you said there's, you're playing N or M
or forgot the letter, steps into the future.
So how difficult is that problem?
What's involved there?
Okay.
It's a basic optimization problem.
What are we talking about?
Yeah.
So you have a planning problem up to horizon M,
and that's exponential time in the horizon M,
which is, I mean, it's computable, but intractable.
I mean, even for chess, it's already intractable
to do that exactly.
But it could be also discounted kind of framework.
Yeah.
So having a hard horizon at 100 years,
it's just for simplicity of discussing the model
and also sometimes the master simple.
But there are lots of variations.
Actually quite interesting parameter.
It's, it's, there's nothing really problematic about it,
but it's very interesting.
So for instance, you think, no, let's, let's,
let's let the parameter M tend to infinity.
Right.
You want an agent which lives forever.
Right.
If you do it now, you have two problems.
First, the mathematics breaks down because you have an
infinite reward sum, which may give infinity and getting
reward 0.1 in the time step is infinity and giving reward
1 every time step is infinity.
So equally good.
Not really what we want.
Other problem is that if you have an infinite life,
you can be lazy for as long as you want for 10 years
and then catch up with the same expected reward.
And, you know, think about yourself or, you know,
or maybe, you know, some friends or so.
If they knew they lived forever, you know,
why work hard now, you know, just enjoy your life,
you know, and then catch up later.
So that's another problem with the infinite horizon.
And you mentioned, yes, we can go to discounting.
But then the standard discounting is so-called geometric
discounting.
So a dollar today is about worth as much as, you know,
$1.05 tomorrow.
So if you do the so-called geometric discounting,
you have introduced an effective horizon.
So the agent is now motivated to look ahead a certain amount
of time effectively.
It's like a moving horizon.
And for any fixed effective horizon, there is a problem
to solve which requires larger horizons.
So if I look ahead, you know, five time steps,
I'm a terrible chess player, right?
I need to look ahead longer.
If I play go, I probably have to look ahead even longer.
So for every problem, no, for every horizon,
there is a problem which this horizon cannot solve.
But I introduced the so-called near harmonic horizon,
which goes down with one over T rather than exponentially T,
which produces an agent which effectively looks into the future
proportional to each age.
So if it's five years old, it plans for five years.
If it's 100 years old, it then plans for 100 years.
Interesting.
And it's a little bit similar to humans too, right?
I mean, children don't plan ahead very long,
but when we get adults, we play ahead more longer.
Maybe when we get very old, I mean, we know that we don't live
forever, you know, maybe then our horizon shrinks again.
So that's really interesting.
So adjusting the horizon, what is there some mathematical benefit
of that, or is it just a nice, I mean, intuitively, empirically,
it will probably be a good idea to sort of push the horizon back
to extend the horizon as you experience more of the world.
But is there some mathematical conclusions here that are beneficial?
There's a lot more with the actual sort of prediction part.
We have extremely strong finite time, but finite data results.
You have so and so much data, then you lose so and so much.
So the deterioration is really great.
With the IXE model with the planning part, many results are only asymptotic,
which, well, this is...
What is asymptotic?
Aesthetic means you can prove, for instance, that in the long run,
if the agent acts long enough, then it performs optimal
or some nice thing happens.
But you don't know how fast it converges.
So it may converge fast, but we're just not able to prove it
because of a difficult problem, or maybe there's a bug in the model
so that it's really that slow.
So that is what asymptotic means, sort of, eventually,
but we don't know how fast.
And if I give the agent a fixed horizon M, then I cannot prove asymptotic results.
So, I mean, if it dies in 100 years, then in 100 years it's over.
I cannot say eventually.
So this is the advantage of the discounting that I can prove asymptotic results.
So just to clarify, so I...
Okay, I've built up a model.
Well, now in the moment, I have this way of looking several steps ahead.
How do I pick what action I will take?
It's like with a playing chess, right?
You do this minimax.
In this case here, do expectimax based on the solomotor distribution.
You propagate back, and then while an action falls out,
the action which maximizes the future expected reward
under solomotor distribution, and then you just take this action.
And then repeat.
And then you get a new observation, and you feed it in this action,
and observation, and then you repeat.
And the reward, so on.
Yeah, so you're enrolled, too, yeah.
And then maybe you can even predict your own action.
I love the idea.
But, okay, this big framework, what is it...
I mean, it's kind of a beautiful mathematical framework
to think about artificial general intelligence.
What can you...
What does it help you into it about how to build such systems?
