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The WAN Show

Every Friday, top Tech YouTuber Linus Sebastian and Luke Lafreniere meet to discuss current events in the tech world, a subject from which they do not stray. Hardly ever. Every Friday, top Tech YouTuber Linus Sebastian and Luke Lafreniere meet to discuss current events in the tech world, a subject from which they do not stray. Hardly ever.

Transcribed podcasts: 410
Time transcribed: 31d 6h 22m 24s

This graph shows how many times the word ______ has been mentioned throughout the history of the program.

Hello everybody. Welcome to my house. We are streaming.
Yeah, that's not going to make any sense to them if they don't follow me on Twitter.
But if they don't follow me on Twitter, they don't deserve to get the reference.
Then they don't make any sense. No, that's someone else.
I interviewed Flo Rida at the Samsung developer conference.
What people in the chat got it? Oh no, that was Nick.
He doesn't count. I also called Nick a bunch of people.
Oh wow, that's so what you're saying. He doesn't count and you're going after his weight at the same time.
I'm sorry. You're an awful, awful person. I mean, you weigh more than him.
Although you have about like five inches on him.
Nick just in all capitals, I am multiple people.
I am me and all the people I ate.
Sorry, what are we talking about? Someone said Luke has his voice back.
That was so confusing for a lot of people because we released a video that I filmed on the second day first.
Right. And then other ones later. So everyone was like, what is even happening right now?
It's confusing, always confusing. And it's like that happens when I let my hair get like really long and then buzz it really short.
And then it's kind of just changing for a bit.
I mean, we've had ones where my hair gets cut in the middle of a video, like a build guide one section.
I love that. That's the best. So confusing.
So we've got a bunch of great topics for you guys today.
No, not really. It's going to be kind of a we're probably going to lean on the events that we were at.
Yeah, it's going to be a little topic light, but we'll have fun because we haven't seen each other in over a week.
I think because we've just been like busy flying around to like amazing places like San Francisco and Boston.
Hey, man. Hey, man. I got to go to San Fran. Boston's pretty cool.
I rode a bicycle in San Fran. I got lost on the bike. I could have rode a bicycle in Boston.
You could have except one of the guys probably doesn't have like a bike share program.
No, I think they do. Wait, like, what do you mean?
It's like it's like car sharing, but like, yeah, bike racks.
Well, we don't have that in Vancouver. No, I know.
It's just all American cities are just inherently it's super.
I saw it too. And I was like, that's pretty smart. They're everywhere. It's great.
One of the guys that I was with. Why? I was just in it.
Why didn't you stop right in the way?
One of the guys that I was hanging out with while I was there. Yeah. Donut bacon.
I think bacon, donut, bacon, bacon, donut.
Walked into literally almost walked into Stephen Hawking.
No. Was on his phone. Oh, my.
And then. I'd be mortified. Stephen Hawking's like huge beast bodyguard was like, no.
And stiff armed him. And then he was like, what?
And looks up. And then there's Stephen Hawking because they're in Boston and like MIT, Harvard and stuff.
So it makes sense. He's giving a lecture or something like literally almost walked into.
And then proceeds to after being stopped, takes a picture.
Did he even ask? Like he even asked. I don't actually know. He probably did.
I need my keys. I don't know.
Like I'm embarrassed for how embarrassed you must have been for him, because that that is awful.
That is awful. Like you don't you don't bump into people.
You don't bump into famous people. This is why this is why you don't bump into people in wheelchairs.
You don't bump into respected people. You don't you don't.
So many years. There's so many layers of you don't do that to this.
And this and this is why people are trying to make looking at your phone while you're walking illegal.
Yeah. Yeah. Because people are going to walk into Stephen Hawking.
Luckily, Stephen Hawking has an attentive and large, scary bodyguard.
Right. It was apparently quite nice, but just was like, you know.
You know, actually not. No, don't do that.
So Apple just announced its worst quarter in over a decade.
Boo hoo. 50 million iPhones sold. Intel is on board.
The whole replacing the headphone jack with USB thing. Really, Intel? Really?
Whomp whomp.
You usually do two topics. Oh, for some reason, I forgot that you already did one.
I thought that was your first one. Anyways,
Blizzard has finally responded to fans about the closure of the Nostalrius servers.
And people are both super stoked and like, what?
But we'll get into why later on. SpaceX plans to send its Dragon spacecraft to Mars using the Falcon Heavy rocket.
And that is sick. Yeah, let's put it.
You should call it like the are they planning to, like, enter the atmosphere with it, like, like punch punch through the atmosphere with tiny.
Wow. Why did that take me so long? It's like dancing like dance party.
Yeah. Welcome to my show. Thank you for watching my show.
Lynda.com, Wayne Show, Squarespace.com, and watch the show.
Oh, no. All right. What did you do? Screw it. Screw topics. What did you do?
What did I do? So I, I, I got up at 4 a.m. today.
That's like when I go to bed. I'm already very tired.
Talking about tired. Tired more.
I was so I was up at four in the morning. I got on a plane. I worked on the plane because I didn't want to waste all the preparation I had done to do work on the plane.
And then I, I did a thing that, yes, I had someone in my family die.
So I went there and I did that. Can I help you?
Oh, OK. OK. Nick was in space. And anyway, so then I this place and when show.
But before that, the question you were actually asking was I spent the week at the Samsung developer conference, so it all kind of kicked off with a big keynote.
They announced retail availability coming in a couple of days, which it has now been.
So now, as of 12 hours ago of the Gear 360, their new 360 degree VR optimized camera, they announced some some stuff that actually didn't make it into my videos from the show, but is really cool.
If you want to see not to give someone a shout out who like super doesn't ever need shout outs.
But if you want to see some actually pretty good representative Gear 360 footage, check out Casey Neistat's Oscar coverage.
