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The WAN Show

Every Friday, top Tech YouTuber Linus Sebastian and Luke Lafreniere meet to discuss current events in the tech world, a subject from which they do not stray. Hardly ever. Every Friday, top Tech YouTuber Linus Sebastian and Luke Lafreniere meet to discuss current events in the tech world, a subject from which they do not stray. Hardly ever.

Transcribed podcasts: 410
Time transcribed: 31d 6h 22m 24s

This graph shows how many times the word ______ has been mentioned throughout the history of the program.

And welcome to the WAN Show, ladies and gentlemen.
We've got a fantastic show lined up for you today.
Rambam, thank you for the correction, ma'am.
Buildzoid has stepped up to correct what I said
on our Prime Day stream earlier.
Although frankly, it probably wasn't necessary
since we've got the one and only Ryan Schrout
and the equally one and equally only Tom Peterson,
formerly of PC Perspective Nvidia
and now currently both at Intel
working on Intel art graphics.
So they're gonna be chatting about that.
That's one of our other main topics today.
What else we got?
Luke, what are we gonna talk about?
We're gonna talk about some events that we're hosting
that are coming up.
One of them being the LAN,
one of them being something you've never heard of before.
Also Unity acquires IronSource, an ad tech company.
What does that mean for games?
Probably bad things.
You picked that?
Probably horrible things.
I don't even wanna talk about that.
Time to talk about bad stuff.
No, it's horrible.
I don't want to.
I refuse.
Pick something else.
Nope, we're gonna talk about it.
All right.
All right.
I don't know what we're gonna talk about.
Oh, no.
I didn't know about that.
Did that happen today?
The show is brought to you by Squarespace,
Wealthfront and Axiom.
I think it makes sense to start with our first topic
and you guys can weigh in, okay?
So we've got Linus with his casual off the cuff comment
on cast latency versus actual RAM frequency
and the importance of trade-offs between them.
And then in the other corner,
we've got BuildZoid with the um,
actually that's very important.
So I applied a very old, very general,
very inaccurate rule of thumb
when I said something along the lines of,
if you have a full, okay.
Well, that's where we get into the nuance.
If you have a bin of speed versus a bin of latency,
one versus the other is probably about the same.
So if you were to go up one bin
in mega transfers per second in your actual frequency,
while also increasing your latency by one bin,
then it's probably about the same
as having a little less frequency
and a little less latency,
was the generalization that I made.
And back in the DDR1 days,
that was probably a fairly fair thing to say.
These days, it resulted in a video from BuildZoid
correcting me because it is not actually accurate.
So Trout, do you want to take a crack
at what I got wrong before I-
No, I actually don't,
because, you know, as we've gone from DDR
through to four to now five,
like I wouldn't know how to equate the deltas you get
from a latency jump and a frequency jump.
I know there has to be some trade-off,
but you know, this is the risk you take
when you talk in a very public setting.
When you say anything.
When you say anything.
I lived in that world.
I know what it's like to be corrected mildly in those ways.
What I said was that going
from 5,200 megatransfers per second CL40
down to 4,800 megatransfers per second CL38
is probably a trade-off that isn't going to matter
that much at the end of the day.
However, this is not entirely true.
YouTuber Actually Hardware,
Actually Hardware, Actually Hardcore Overclocking,
AKA BuildZoid, released a video titled
Tech YouTubers Need To Stop, all caps,
Doing This When Talking About RAM,
where he provided us with, this is editorialized,
I'm not the one who wrote this,
a minor correction regarding how we talk about RAM.
Because at the end of the day,
when we're talking about the decisions that you make
regarding a large purchase like a gaming PC,
these little differences actually do matter
because if you pick, it's actually,
it's been a concept for a video
I've wanted to do for a long time.
The unoptimal PC,
where in every component,
where for every component,
you pick a worst in class component.
So you take, so you know how you can have a thermal paste
that will maybe drop, maybe help you shed three degrees,
which might help you turbo 0.25% more, right?
So at every turn, we pick the one that is 5% or 3%
or 1% worse, and then at every turn,
we take the component that is 5% or 3% or 1% better,
and then we drag race those two against each other
to actually talk about the importance
of these little decisions,
whether it's RAM, GPU, motherboard.
I mean, motherboard's one,
we hardly even talk about the performance differences
between motherboards anymore.
Why?
Because it's all down to a couple of percent here and there.
But.