Or maybe from another perspective,
what does it help us in understanding AGI?
So, when I started in the field, I was always interested in two things.
One was AGI, the name didn't exist then,
what called general AI or strong AI,
and the physics theory of everything.
So, I switched back and forth between computer science and physics quite often.
You said the theory of everything.
The theory of everything, yeah.
Those are basically the two biggest problems before all of humanity.
Yeah, I can explain if you wanted some later time,
why I'm interested in these two questions.
Can I ask you, in a small tangent,
if it was one to be solved, which one would you...
If an apple fell in your head and there was a brilliant insight,
and you could arrive at the solution to one,
would it be AGI or the theory of everything?
Definitely AGI, because once the AGI problem is solved,
I can ask the AGI to solve the other problem for me.
Yeah, brilliantly put.
So, as you were saying about it...
Okay, so, and the reason why it didn't settle...
I mean, this thought about, you know,
once you've solved AGI, it solves all kinds of other,
not just the theory of every problem,
but all kinds of more useful problems to humanity
is very appealing to many people.
And, you know, I had this thought also,
that I was quite disappointed with the state of the art of the field of AI.
There was some theory, you know, about logical reasoning,
but I was never convinced that this will fly.
And then there was this more heuristic approaches with neural networks,
and I didn't like these heuristics.
So, and also I didn't have any good idea myself.
So, that's the reason why I toggled back and forth quite some while,
and it even worked for four and a half years
in a company developing software or something completely unrelated.
But then I had this idea about the AICSY model.
And so, what it gives you, it gives you a gold standard.
So, I have proven that this is the most intelligent agents,
which anybody could build in quotation mark,
because it's just mathematical and you need infinite compute.
But this is the limit.
And this is completely specified.
It's not just a framework.
You know, every year, tens of frameworks are developed,
which are just skeletons, and then pieces are missing,
and usually these missing pieces, you know, turn out to be really, really difficult.
And so, this is completely and uniquely defined,
and we can analyze that mathematically.
And we've also developed some approximations.
I can talk about that a little bit later.
That would be sort of the top-down approach,
like, say, for Neumann's minimax theory,
that's the theoretical optimal play of games.
And now we need to approximate it, put heuristics in,
prune the tree, blah, blah, blah, and so on.
So, we can do that also with the AICSY model, but for generally I.
It can also inspire those, and most researchers go bottom-up, right?
They have the systems that try to make it more general, more intelligent.
It can inspire in which direction to go.
What do you mean by that?
So, if you have some choice to make, right?
So, how should I evaluate my system if I can't do cross-validation?
How should I do my learning if my standard regularization doesn't work well?
So, the answer is always this.
We have a system which does everything that's AICSY.
It's just, you know, completely in the ivory tower,
completely useless from a practical point of view.
But you can look at it and say,
ah, yeah, maybe, you know, I can take some aspects.
And, you know, instead of Kolmogorov complexity,
they just take some compressors which has been developed so far.
And for the planning, well, we have UCT,
which has also been used in Go.
And at least it's inspired me a lot to have this formal definition.
And if you look at other fields, you know, like,
I always come back to physics because I have a physics background.
Think about the phenomenon of energy.
That was a long time, a mysterious concept.
And at some point, it was completely formalized.
And that really helped a lot.
And I can point out a lot of these things which were first mysterious and vague.
And then they have been rigorously formalized.
Speed and acceleration has been confused, right,
until it was formally defined here.
There was a time like this.
And people, you know, often, you know, who don't have any background, you know,
still confuse it.
So, and this IXI model or the intelligence definitions,
which is sort of the dual to it, we come back to that later,
formalizes the notion of intelligence uniquely and rigorously.
So, in a sense, it serves as kind of the light at the end of the tunnel.
Yes, yeah.
So, I mean, there's a million questions I could ask her.
So, maybe kind of, okay, let's feel around in the dark a little bit.
So, there's been here a deep mind, but in general,
been a lot of breakthrough ideas just like we've been saying around reinforcement learning.
So, how do you see the progress in reinforcement learning is different?
Like, which subset of IXI does it occupy?
The current, like you said, maybe the Markov assumption is made quite often
in reinforcement learning.
There's other assumptions made in order to make the system work.
What do you see as the difference connection between reinforcement learning and IXI?
So, the major difference is that essentially all other approaches,
they make stronger assumptions.
So, in reinforcement learning, the Markov assumption is that the next state
or next observation only depends on the previous observation
and not the whole history, which makes, of course, the mathematics much easier
rather than dealing with histories.