He has stuff where he's like he walks down the red carpet with it and then he has like watching Leo win an Oscar from the stands with it.
And you can spin the camera around and everything and kind of see how footage from that would look and sound, which is actually something that I was wondering.
So he has the Gear 360? He was the first person to get one and he got one like way before.
Right. So, yeah, Gear 360. It's finally available for purchase. I was hands on with it.
It's pretty cool. It's not entirely seamless. We did manage to crash the demo because we're me.
Why is that surprising? So, of course, I managed to break the demo.
So basically the way it works is it records to the camera itself. The live Wi-Fi direct feed is actually really, really good.
Like it's pretty low latency. There's there's it's one of those things where, like, yeah, it's not perfect, but there's pretty much no excuse for not having gotten the shot.
So you use your phone as a live feed and you can like look around and then you actually press record on either device.
It records to the camera. And then on your phone with an app, you've actually got a like a browser that you can go through and you can kind of go, OK, you know, I want this.
I want this. I want this. It converts. It transfers over. And from there, you can either view it just kind of normally or you can view it with the phone using the motion sensors or you can view it with the Samsung Gear VR.
Yeah. So there's a lot of different ways to consume it. It's very, very cool, actually.
You know, if they like probably not this version, but if they released like a ruggedized, more industrial kind of version will be pretty cool.
Would just like from knowing my brother, who's a firefighter, would be pretty sweet if they could have them on like the top of their helmets.
Right. Their chief outside could switch between person. Right. And see what they're seeing.
That would actually one of them can radio back and be like, chief, we've got an obstruction or something, and then he can like see it.
So it'd be almost like like video game style. Yeah. Right. So he's now like the RTS like master managing his little like firefighter minions.
Exactly. That'd be awesome. You have like axe firefighter and hose firefighter. You have to like manage positioning them.
OK, I think I think you're taking it a little far, but. Quite a few years ago, I was trying to develop a firefighting video game.
Sure. Something along those lines. I'm not even kidding. I was anyways. And then I was like, wow, I'm bad at programming.
I should not be. So other than the Gear 360, I mean, the the developer conference was really geared.
Oh, more towards developers. So they're there. Yeah. There was a lot of stuff like around their new Arctic hardware, as well as the Arctic hardware.
Arctic, A-R-T-I-K. Yeah, Arctic. So it's got it goes from the Arctic one is this more Arduino type thing.
And the Arctic 10 is like capable of machine learning. It's got like this gigantic developer board.
It's like this big. Got a bunch of like wireless modules and like all kinds of like much, much more functionality.
And people were building things that could interact with their cloud service that sits behind Arctic from other clouds.
And then they were putting Arctic hardware in devices and interacting with these other clouds.
So they had like everything from a water purifier to smart home stuff to, you know, that Jibo stupid thing that I backed on Indiegogo.
They had something actually that looks functionally very similar to what the Jibo team is promising to deliver.
At some point, just as kind of a tech demo. Yeah. Like, hey, Jibo, who's George Clooney?
Yeah. Jibo's like a dude who acts in things or sorry, not Jibo. I forget. I forget what they call it.
But I ended up doing a video about that one. Probably the highlight of the trip, though, for me was was that I got to meet real celebrities.
Like not like fake fake YouTube celebrities, like, you know, people who, you know, perform musical concerts.
So I interviewed Flo Rida, who's coming out with a mobile game. Welcome to my game.
Yeah, it should. Oh, my God. I really hope that's how it looks.
I really sincerely doubt that that is how it will load, because that actually wouldn't really make any sense.
Welcome to my game. Why not go racing? I'm done now. There's no more.
That's probably for the best.
So anyway. Yeah, you're you're you're. Yeah. Anyway.
I'm sorry. So what is the game about? What do you do?
Well, OK, so I did ask him what's unique about it, and he basically said, well, fast cars.
I'm like, OK, like like the flyest cars. OK, so we've got that down.
The flowiest cars? No, flyest. OK. Yeah, flyest. Like good clarification. Like the fly.
And then the other thing is like he's in it. So like he's his music is involved in the soundtrack.
Other than that, details are very scarce.
So I do know that he I do know that he spent some time actually on a track and then spent some time like I'm sure he needed to do that with the controls.
Oh, yeah, I don't think he was even I don't think he was pretending he needed to do that.
OK, I don't think that I don't think that's the thing that happened.
I think that basically he wanted to and did it because he's flow right.
Yeah. So that's fair. He spent some time with the controls, like making sure that they got everything right.
He actually says he spent a lot of time like making sure they had the feel of the game exactly the way he wanted it.
So, yeah, that's that sounds pretty cool. I'm I'm genuinely going to try it.
I it's called Speed Gods. The title is all caps, bold and italicized.
And that like I double check to make sure that it wasn't just like defines the game.
Yeah, I check to make sure that it wasn't like just just a logo.
And it's not like when they they write it just in text about, you know, a press release or whatever.
It is italicized, bolded and all caps.
So that really gets to us, I think.
So then Tommy Thayer, guitarist for Kiss, all things.
He's releasing a children's storytelling app that he wrote all the music for, but not Kiss music.
Hopefully. Yeah. No, no, no, no.
So so so I was talking to him about it. He's like, yeah, this was like a really different creative challenge for me.
We're planning to add. It's kind of like semi animated. OK.
Yeah, yeah, yeah, yeah. And then it's got he he calls them ditties. So he wrote little ditties to go along with the story.
He's like, yeah, no, it was kind of cool, actually. That one I will check out as well.
That one's kind of like a mirror of every single other game in its genre.
Yeah, but I mean, what that said, you can't you can't say like, oh, this racing game won't be good because there are other racing.
No, it could be. It could be good. I just like I know I have a few different friends that are in like mobile game development.
And like out of the few different they all work at different studios.
Well, OK, two of them are the same one, but whatever out of those ones, almost all of them have worked on a racing game for a mobile platform.
