 
      
        
NN/g UX Podcast
        The Nielsen Norman Group (NNg) UX Podcast is a podcast on user experience research, design, strategy, and professions, hosted by Senior User Experience Specialist Therese Fessenden. Join us every month as she interviews industry experts, covering common questions, hot takes on pressing UX topics, and tips for building truly great user experiences. For free UX resources, references, and information on UX Certification opportunities, go to: www.nngroup.com
        The Nielsen Norman Group (NNg) UX Podcast is a podcast on user experience research, design, strategy, and professions, hosted by Senior User Experience Specialist Therese Fessenden. Join us every month as she interviews industry experts, covering common questions, hot takes on pressing UX topics, and tips for building truly great user experiences. For free UX resources, references, and information on UX Certification opportunities, go to: www.nngroup.com
      
      
      
        Transcribed podcasts: 41
        Time transcribed: 22h 36m 34s
      
     
    
      
      
      
      
      
      
        
        
        
          
          
            
              
                This graph shows how many times the word ______ has been mentioned throughout the history of the program.
              
              
             
           
         
        
        
  
    Title: 
    Exploring Extended Reality (XR) in Educational Environments
    Summary: 
    In this episode of the Nielsen Norman Group UX Podcast, Sunita Tenkala converses with Jan Plass, a leading expert on the application of extended reality (XR) in learning. They discuss the nuances of XR technologies, including virtual reality (VR), augmented reality (AR), and mixed reality, while emphasizing their potential to revolutionize educational experiences. Plass highlights the importance of understanding affordances in immersive technologies and shares examples of successful XR applications that foster collaboration, emotional engagement, and deeper learning. The conversation also touches on accessibility considerations and best practices in designing effective XR experiences
    Tags: 
    ['XR', 'virtual reality', 'augmented reality', 'education', 'user experience', 'learning', 'accessibility']