Of course, they profit from it also because then you have algorithms that run on current computers
and do something practically useful.
But for generally I, all the assumptions which are made by other approaches,
we know already now they are limiting.
So, for instance, usually you need to go, this is the assumption in the MDP framework
in order to learn.
Because this essentially means that you can recover from your mistakes
and that there are no traps in the environment.
And if you make this assumption, then essentially you can go back to a previous state,
go there a couple of times and then learn what statistics and what the state is like
and then in the long run perform well in this state.
But there are no fundamental problems.
But in real life, we know there can be one single action.
One second of being inattentive while driving a car fast can ruin the rest of my life.
I can become quadruplegic or whatever.
So, there's no recovery anymore.
So, the real world is not ergodic, I always say.
There are traps and there are situations where you're not recovered from
and very little theory has been developed for this case.
What about, what do you see in the context of IACC as the role of exploration?
Sort of, you mentioned, you know, in the real world, you can get into trouble
when we make the wrong decisions and really pay for it.
But exploration seems to be fundamentally important for learning about this world,
for gaining new knowledge.
So, is exploration baked in?
Another way to ask it, what are the parameters of IACC that can be controlled?
Yeah, I say the good thing is that there are no parameters to control.
Some other people try knobs to control and you can do that.
I mean, you can modify IACC so that you have some knobs to play with if you want to.
But the exploration is directly baked in and that comes from the Bayesian learning
and the long-term planning.
So, these together already imply exploration.
You can nicely and explicitly prove that for simple problems like so-called
bandit problems where you say, to give a real-world example,
say you have two medical treatments, A and B.
You don't know the effectiveness.
You try A a little bit, B a little bit, but you don't want to harm too many patients.
So, you have to sort of trade off exploring and at some point you want to explore.
And you can do the mathematics and figure out the optimal strategy.
The Bayesian agents are also non-Bayesian agents.
But it shows that this Bayesian framework by taking a prior or a possible worlds,
doing the Bayesian mixture, then the base optimal decision with long-term planning
that is important automatically implies exploration also to the proper extent.
Not too much exploration and not too little.
It is very simple settings.
In the IACC model, I was also able to prove that it is a self-optimizing theorem
or asymptotic optimality theorem, although only asymptotic, not finite time bounds.
So, it seems like the long-term planning is a really important,
but the long-term part of the planning is really important.
Yes.
And also, maybe a quick tangent.
How important do you think is removing the Markov assumption and looking at the full history?
So, intuitively, of course, it's important, but is it fundamentally transformative
to the entirety of the problem?
What's your sense of it?
Because we make that assumption quite often.
It's just throwing away the past.
I think it's absolutely crucial.
The question is whether there's a way to deal with it in a more heuristic and still sufficiently well way.
So, I have to come up with an example and fly, but you have some key event in your life
a long time ago, in some city or something, you realize it's a really dangerous street or whatever.
And you want to remember that forever in case you come back there.
Kind of a selective kind of memory.
So, you remember all the important events in the past, but somehow selecting the importance is...
They're very hard.
And I'm not concerned about just storing the whole history.
You can calculate human life, say, 30 or 100 years doesn't matter, right?
How much data comes in through the vision system and the auditory system.
You compress it a little bit, in this case, lossily, and store it.
We are soon in the means of just storing it.
But you still need to the selection for the planning part and the compression for the understanding part.
The raw storage I'm really not concerned about.
And I think we should just store, if you develop an agent, preferably just store all the interaction history.
And then you build, of course, models on top of it and you compress it and you are selective.
But occasionally, you go back to the old data and reanalyze it based on your new experience you have.
You know, sometimes you are in school, you learn all these things you think is totally useless.
And much later, you realize, oh, they were not as useless as you thought.
I'm looking at you linear algebra.
Right.
So, maybe let me ask about objective functions because that rewards...
It seems to be an important part.
The rewards are kind of given to the system.
For a lot of people, the specification of the objective function is a key part of intelligence.
The agent itself figuring out what is important.
What do you think about that?
Is it possible within IXE framework to yourself discover the reward based on which you should operate?
Okay, that will be a long answer.
So, and that is a very interesting question and I'm asked a lot about this question.
Where do the rewards come from?
And that depends.
So, and I give you now a couple of answers.
So, if we want to build agents, now let's start simple.
So, let's assume we want to build an agent based on the IXE model which performs a particular task.
Let's start with something super simple like playing chess or go or something.
Then, you just, you know, the reward is, you know, winning the game is plus one, losing the game is minus one.