Right. It's just a lot of them. Yeah. So many of them suck. One of them was good. That's the problem is like I tend to dismiss the entire genre.
Like I have the same sort of initial reaction as you. It'll probably be terrible.
And from a purely numbers perspective, it will probably be terrible. Yeah, but maybe it won't.
If not, that's cool. I like the idea. And again, one of them was OK. It was just far too pay to win.
They had they had some other really cool demos. They had a roller coaster with like like a 40 roller coaster with like moving seats and stuff with Gear VR,
which, man, it's like it's one of those things where I'm like, I know I'm at the Samsung developer conference,
so I know we really have to wear Gear VR for this. But like, boy, do I ever wish I was wearing an Oculus or a Vive.
Yeah, yeah. Because when we hear about like that roller coaster that doesn't sell Gear VR, I'm just like, damn it, guys, like use something else.
But it's not that simple. There's whatever else. There's so much like there's there's so much of a greater hardware requirement for the other ones.
Like there's so much more investment, whereas like your VR is you just throw a bunch of phones in a bunch of like,
probably Samsung gave them a pretty good deal to implement that because of all the press around around something like that.
Yeah. So it just kind of it just kind of is what it is in the cases of something like that.
Anyway, the demo is cool because I've never actually done like a roller coaster demo with a moving chair.
It's amazing how close you can get to like a zero G feel just with a moving chair. Science, man. Scientists are cool.
Yeah. And then the last demo. But that right. But the latency, the latency and the resolution are just the resolution on those is a little rough.
Yeah. Considering even with the Vive and the Oculus, like the resolution, you can you can see it sometimes.
Like it's it's it's improvement will be good, but they're pretty good. And then you jump down to a gear.
The graphics are pretty rough to like playing. Have you played Space Pirate Trainer?
No. Oh, you have to play it. Yeah. It's awesome. Sign into my account.
I saw it. Right. I saw it on there. I just decided that I was going to spend most of my time in raw data because I knew that you hadn't.
Right. So I thought we could combine. Sure. Yeah.
Yeah. Space Pirate Trainer is a total friggin blast. But like the graphics are not that great.
And there's like a good and a better slider right now. And the better slider, which doesn't look very good, is apparently like 980 and up optimized.
Oh, man. Oh, please. No. Last cool demo that I did was and these guys, these guys, they're I asked them what their company did.
And they're like, yeah. So our company sets up like experiential demos for brands.
And I was tempted to ask them. I didn't end up doing it. I kind of wish that I had. I was tempted to ask them.
So did Samsung pay you to be here or did you volunteer to be here slash pay for a booth here in order to meet developers?
I'm actually not sure who's winning in this situation. Their demo was really cool. So they had this escape room style thing.
OK. And then they were using each of the eight cameras above the very small room, like like less than the total range of an HTC Vive with the two lighthouses.
Oh, wow. Each of those eight cameras is worth thirty five hundred smackaroonies.
Yeah. And then they had these they had like these objects, like like pieces of the puzzle, very, very like Tomb Raider, very like Uncharted style puzzles.
You move statues around and do this stuff. The graphics running off of the Gear VR on an S7, by far the most impressive demo I saw there, because there was another VR game, like a tech demo game that I saw where you like blast bad guys or something.
A lot of the problems, like you haven't played the Crysis rock climbing game yet.
No I haven't.
Like there's there's there are VR demos that have very good graphics.
The problem is the vast majority of people making VR think I'm even going to keep saying demos because they're basically all just demos.
Even the games like are all tech dudes trying to get like feasibility across, like, look, this is what we're able to make, not necessarily like, oh, it's so beautiful.
Right. So that would be nice.
So the graphics were really impressive.
Latency was as good as you can possibly expect because it was running on a Gear VR, but it was believable enough with like magnets on some of the objects to kind of get them to click into place like it would in a game.
And they had just those little IR reflective dots on the objects so that the cameras would know what was what.
That you could like solve like a like a color matching and like move the object to here, align the light beam, take the take the golden idol and then the door opens and you run for it.
And apparently it was believable enough they actually have had people slammed into the wall forgetting that the door opening in VR is not a door opening.
Is this a potential liability issue?
Oh, yeah.
For VR companies?
Yeah, but that's part of the reason why, like, okay, on my video that I made comparing like the Vive and the Oculus Rift before they released, but with final specs for release, yeah, like current state of VR video thing.
I talked about how amazing the chaperone system is.
And a whole bunch of people were like, oh, it's like not going to be that great because like games aren't going to put it into their game because why would they do that stuff?
Like, they don't put it into the game.
Like you walk up to the wall and there's a blue thing like it's just it's a warning system.
They're not going to just like block it anyways.
And that's super helpful because lo and behold, in the setup that I have over there, almost walked into a pallet.
Yep.
And was like, oh, well, I'm super glad I didn't walk into the pallet.
And Rift is going to be getting a room scale-ish experience once the touch controllers come out.
Right.
Because it's going to have a second camera.
It won't be as anywhere near as wide as the Vive is right now, but you'll be able to stand up and move around a little bit so it's room scale to a certain degree.
And that's going to be a little scary.
There's no pass through camera because with the Vive you can double tap the thing.
Yes.
And see the pass through camera.
Which is extremely disorienting.
Yeah, it's true.
But somewhat functional.
But helpful.
And like if your phone's going off or something, you can double tap it and check your phone without taking the camera or the headset off and sitting on the top of your head and getting grease on the lenses.
Oh, right.
So it's actually really nice.
Right.
You want to not take the headset off once it's on until you're done.
Right.
To be completely honest.
You don't want to like rest it on top of your head like a lot of people do.
Did I send it to you with grease on the lenses?
I don't think so.
Oh, okay.
Because I tried to be pretty careful.
No, but like I was doing demos for everybody so between them I was cleaning them and stuff because people would be like, that was really cool.