Done.
You apply this agent.
If you have enough compute, you let itself play and it will learn the rules of the game.
The rules of the game will play perfect chess.
After some while, problem solved.
Okay.
So, if you have more complicated problems, then you may believe that you have the right reward, but it's not.
So, a nice cute example is elevator control that is also in Rich Sutton's book, which is a great book, by the way.
So, you control the elevator and you think, well, maybe the reward should be coupled to how long people wait in front of the elevator.
You know, long wait is bad.
You program it and you do it.
And what happens is the elevator eagerly picks up all the people, but never drops them off.
So, then you realize, maybe the time in the elevator also counts.
So, you minimize the sum.
Yeah.
And the elevator does that, but never picks up the people in the 10th floor and the top floor because in expectation, it's not worth it.
Just let them stay.
So, even in apparently simple problems, you can make mistakes.
And that's what in more serious context, say, AGI safety researchers consider.
So, now let's go back to general agents.
So, assume we want to build an agent which is generally useful to humans.
Yes, we have a household robot and it should do all kinds of tasks.
So, in this case, the human should give the reward on the fly.
I mean, maybe it's pre-trained in the factory and that there's some sort of internal reward for, you know, the battery level or whatever.
But, so, you know, it does the dishes badly.
You know, you punish the robot.
You does it good.
You reward the robot and then train it to a new task.
Like a child, right?
So, you need the human in the loop if you want a system which is useful to the human.
And as long as this agent stays subhuman level, that should work reasonably well.
Apart from, you know, these examples.
It becomes critical if they become, you know, on a human level.
Let me say children, small children, you have reason to be well under control.
They become older.
The reward technique doesn't work so well anymore.
So, then finally, so this would be agents which are just, you could say slaves to the humans, yeah?
So, if you are more ambitious and just say we want to build a new species of intelligent beings,
we put them on a new planet and we want them to develop this planet or whatever.
So, we don't give them any reward.
So, what could we do?
And you could try to, you know, come up with some reward functions like, you know, it should maintain itself, the robot.
It should maybe multiply, build more robots, right?
And, you know, maybe for all kinds of things that you find useful, but that's pretty hard, right?
You know, what does self-maintenance mean?
You know, what does it mean to build a copy?
Should it be exact copy or an approximate copy?
And so, that's really hard.
But Laurent or So, also at DeepMind, developed a beautiful model.
So, it just took the ICSE model and coupled the rewards to information gain.
So, he said the reward is proportional to how much the agent had learned about the world.
And you can rigorously, formally, uniquely define that in terms of our catalog versions, okay?
So, if you put that in, you get a completely autonomous agent.
And actually, interestingly, for this agent, we can prove much stronger result than for the general agent, which is also nice.
And if you let this agent lose, it will be, in a sense, the optimal scientist.
This is absolutely curious to learn as much as possible about the world.
And of course, it will also have a lot of instrumental goals, right?
In order to learn, it needs to at least survive, right?
That agent is not good for anything.
It needs to have self-preservation. And if it builds small helpers acquiring more information, it will do that, yeah?
If exploration, space exploration or whatever is necessary, right?
To gathering information and develop it.
So, it has a lot of instrumental goals following on this information gain.
And this agent is completely autonomous of us. No rewards necessary anymore.
Yeah, of course, you could find a way to game the concept of information and get stuck in that library that you mentioned beforehand with a very large number of books.
The first agent had this problem. It would get stuck in front of an old TV screen, which has just said white noise.
Yeah, white noise, yeah.
But the second version can deal with at least stochasticity. Well.
Yeah. What about curiosity, this kind of word, curiosity, creativity?
Is that kind of the reward function being of getting new information?
Is that similar to idea of kind of injecting exploration for its own sake inside the reward function?
Do you find this at all appealing, interesting?
I think that's a nice definition, curiosity is reward, sorry, curiosity is exploration for its own sake.
Yeah, I would accept that.
But most curiosity, while in humans and especially in children, yeah, is not just for its own sake, but for actually learning about the environment and for behaving better.
I think most curiosity is tied in the end to what's performing better.
Well, okay, so if intelligence systems need to have this reward function, let me, you're an intelligence system currently passing the torrent test quite effectively.
What's the reward function of our human intelligence existence?
What's the reward function that Marcus Hutter is operating under?
Okay, to the first question, the biological reward function is to survive and to spread, and very few humans sort of are able to overcome this biological reward function.