And I'd be like, shit.
Time to clean everything again.
What?
What?
But, uh, yo, where was I going with this?
Crap.
Uh.
Safety.
Yeah, no, so the Rift doesn't have that, which kind of sucks a lot.
I'm going to start divulging into Rift versus Vive real quick.
Okay, yeah, well we do have more topics.
Yes.
Um, Time Warner Cable has been purchased by Charter Communications.
78 billion dollars.
78 billion.
I mean, is that, are those even real numbers?
Yeah.
Yeah, like does that, does this even mean anything to anyone?
It's official.
Uncle Sam says Charter can buy Time Warner Cable.
They just approved the 78 billion dollar deal today.
Who's Charter?
Um, I have to confess as someone who is not American and doesn't pay that much attention to huge American mega corporations.
I am actually not sure what all of the companies that the mega corporation that is Charter probably owns.
So, in a nutshell, the US Department of Justice approved and FCC Chairman Tom Wheeler spoke in favor of the deal on Monday.
It does still need to be approved by the FCC itself.
Tom Wheeler supports it, but the FCC has not given official approval.
There are caveats to the deal.
Charter is not allowed to impede access to streaming content, is not allowed to impose data caps or charge usage based prices, and is not allowed to charge interconnection fees.
Wheeler says that all three seven year conditions will help consumers by benefiting online video provider competition.
It is unclear though what he means by seven year conditions, whether that means that they can impose data caps and impede access after seven years is up or what.
This apparently also covers Charter's purchase of Bright House Networks, a cable provider that has most of its market share in Florida, for 10.4 billion dollars.
The spectrum, or Charter spectrum, just seems to be like an ISP. They have internet, they have phone, they have cable TV, just packages.
I've never heard of these guys.
How are they so big that they're buying Time Warner, who I've definitely heard of multiple times.
Do they not, are they not as big of jerks as the other companies? That would be a good thing.
Yeah, it looks like the usual sort of telephone thing.
It seems super normal.
So like TV, internet, voice, and mobile or something.
I don't know.
Cool.
Well, good for them I suppose. Hope this works out for everyone else involved.
Comcast, speaking of American companies buying expensive things, bought out DreamWorks for 3.8 billion.
So their NBC Universal division is actually acquiring the DreamWorks animation studio for about 3.8 billion.
I mean it's all just, you know, rounding at that point.
It's funny how 10 million dollars could literally just be like an inconsequential rounding error.
Yeah, ridiculous.
With a deal this big.
Hold up for a second. Okay, listen to this.
Charter Communications is an American cable telecommunications company which offers their services to consumers and businesses under the branding of Charter Spectrum, which is exactly what we just found.
Providing services to 5.9 million customers in the United States.
It is the fourth largest cable operator in the United States by subscribers.
Behind Comcast, Time Warner Cable, and Cox Communications.
Why were they able to buy Time Warner?
I don't know.
Why didn't Time Warner buy them?
Great question. And if Colton had put more detail in the doc that I didn't look at because I was at a conference and at a funeral, then we would know.
But it's a good question.
Yeah.
I like the way you think.
Thanks.
I don't know. That seems so weird.
Anyways, sorry.
I am actually surprised that something like DreamWorks costs as little as $4 billion.
Yeah, because, like looking at it.
Can you round, like, I hear you.
I mean, we're talking How to Train Your Dragon franchise, Trek franchise.
I'm assuming that they're owning the IP behind these particular works.
I mean, How to Train Your Dragon has a Netflix series that is going right now as a continuation of the movies.
What has DreamWorks done recently?
Um, wow.
I'm glad you asked.
DreamWorks is one of the-
I'm asking so many annoying questions right now.
Why do they not have the sex appeal of Pixar?
Okay, so for one thing, they haven't been quite as consistent in terms of what they've delivered.
Like, certain stuff has been great.
Shrek, great.
How to Train Your Dragon, great.
The Croods, wow, really well received.
I thought it was awful.
Kung Fu Panda, though, is DreamWorks.
But, this is interesting.
I mean, I guess I'm sort of overestimating how much these are worth, potentially.
I mean, it's feature films have grossed $13.85 billion worldwide.
This is just according to the Wikipedia article, so take it with the grain of Wikipedia salt.
And it's unclear whether or not that includes licensed products, for example.
But, yeah, I don't know. I guess I would have thought that it would be worth more than that.
Madagascar is also DreamWorks.
The reason why I said that was because
How to Train Your Dragon is the last thing that I can think of from them that was super awesome.
And the first one of that is a little old now.
Even the most recent one is not that recent.
Did you watch the Penguins of Madagascar movie?
No.
Again, that's actually not that new either.
But it's hard for us to know what they have in the pipeline right now.
Of course, yeah.
If they have like, oh yeah, we've got a bunch of crazy awesome projects going.
Look at all this awesome stuff that we've got going.
I just feel like it's been a while.
And I love little old animated movies, so I see a lot of these things.
Like, I'm a grown dude and Frozen was great.
But, it's been a while since I've gone to something and it's been like DreamWorks.
Yeah.
And on that note, why don't we get into our sponsors for today.
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Which would have been great.
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It's a long day.
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Stayed for a little bit after the event because of the exhibitor badges.
And then went for dinner afterwards.
Once we get to the restaurant, I'm like, I get my one washroom break for the whole day.
Go to the washroom.
The stall I'm in doesn't have toilet paper.
The only other stall in the bathroom does not have toilet paper.
There is no paper towel in the dispenser thing.
It's completely gone.
And no one has told anyone in the restaurant.
Oh, that is very unfortunate.
I'm going to stop details there.
But it was a disaster.
And if I had a One Wipe Charlie, everything would have been fine.
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I'll get this right at some point.
It worked out once we started rolling.
Um.
Hackers stole $80 million from a central bank because it had $10 switches.
And no firewall.
So the original article here is from UK Business Insider.
And uh.
Okay.
Okay.
The OP of this.
His name is Paranoid Wallet.
Paranoid Wallet.
That's amazing.
I love that.
That's the best lineup of like OP name and article that I think I've like ever seen.
That's awesome.
So, Bangladesh's central bank was vulnerable to hackers because it did not have a firewall.
It used second hand $10 switches to network computers connected to the SWIFT global payment
network.
Wow.
These shortcomings made it easier for hackers to break into the system earlier this year.
So the head of the Forensic Training Institute said it could be difficult to hack if there
was a firewall.
Thanks.
The lack of sophisticated switches, and get this, this makes it even worse.
Yeah.
The lack of sophisticated switches means that it is now, after the fact, very difficult
for investigators to figure out what the hackers did.
Probably more or less impossible.
And where they might have been based.
Because if you don't have detailed data logging, and I mean, based on that, they broke in earlier
this year.
It's not like they broke in yesterday.
They just transferred a bunch of money and like now they have broken the connection.
Okay, let's check the logs from yesterday.
Not great.
So SWIFT is the Society for Worldwide Interbank Financial Telecommunication.
So that's, yeah.
Apparently, part of the blame is falling on them as well.
I don't really know why, but I'm assuming that part of the blame is falling on them.
Because if you're going to allow something like the Worldwide Interbank Financial Telecommunication
to go somewhere, you should probably make sure that that place is secured at all.
Yeah.
I'm assuming that's why the blame is partially gone.
So how do you, I mean, how do you oversee that?
But how many like, like, I feel like you could be completely honest.
Like every single gas pump has a checkup every once in a while.
Yeah, that's true.
Yeah.
Like they should at least have like someone go by every once in a while.
Like, hey, how's the server room going?
Yeah.
Is everything on fire?
What do you got set up?
Do you mind giving us like an inventory of what you're running?
Did you literally buy everything on eBay yesterday?
Fair enough.
And is it used?
Yeah.
I don't know.
Some amount of at least oversight at all.
I mean, on the same.
They have more than 2000 employees at Swift.
Speaking of oversight.
Send one of them.
The German nuclear plant infected with computer viruses says an operator.
Apparently this is just like really, really old.
Fuel rod software.
Really old malware.
Wow, can we get some good news for this week?
Things that shouldn't be connected to the Internet.
This is 75 miles away from Munich and it's been harboring malware.
It didn't pose a threat, though, apparently, because the computer was not hooked up to
the Internet.
Wow.
These are names I haven't heard of before.
Apparently the viruses included W 32 dot remnant and conficker.
I thought it was conflicker.
So it was in a computer that was retrofitted in 2008 with data visualization software associated
with equipment for moving nuclear fuel rods.
The malware was also found on 18 removable data drives, mainly USB sticks in the office,
and RWE says it had increased cybersecurity measures as a result.
Excellent.
OK, we have good news.
Google has patent sort of good news.
OK, well, Google has patented.
Which hopefully means that we're closer to it happening.
Google has patented smart lenses that you inject into your eyes.
So we covered like this in, I think, 2014, and I don't actually think the idea or the
concept has really changed, but now it has been patented, meaning that hopefully someone's
going to do something with it.
Yeah, and hopefully if they don't, they are not butt heads about it.
Yeah, like the people that stock mineral oil computers to be sold from Puget.
Yeah, like them.
So the device is meant to replace your eyes natural lens.
It is injected in a solution that congeals and attaches to your lens capsule and is mostly
meant to correct poor vision.
It contains a number of tiny components, storage sensors, radio battery, and an electronic
lens, and the eyeball device gets power wirelessly from an energy harvesting antenna.
The patent describes what would look like an external device to interface with the eyeball
computer, and the tool communicates through a radio, and the interface device contains
the actual processor to do the necessary computing.
Considering it replaces your current lens, what happens if it runs out of battery?
That's a great question.
And like in the future, are EMPs just going to make everyone blind?
So these lenses are now a part of Verily, a division under Alphabet.
Okay.
You know, you are just the difficult question person today.
Yep, I don't know, I'm just being a jerk.
Are you just going through the topics and kind of going, yep, I'm not going to say anything
when this comes up until the end, and then I'm going to...
Just drop a bomb that's unanswerable and then we can just move on.
Thank you for that.
Apple just announced its worst quarter in over a decade, mostly due to sinking iPhone
sales, which is not surprising because you have to make something better in order to
sell more of them.
The success is better than the six.
I know, but by how much?
It has 3D touch.
Okay.
Which is touch, but in 3D.
Last time Apple sales fell, year over year was the first quarter of 2003.
That is fantastic.
Thirteen years ago.
Currently more than two-thirds of Apple's revenue is made up of iPhone sales, which
is pretty intense.
The iPhone in Q1 of 2015 sold 61.2 million, and Q1 of 2016 was 51.2 million, also known
as down by 16%.
iPad is down by 19% and Mac is down by 12%, so everything is down by double digits.
Excellent.
Yeah, and iPad especially, so screw everyone that was like, tablets are going to take over
computers.
No.
Go away.
Yeah, I mean with that said, Intel is sort of not super bullish on the PC either.
No.
Part of the issue may just be that hardware in both categories is getting to the point
where it mostly does what most people want it.
I can't think of anything I have wanted to do on a tablet that I can't do on an iPad
2, especially because the iPad 2 still is getting software updates.
I mean, sure, it doesn't have the same responsiveness when I autorotate.
And it will be nice and thin.
And it's not thin, and the battery life isn't as good as it used to be, but like, firing
up the Netflix because that's what it turns out we actually do on tablets.
I mean, I actually had, you've met him, my old boss, so I remember him explaining to
me that, oh, I do all of my work on the iPad now.
Like, after he left and he did the whole startup thing, like he wanted to do a startup, and
he was showing me a presentation, and he pulled out an iPad, and I was like, uh, you don't
have a computer?