But we live in a very nice world where we have lots of spare time and can still survive and spread, so we can develop arbitrary other interests, which is quite interesting.
On top of that.
On top of that.
Yeah.
But the survival and spreading sort of is, I would say, the goal or the reward function of humans that the core one.
I like how you avoided answering the second question, which a good intelligence system would.
So my.
Your own meaning of life and reward function.
My own meaning of life and reward function is to find an AGI to build it.
Beautifully put.
Okay, let's dissect the eggs even further.
So one of the assumptions is kind of infinity keeps creeping up everywhere.
Which what are your thoughts and kind of bounded rationality and sort of the nature of our existence and intelligence systems is that we're operating always under constraints, under, you know, limited time, limited resources.
How does that, how do you think about that within the IACC framework within trying to create an AGI system that operates under these constraints?
Yeah, that is one of the criticisms about IACC that it ignores computation and completely.
And some people believe that intelligence is inherently tied to what's bounded resources.
What do you think on this one point?
Do you think it's, do you think the bound of resources are fundamental to intelligence?
I would say that an intelligence notion which ignores computational limits is extremely useful.
A good intelligence notion which includes these resources would be even more useful, but we don't have that yet.
And so look at other fields outside of computer science.
Computational aspects never play a fundamental role.
You develop biological models for cells, something in physics, these theories, I mean, become more and more crazy and harder and harder to compute.
Well, in the end, of course, we need to do something with this model, but there's more nuisance than a feature.
And I'm sometimes wondering if artificial intelligence would not sit in a computer science department, but in a philosophy department, then this computational focus would be probably significantly less.
I mean, think about the induction problem is more in the philosophy department.
There's virtually no paper who cares about, you know, how long it takes to compute the answer.
That is completely secondary.
Of course, once we have figured out the first problem, so intelligence without computational resources, then the next and very good question is,
could we improve it by including computational resources, but nobody was able to do that so far in an even halfway satisfactory manner?
I like that, that in the long run, the right department to belong to is philosophy.
That's actually quite a deep idea, or even to at least to think about big picture philosophical questions, big picture questions, even in the computer science department.
But you've mentioned approximation, sort of, there's a lot of infinity, a lot of huge resources needed.
Are there approximations to IHC that within the IHC framework that are useful?
Yeah, we have to develop a couple of approximations.
And what we do there is that the Solomov induction part, which was, you know, find the shortest program describing your data, which just replaces by standard data compressors.
And the better compressors get, the better this part will become.
We focus on a particular compressor called Context Rewaiting, which is pretty amazing, not so well known.
It has beautiful theoretical properties, also works reasonably well in practice.
So we use that for the approximation of the induction and the learning and the prediction part.
And for the planning part, we essentially just took the ideas from a computer go from 2006.
It was Java CPSPARI, also now at DeepMind, who developed the so-called UCT algorithm, upper confidence bound for trees algorithm on top of the Monte Carlo tree search.
So we approximate this planning part by sampling.
And it's successful on some small toy problems.
We don't want to lose the generality, right?
And that's sort of the handicap, right?
If you want to be general, you have to give up something.
So but this single agent was able to play, you know, small games like Coon poker and tic-tac-toe and even Pac-Man.
And the same architecture, no change. The agent doesn't know the rules of the game, really nothing at all by self or by player with these environments.
So you're going to Schmidt, who proposed something called the ghetto machines, which is a self-improving program that rewrites its own code.
Sort of mathematically or philosophically, what's the relationship in your eyes if you're familiar with it between AXI and the ghetto machines?
Yeah, familiar with it. He developed it while I was in his lab.
Yeah, so the girl machine to explain it briefly, you give it a task.
It could be a simple task as, you know, finding prime factors in numbers, right?
You can formally write it down. There's a very slow algorithm to do that. Just all try all the factors here or play chess, right?
Optimally, you write the algorithm to minimax to the end of the game.
So you write down what the good machine should do. Then it will take part of the resources to run this program and other part of the resources to improve this program.
And when it finds an improved version, which provably computes the same answer.
So that's the key part. It needs to prove by itself that this change of program still satisfies the original specification.
And if it does so, then it replaces the original program by the improved program.
And by definition, it does the same job, but just faster. Okay.
And then, you know, it proves over it and over it. And it's, it's, it's developed in a way that all parts of this good machine can self improve,
but it stays provably consistent with the original specification.
So from this perspective, it has nothing to do with IXE, but if you would now put IXE as the starting axioms in, it would run IXE, but you know, that takes forever.