Because we worked together at a computer store.
He's like, oh, no, I do all my work on this now, and I'm like, okay.
Okay, we'll see how long that lasts.
This long.
This is how long it lasted before everyone remembered that keyboards exist for a reason,
and that they're really, really, really good at things like being a keyboard.
Yeah, screens aren't very good at being a keyboard.
I especially find, like, I am getting to the point where people don't realize I'm on my
phone on Hangouts.
Like, they don't actually know unless they check.
I can trick people sometimes.
Especially with SwiftKey.
I liked the comment during Scrapyard Wars.
Wow, you type really fast or whatever.
I don't remember exactly how he said it, but Bob was just commenting on you typing really
fast on your phone.
Oh, yeah.
But part of it is a well-trained SwiftKey.
You have to commit.
Like, you have to commit to it, because it really does learn over time.
A well-trained SwiftKey can compensate for astonishing errors.
So between that and having gotten better at it, I can type pretty fast on a phone, but
there is nothing you can do to type quickly on a tablet.
They're just so far apart.
Yeah, and like, yes, there are split keyboards and stuff, but the tablet is so heavy.
It's very fatiguing.
And if you have it in your lap, you have a device that's named after sitting in your
lap.
It has a keyboard on it.
Anyways.
Technically, it's not named after sitting in your lap.
It's named after being on top of your lap.
Yes.
So this was originally posted by Phoenix Arising on the forum.
I really don't know what Apple's response to this is going to be.
This is really, I mean, I sort of covered this in my iPhone SE review.
They should make VR stuff.
Where I talked a fair bit, well, they don't even believe in touch screens on laptops yet.
Are we really going to convince them that, you know, a headset that plays into the computer?
Yeah.
They've been selling computers with, frankly, underpowered graphics for years.
Yeah.
My only reason for saying that right now is that, while my review is coming soon, but
while it's not really ready yet, that's what's going to be hard to do in the future.
For computers for a little while, word processing was hard to do.
That was literally a thing.
And then now we're getting further and further and further, and now things just aren't hard
to do, so why upgrade your computer?
Even gaming's just not that hard to do these days, because no one's like really pushing
the envelope.
Well, that and there's the 10-year console development cycle that it looks like we're
breaking here.
Yeah, hopefully, yeah.
Looks like we're breaking with the PS4K or PSVR or whatever they end up, no, I think
the actual headset might be called PSVR, so PlayStation 4.5 or whatever.
But VR is very hard to do.
You need lots of them frames and you need them really quickly.
So yeah, if they do that, then hardware gets pushed.
It feels like such an oversight that they didn't, you know what, I guess it's still
very early days.
There's plenty of time for them to come in and FaceTime the VR industry, I guess.
There's probably years before it's no longer early days, just to be honest.
So I mean, Apple Watch, I don't think they've released any actual sales figures on Apple
Watch in a while, but my take on that is that's got to have been an unmitigated disaster.
Like anyone I explain it to where I'm like, yeah, the screen's off unless you go like
this, they're like, oh, that's stupid.
Like if they're not technology people, they're just like, oh, why would they do that?
I've been enjoying this thing.
What is that?
It's a Fitbit.
Oh yeah.
The new one.
It has a analog style clock.
I don't even, I can read it, I just don't even bother.
I don't wear it to check the time, I wear it for my heart rate.
It's usually on this screen where I can see heart rate.
That's what I wear it for.
Like I was doing, not to talk about VR again, but I was doing the raw data demos and it's
a movable combat simulator, right?
So people like Berkel get really into it and he can't see me, but I'm trying to manage
the cable for him.
So it's literally like I'm basically sparring with Berkel because he's like going to reload
and then shoving his gun back out.
It's like, whoa, oh my God.
And like I'm jumping around him trying not to get hit.
That's awesome.
And I'm running at like 130 BPM.
Right.
But it was cool to be able to like, while I'm managing the cable, like, oh cool, alright,
that's where that's going.
I don't need to check the time all the time.
So yeah, Luke's working finally.
It's one of those categories that we just really haven't, haven't touched actually is
fitness trackers and Luke's working on kind of a fitness tracker accuracy showdown type
of thing for when we go to Mexico, which is not next week, but the week after.
Can you believe it?
So I'm trying to figure out, and if you guys have opinions on this, let me know because
the internet seems to not have a ton of data on it, but, um, the best like chest strap
heart rate sensor to use as a like good data comparison.
Yeah.
Drop that in the comments.
That would be super helpful.
That would be very, very helpful.
Looking at a Polaris one and like a couple other ones, but then like you need special
watches that aren't the fitness trackers that anyone's buying in order to use them and stuff.
Right.
So, uh, what, if you know things about that, that'd be super helpful.
Um, but yeah, so I covered a lot of this in, in my, in my iPhone se review where I kind
of went, Apple is not defining categories right now at all.
They've, they've tried, they, they tried to kind of reinvent the iPad as a, as a device
with a pencil.
I mean, stylus, I mean something job said they would never do.
Um, they tried to do a watch and it turned out that their vision for the watch, which
isn't necessarily the wrong vision, but isn't ready yet.
Uh, the hardware is just not there yet.
Um, they've seemed to have just completely abandoned the Mac.
I actually screwed something up in my MSI vortex review where I said the Mac pro could
have up to 18 course.
I didn't even conceive of Apple not having updated that for now the current generation,
the previous one, the previous one, three generations of Intel processors.
It only goes up to 12 core because it is LGA 2011 not LGA 2011 three.
I just, I didn't even, I didn't even bother looking it up cause I haven't paid attention
to the Mac pro since it launched, but they're just not even, they're not even trying at
all.
And then it's just kind of like, Oh yeah, well, Oh, I guess your revenue is down.
They're still trying on iPhone and we'll see what the SE does to this number because it
really is a solid upgrade device for people who are running iPhone fives and they will
have to upgrade when the all 64 bit app store drops.
Um, that'll be interesting.
Anyways, a Nintendo NX to launch in March of 2017 and some people are a little salty
because the Zelda game, which looks amazing and has looked amazing since what, 2014 or
something when we first started seeing screenshots of it and was supposed to release in, I believe
2015 I think, uh, is not launching this year and will be launching in 2017 probably with
the NX and we'll work on the NX and we'll also work on the Wii U meaning if it's like
probably what I'm expecting, it's going to be like, you'll get an awesome experience
on the NX and you'll get a hopefully good but not as awesome experience.
So you'll get the Twilight, Twilight princess on the game cube experience, um, which actually
is kind of a funny thing to bring up because while the graphics were much worse on the
game cube for Twilight princess, many people argued that the game cubes controller was
a lot better than the, uh, go like this to make link slash controls on the lead.
You can plug a game cube controller into, I actually played the entire game with the
wiimote though.
But what I can tell you is that what happens eventually is you're like, you're chilling
on the couch.
Hold on, let me just go back a little bit so I can sort of simulate sort of leaning
back on the couch here.
So you're kind of like chilling on the couch like this.
And then the wiimote is kind of in your hand and you're just like,
Well, there's like, okay, I'm going to get a little crude here for a moment, but this
is actually like years ago.
Not for a long time.
I don't know if you can still find the video, but someone made a video about how you can
beat every game on Wii.
So this is like not even Wii U days, this is a very old YouTube video, but you can beat
every game on Wii by doing like a male masturbation motion.
You just take the Wii stick and just, and you just win everything.
Really?
And like he had a montage video beating like a whole bunch of games.
Okay, it wasn't like, yeah, probably not.
And like, do you play Smash like that?
Isn't it a sideways control game?
I don't think you play Smash through movement.
Oh, you're right.
Yeah, no, there's no motion control.
So like movement games.
Okay.
Okay.
Okay.
Okay.
Okay.
Movement games.
What?
Was that even intentional?
What?
A montage of games and him beating it that way.
Oh God.
That was not intentional.
It was great.
So that was posted by Sinster on the forum.
Next one.
Oh, this was posted by AlexP10v2.
Original article here is from The Verge.
Apparently Intel is, is going to get behind this whole no headphone jack thing.
We're going to do audio over USB type C. What the crap, guys?
I don't get it unless they want to have two of them.
That's what bugs me a bit because like there's huge points in time where I would want to
have headphones plugged in and a charger.
And I don't think battery bank companies are going to start adding like headphone jacks
to their battery banks.
No, and I have a lot of other concerns here too.
Like, for example, in theory, this is great because USB type C has amazing data rates,
power delivery up to 100 watts or 95 watts or whatever it is.
Power things much better.
Yeah.
You could even get things like thermal temperatures out of it and stuff.
Yeah.
You could, you could do microphones.
You could do microphones much more universally, for example.
So you could actually have your headphone, have software in it so that it would work
properly with volume control, it's track skipping on Apple or on Android and, and you could,
you could do way more than just that.
Like you could have like sick lights on your in-ears, like there's a lot of cool stuff
to be said.
Not saying it isn't cool.
Yeah.
About USB audio.
However, the issue is that unless it's implemented well, it's going to be a real drag because,
and to be clear, I don't know exactly what the plan is here.
If we can utilize the type C port to just pass through a signal from a DAC and AMP in
the device or an external device for people who want like a high end AMP and DAC to the
headphones or the in-ears passively, then great.
But if we are relying then on the headphones to have their own amplifier and digital analog
converter, we are either dramatically increasing the cost of anything decent or yeah, or we
are ending up with possibly, and on the DAC side, I'm not necessarily sold on needing
a super fancy DAC.
It's been, it's been demonstrated pretty conclusively by Tom's Hardware that like even
a super basic onboard sound computer DAC with the decent amplification is as good as pretty
much anything.
But I'm not that sold on the DAC side, but on the AMP side of things, we're probably
going to end up with AMPs that are not that great and we're also going to end up buying
a new DAC and AMP every time we buy a new pair of headphones.
It just adds cost in a way and complexity in a way that I don't think makes a ton of
sense.
Do you think they're trying to do it for thickness?
I don't know.
Because headphone jack has been something they've been complaining about in terms of
thickness, which makes me super sad because if they're doing all this for thickness, like
wow, you're going the wrong direction.
I mean, I have other issues with the headphone jack.
It's also not particularly robust, but it's so compatible.
Like it can be adapted to the quarter inch jack.
It can be used on anything from like an AV receiver from 20 years ago all the way up
to the latest iPhone to your, to your car with an auxiliary input.
Like it's just as long as, and like I don't even, I don't even want to say like a USB
type C to three and a half millimeter adapter is good enough, but if it goes ubiquitous,
like if by the time my kid has a phone, there's a type C jack on literally everything that
handles these duties that can also work with outboard amps and DACs and the entire ecosystem
like catches up slash overtakes the older analog solution, then maybe, but I like, I'm
going to have a hard time saying goodbye to older headphones that, I mean, as long as
I can get like a module, like a module or something.
USB-C consortium or whatever it's called.
Um, yeah, I just, I don't really know.
I don't really know what to say about this.
I'm not a huge fan.
It feels like something that is sort of unnecessary, but I see why they're doing it because in
addition to any thickness concerns with the three and a half millimeter jack, there are
also complexity concerns with putting the amps and the DACs inside the device as we
continue to try and make it smaller and consume less power.
So if you can have a battery powered, optionally battery powered or also powered off the device
external thing, I don't really want to power stuff off my phone.
Like I don't, I want more battery in my phone.
I don't want to take stuff from it.
And I've heard arguments that I forget what it is exactly about Sennheiser's Orpheus
two or whatever they call their new $50,000 headphone.