But then if it finds a provable speed up of IXE, it would replace it by this and this and this and maybe eventually it comes up with a model which is still the IXE model.
It cannot be, I mean, just for the knowledgeable reader, IXE is incomputable and I can prove that therefore there cannot be a computable exact algorithm of computers.
There needs to be some approximations and this is not dealt with the girdle machine. So you have to do something about it.
But there's the IXE TL model, which is finally computable, which we could put in.
Which part of IXE is non-computable?
The Solomonov induction part.
But there's ways of getting computable approximations of the IXE model. So then it's at least computable. It is still way beyond any resources anybody will ever have.
But then the girdle machine could sort of improve it further and further in an exact way.
So this is theoretically possible that the girdle machine process could improve. Isn't IXE already optimal?
It is optimal in terms of the reward collected over its interaction cycles, but it takes infinite time to produce one action.
And the world continues whether you want it or not.
So the model is assuming it had an oracle, which solved this problem and then in the next 100 milliseconds or the reaction time you need gives the answer, then IXE is optimal.
It's optimal in sense of data, also from learning efficiency and data efficiency, but not in terms of computation time.
And then the girdle machine in theory, but probably not provably could make it go faster.
Those two components are super interesting.
The perfect intelligence combined with self-improvement, sort of provable self-improvement in sense you're always getting the correct answer and you're improving.
Beautiful ideas.
I also mentioned that different kinds of things in the chase of solving this reward, sort of optimizing for the goal, interesting human things could emerge.
So is there a place for consciousness within IXE?
Where does maybe you can comment because I suppose we humans are just another instantiation by IXE agents and we seem to have consciousness.
I would say humans are an instantiation of an IXE agent, or that would be amazing, but I think that's not true even for the smartest and most rational humans.
I think maybe we are very crude approximations.
Interesting. I mean, I tend to believe, again, I'm Russian, so I tend to believe our flaws are part of the optimal.
So we tend to laugh off and criticize our flaws and I tend to think that that's actually close to an optimal behavior.
Well, some flaws, if you think more carefully about it, are actually not flaws, but I think there are still enough flaws.
I don't know. It's unclear. As a student of history, I think all the suffering that we've endured as a civilization, it's possible that that's the optimal amount of suffering we need to endure to minimize long-term suffering.
That's your Russian background, I think.
That's the Russian background. Whether humans are or not instantiations of an IXE agent, do you think there's consciousness is something that could emerge in a computational form or framework like IXE?
Let me also ask you a question. Do you think I'm conscious?
That's a good question. That tie is confusing me, but I think so.
You think that makes me unconscious because it strangles me?
If an agent were to solve the imitation game posed by Turing, I think that would be dressed similarly to you.
Because there's a kind of flamboyant, interesting, complex behavior pattern that sells that you're human and you're conscious.
But why do you ask?
Was it a yes or was it a no?
Yes, I think you're conscious, yes.
And you explain somehow why, but you infer that from my behavior, right?
You can never be sure about that.
And I think the same thing will happen with any intelligent agent we develop if it behaves in a way sufficiently close to humans.
Or maybe if not humans, I mean, maybe a dog is also sometimes a little bit self-conscious, right?
So if it behaves in a way where we attribute typically consciousness, we would attribute consciousness to these intelligent systems.
And actually probably in particular, that of course doesn't answer the question whether it's really conscious.
And that's the big, hard problem of consciousness.
Maybe I'm a zombie.
I mean, not the movie zombie, but the philosophical zombie.
Is to you the display of consciousness close enough to consciousness from a perspective of AGI that the distinction of the heart problem of consciousness is not an interesting one?
I think we don't have to worry about the consciousness problem, especially the heart problem for developing AGI.
I think we progress.
At some point we have solved all the technical problems and this system will behave intelligent and then super intelligent.
And this consciousness will emerge.
I mean, definitely it will display behavior, which we will interpret as conscious.
And then it's a philosophical question.
Did this consciousness really emerge?
Or is it a zombie which just, you know, fakes everything?
We still don't have to figure that out.
Although it may be interesting, at least from a philosophical point of view, it's very interesting, but it may also be sort of practically interesting.
You know, there's some people saying, you know, if it's just faking consciousness and feelings, you know, then we don't need to be concerned about, you know, rights.
But if it's real conscious and has feelings, then we need to be concerned.
I can't wait till the day where AI systems exhibit consciousness because it'll truly be some of the hardest ethical questions of what we do with that.
It is rather easy to build systems which people ascribe consciousness.
And I give you an analogy.
I mean, remember, maybe it was before you were born, the Tamagotchi.
How dare you, sir.
Why? You're young, right?
Yes, it's good to think. Thank you. Thank you very much.
But I was also in the Soviet Union. We didn't have, we didn't have any of those fun things.
But you have heard about this Tamagotchi, which was, you know, really, really primitive.
For the time it was, and you know, you could raise, you know, this, and kids got so attached to it and, you know, didn't want to let it die.
And probably if we would have asked, you know, the children, do you think this Tamagotchi is conscious?
They would have said yes. I think that's kind of a beautiful thing, actually, because that consciousness, ascribing consciousness seems to create a deeper connection,
which is a powerful thing, but we have to be careful on the ethics side of that.
Well, let me ask about the AGI community broadly. You kind of represent some of the most serious work on AGI,
at least earlier in Deep Mind, represents serious work on AGI these days.
But why in your sense is the AGI community so small or has been so small until maybe Deep Mind came along?
Like, why aren't more people seriously working on human level and superhuman level intelligence from a formal perspective?
Okay, from a formal perspective, that's sort of, you know, an extra point.
So I think there are a couple of reasons. I mean, AI came in waves, right? You know, AI winters and AI summers and then there were big promises which were not fulfilled.
And people got disappointed and that narrow AI solving particular problems which seemed to require intelligence was always to some extent successful
and there were improvements, small steps. And if you build something which is, you know, useful for society or industrial useful, then there's a lot of funding.
So I guess it was in parts the money which drives people to develop specific system solving specific tasks.
But you would think that, you know, at least in university, you should be able to do ivory tower research.
And that was probably better a long time ago. But even nowadays, there's quite some pressure of doing applied research or translational research.
And, you know, it's harder to get grants as a theorist. So that also drives people away.
It's maybe also harder, attacking the general intelligence problem.
So I think enough people, I mean, maybe a small number were still interested in formalizing intelligence and thinking of general intelligence.
But, you know, not much came up right or not much great stuff came up.
So what do you think we talked about the formal big light at the end of the tunnel.
But from the engineering perspective, what do you think it takes to build an AI system?
Is it and I don't know if that's a stupid question or distinct question from everything we've been talking about.
But what do you see as the steps that are necessary to take to start to try to build something.
So you want to blueprint now and then you go off and do it.
The whole point of this conversation and try to squeeze that in there.
Now, is there I mean, what's your intuition is it is in the robotics space or something that has a body and tries to explore the world is in the reinforcement learning space,
like the effort to the alpha zero and alpha star there kind of exploring how you can solve it through in the simulation in the gaming world.
Is there stuff in sort of the all the transformer work in natural English processing, sort of maybe attacking the open domain dialogue?
Like what where do you see a promising pathways?
Let me pick the embodiment maybe.
So embodiment is important.
Yes and no.
I don't believe that we need a physical robot walking or rolling around interacting with the real world in order to achieve a GI.
And I think it's more of a distraction probably than helpful.
It's sort of confusing the body with the mind for industrial applications or near term applications.
Of course, we need robots for all kinds of things, but for solving the big problem, at least at this stage, I think it's not necessary.
But the answer is also yes, that I think the most promising approach is that you have an agent and that can be a virtual agent in a computer interacting with an environment,
possibly a 3D simulated environment like in many computer games.
And you train and learn the agent.
Even if you don't intend to later put it sort of, you know, this algorithm in a robot brain and leave it forever in the virtual reality,
getting experience in a, although it's just simulated 3D world is possibly and as I possibly important to understand things on a similar level as humans do,
especially if the agent or primarily if the agent wants needs to interact with the humans, right?
You know, if you talk about objects on top of each other in space and flying in cars and so on, and the agent has no experience with even virtual 3D worlds,
it's probably hard to grasp.
So if we develop an abstract agent, say we take the mathematical path and we just want to build an agent which can prove theorems and becomes a better and better mathematician,
then this agent needs to be able to reason in very abstract spaces and then maybe sort of putting it into 3D environments, simulated world is even harmful.
It should sort of, you put it in, I don't know, an environment which it creates itself or so.
It seems like you have an interesting, rich complex trajectory through life in terms of your journey of ideas.
So it's interesting to ask what books, technical fiction, philosophical books, ideas, people had a transformative effect.
Books are most interesting because maybe people could also read those books and see if they could be inspired as well.
Yeah, luckily I asked books and not singular book.
It's very hard and I tried to pin down one book.