But they actually do have some amplification if I recall correctly in the headphones because
having it closer to the driver was able to maintain better signal integrity and stuff
and stuff.
It's just, I'm not sold on that approach making as much sense for a pair of plastic
headphones from the Apple store that's uprightly colored as it does for a green $50,000 product
where that, that difference in signal integrity is still probably pretty hard to pick up on.
So they're promoting, so here's, here's in a nutshell what's on like a fundamental
goal slide, remove the three and a half millimeter audio jack from sources.
So analog audio, okay, this is actually a little bit more details.
This page wasn't loading before.
Analog audio is basically a connector replacement and then they want to promote the move from
analog to digital.
So volume and shrinking transistors will reduce the cost over time.
User C and value improve digital headset features.
Do you value digital headset features?
No.
Okay.
Do you?
The only one that I can really even think of is surround.
Don't care.
Which I do not use.
Yep.
Me neither.
So yeah, yeah.
Also there is no reason why you couldn't do that processing on the device because two
speakers is still two speakers.
So whether you're going to do your surround processing in the headphones or whether you're
going to do it on the device actually just really doesn't make much of a difference.
It's just where you do that digital processing because you're still, you still have to go
to analog at some point if you want to make sound.
All right.
Sorry, I'm just trying to deal with something.
Yeah, no, it's fine.
A lot of this stuff is...
I can talk about Nostrallias while I do this because I don't need to read anything.
Yeah, sure.
So this was originally posted on the forum by no one.
But, but we've got the original article here on battle.net, let's go ahead and pull that
up.
It is a sticky and it is a pretty popular sticky if you know what I mean.
So basically this is the first time since Blizzard pulled down Nostrallias that they're
actually responding.
We should probably explain what Nostrallias is.
It's a vanilla WoW server that was community supported, effectively a pirate server, but
they were offering a gameplay experience that Blizzard was not willing or necessarily able
to offer.
Yeah.
And they were not doing it for commercial gain, which doesn't mean that you can just
take someone's IP.
So just in case you didn't see our coverage last week, it's two weeks ago, but two weeks
ago.
Right?
Yeah.
Yeah.
Yeah.
Time.
Exactly.
Vanilla WoW is essentially a nickname of sorts for the original version of World of
Warcraft, which has been essentially completely obliterated on the current retail version
of World of Warcraft in order to make room for their new stuff, which kind of makes sense.
But if you look at their subscriber numbers, it kind of backs up the idea that their new
stuff sucks.
So people want to play their old stuff and a lot of people did want to actually play
it.
So they went on this free server, which is a pirate server, which is kind of stealing
Blizzard's IP, which is kind of sort of totally completely not okay.
So Blizzard takes it down and they don't say anything until more or less now.
This post goes up, Nostalrius responded to this post saying that, yes, in fact, like
it says in this post, they have talked to us, even to the point of saying that they
are apparently going to Blizzard HQ and we'll have an update this weekend.
So it does actually sound like something might legitimately be happening, which is good.
So a lot of people are kind of stoked about that.
Honestly it sounds like they might actually be releasing their own servers, which from
the Nostalrius crew and from everyone that I know, including myself, that played on Nostalrius
is what we want.
We super just want Blizzard to do it because that would be so much better because one,
they get to be greedy and take all of our money, which is great.
Take the money for the thing that you made Blizzard.
That's awesome.
No one is trying to make it so that you can't take the money for the thing that you built.
That is fair.
But it's good to have like a proper company running these things so that you know the
next time you log in, it's going to be there because exactly that happened, tried to log
in and it wasn't there.
It was sad.
So the maybe not so great part of this whole letter was when they went like, yeah, but
we've been thinking about this other thing called pristine servers.
What pristine servers are is it's the current version of World of Warcraft exactly like
it is now, except no experience scaling, no like realm transfers and no buying on account
gear and like a few other things.
So like you get to play the new shitty game, but with like maybe slightly less shit.
I was trying not to swear.
Wow.
It didn't work.
Nope.
I went the whole stream until right there.
So in other news, SpaceX plans to send its dragon spacecraft to Mars.
Using the Falcon heavy rocket because they are just so good at names.
That sounds so awesome.
The Falcon heavy rocket.
They believe that this mission can provide key data to SpaceX as the company develops
an overall plan to send humans to Mars.
Basically they want to just do it so they can kind of see what complications and what
not they may have, which is cool.
That makes sense.
Freaking awesome.
How should we learn how to do the thing?
Well, maybe if we do the thing.
Let's just spend all the money and do all the things and then we'll know what things
about those things don't work.
At the same time though, this can be definitely seen as an investment because they just won
a military contract for massive amounts of money to put a satellite in space.
This is the first time in like a huge period of time that like Boeing and whoever else
didn't get that contract.
So by showing that they're awesome, they're getting these really good contracts from NASA
and the military.
And if they're like, look, we're already working on Mars and we have all the really good data
for getting to Mars, you should probably work with us if you want to get there or if you
want to go further than that or further than orbit, then that could win them more contracts
than the future.
So there are some challenges.
The atmosphere on Mars is so thin that it provides little breaking capacity.
So they plan to use an upgraded spacecraft, a Dragon 2 if you will, powered by eight Super
Draco engines to land using propulsion.
More details to be unveiled at the International Astronautical Conference from September 26
to September 30th.
I want to go to that just to say I win.
Where were you this weekend?
The International Astronautical Conference?
This is their propulsive hover test.
So insane.
Ah, ah, ah, ah, ah.
That's amazing.
Oh, man.
Oh, man.
Oh, okay.
Anyway, I'll just I'll just stop now.
In fact, I'm just gonna I'm gonna call the whole thing now.
Okay, that's fair.
Thank you guys very much for tuning into the Wan Show.
We will see you again next week.
Same bat time, same bat channel.
See you next time.