Then I can do that at the end.
So the books which were most transformative for me or which I can most highly recommend to people interested in AI.
Both perhaps.
Yeah, both.
I would always start with Russell and Norbic, Artificial Intelligence and Modern Approach.
That's the AI Bible.
It's an amazing book.
It's very broad and covers all approaches to AI and even if you focus on one approach, I think that is the minimum you should know about the other approaches out there.
So that should be your first book.
Fourth edition should be coming out soon.
Okay, interesting.
There's a deep learning chapter now so there must be.
Written by Ian Goodfellow.
Okay.
And then the next book I would recommend, The Reinforcement Learning Book by Sutton and Bartow.
There's a beautiful book.
If there's any problem with the book, it makes RL feel and look much easier than it actually is.
It's very gentle book.
It's very nice to read the exercises.
You can very quickly, you know, get some RL systems to run, you know, and very toy problems, but it's a lot of fun.
And in a couple of days, you feel, you know, you know what RL is about, but it's much harder than the book.
Come on now.
It's an awesome book.
Yeah, no, it is.
Yeah.
And maybe, I mean, there's so many books out there.
If you like the information theoretic approach, then there's Kolmogorov Complexity by Leon Vitani, but probably, you know, some short article is enough.
You don't need to read the whole book, but it's a great book.
And if you have to mention one all-time favorite book, it's a different flavor.
That's a book which is used in the international baccalaureate for high school students in several countries.
That's from Nikolas Altjen, Theory of Knowledge, second edition, or first, not the third place.
The third one, they took out all the fun.
Okay.
So this asks all the interesting, or to me, interesting philosophical questions about how we acquire knowledge from all perspectives, you know, from math, from art, from physics, and ask how can we know anything?
And the book is called Theory of Knowledge.
From which perspective?
It's almost like a philosophical exploration of how we get knowledge from anything.
Yes, yeah.
I mean, can religion tell us, you know, about something about the world?
Can science tell us something about the world?
Can mathematics, or is it just playing with symbols?
And you know, it's open-ended questions.
And I mean, it's for high school students, so they have the resources from Hitchhiker's Guide to the Galaxy, and from Star Wars, and the Chicken Cross the Road, yeah.
And it's fun to read, but it's also quite deep.
If you could live one day of your life over again, because it made you truly happy, or maybe like we said with the books, it was truly transformative, what day, what moment would you choose?
Does something pop into your mind?
Does it need to be a day in the past, or can it be a day in the future?
Well, space-time is an emergent phenomena, so it's all the same anyway.
Okay.
Okay, from the past.
You're really going to say from the future, I love it.
No, I will tell you from the future, okay?
Okay, from the past.
So from the past, I would say, when I discovered my AXI model, I mean, it was not in one day, but it was one moment where I realized comagor of complexity and didn't even know that it existed, but I discovered sort of this compression idea myself.
But immediately I knew I can't be the first one, but I had this idea.
And then I knew about sequential decisionary, and I knew if I put it together, this is the right thing.
And yeah, still when I think back about this moment, I'm super excited about it.
Was there any more details in context at that moment?
Did an apple fall in your head?
If you look at Ian Goodfellow talking about Gans, there was beer involved.
Is there some more context of what sparked your thought or was it just?
No, it was much more mundane.
So I worked in this company.
So in this sense, the four and a half years was not completely wasted.
So and I worked on an image interpolation problem.
And I developed a quite neat new interpolation techniques and they got patented.
And then, you know, which happens quite often, I got sort of overboard and thought about, you know, yeah, that's pretty good.
But it's not the best.
So what is the best possible way of doing interpolation?
And then I thought, yeah, you want a simplest picture, which is if you co-screw it, recovers your original picture.
And then I thought about the simplicity concept more in quantitative terms.
And yeah, then everything developed.
And somehow the full beautiful mix of also being a physicist and thinking about the big picture of it then led you to probably big with I.
Yeah, yeah.
So as a physicist, I was probably trained not to always think in computational terms.
You know, just ignore that and think about the fundamental properties which you want to have.
So what about if you could really one day in the future?
What would that be?
When I solve the AGI problem.
In practice, in practice.
So in theory, I've solved it with the AGI model, but in practice.
And then I asked the first question.
What would be the first question?
What's the meaning of life?
I don't think there's a better way to end it.
Thank you so much for talking today.
It's a huge honor to finally meet you.
Yeah, thank you too.
It was a pleasure of mine.
Thanks for listening to this conversation with Marcus Hutter.
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