They stack.
They stack.
They stack and it matters.
I love that you took the smart path and said nothing,
which is what I should have done.
But what I actually want to do is challenge Tom
because Tom has a lot of experience in under,
like, I don't know if he does,
he was an inventor of a very important memory technology
that we use every day.
Every day.
So Nvidia, back in the day when I worked there,
I was in the chipset business first.
You were N-Force?
I was N-Force.
When it was good?
Yeah.
Or when it was bad?
No, before Intel killed it, I was in N-Force.
Yeah.
Can I say that?
Yeah.
And so part of that job,
we were trying to figure out how do you differentiate
in chipsets versus Intel, which is hard, right?
Well, you had G-Force MX,
which is actually how you guys sold me my first motherboard.
Is that right?
I had an MX440 so I could play Warcraft 3.
I didn't play any hardcore games,
but N-Force 2 with G-Force MX,
I actually got a Soltek MRN2L motherboard.
Remember that?
Yes.
It's a golden flame motherboard.
And that was enough of a differentiator
that I didn't want VIA.
I didn't want any of the other chipset makers for AMD.
I think SIS was still in the business at the time.
And I went Nvidia for G-Force MX graphics.
God bless you.
And they sucked, but-
God bless you.
But they were so much better than Intel's graphics.
Oh, wait.
At the time.
His story just took a real weird turn.
Yeah.
And that's my cue to exit.
Gotta go.
So, okay.
So you were with the N-Force team then.
Okay, tell me about that.
All right.
So at the time we were good friends with Corsair.
You know, John Beekley.
I know him.
He's a great guy.
And Andy and all those guys.
And we're trying to figure out,
hey, how can we partner closer with these guys?
And we came up with a concept called EPP and SLI memory.
EPP stands for Enhanced Performance Profiles.
Intel called us and said, good idea.
We want to get on board.
So they joined it.
And there was a little consortium
that Intel pushed to JDEC and it became-
XMP.
XMP.
So I-
Really?
No shit.
Yes.
I did not know that.
Yes.
That is so cool.
Or VOCP if you're AMD.
Although nobody calls it that.
I still have an original SLI memory DIMM that we did.
And it basically SLI branded memory had EPP.
Now the SLI branded memory didn't last very long.
And some of it, quite frankly, no offense, was dog shit.
I remember there were these OCZ DDR2-
Yes, yes.
SLI modules that were-
Great.
Atrocious.
Unbelievably good.
The compatibility was awesome.
Unbelievably good.
We're fast forwarding a little bit
in my career at that point.
So we're in the DDR2 phase.
I'm working at NCIX as our coordinator
for our high-end system.
And so I was actually the one,
whenever we got an order for like a 6,000, 7,000,
$8,000 system, I think the highest end one I ever built
was like a 10 grand system.
And this was without paint jobs, you know?
We didn't take shortcuts
when we built a $10,000 system, main gear.
Falcon Northwest.
It had, I forget how many Raptor X,
you know, 10,000 RPM drives it had in it.
But this buddy who bought it, I actually met the customer.
Like we had such a white glove experience
that I actually drove to his house to like fix it for him
when he had some kind of, no, to upgrade it for him.
When he wanted new hardware later.
Like these customers were very babied by me personally.
Wasn't it like a boutique that just grew out of nothing?
You guys were, you weren't originally doing this, right?
Oh man, I could talk about that for a while.
I wanted to.
We were selling a lot of boxes,
but we were doing it at no margin.
We were actually, it's funny how the industry
has come full circle because we were actually
doing the same thing that, oh balls, what is there?
We actually, well, it's kind of like what NZXT
is doing with Build, where they sell the components
and then there's like a fixed build fee.
And, oh crap, I forget who else is doing it.
I think, does Main Gear have a brand
that they do that with as well?
I know there's one that we actually like work with
quite frequently.
Bell, do you remember who it is?
What do they do?
The one that has the fixed fee
and then you just buy all the hardware at like market prices.
Build Redux?
Redux, yes, yes, Redux.
Thank you.
So it's come full circle.
And like now the boutique builders
are actually getting into that business
because it is a really good way to move boxes.
You get your volumes up with your suppliers,
you get more MDF, and you also just have work
for your workers to do in between the few and far between
that are ordering five, 6,000 to $10,000 systems, right?
So anyway, this was, so I wanted to move
from these just white box, generic boxes
of random custom components into standardizing our build
so that we never ended up with a rampage extreme
in anything again.
And that board literally had a 50% RMA rate for us.
Really?
Literally 50%.
It was awful.
That sounds bad.
When ASUS launched ROG, because it was with that board,
I was like, this brand is doomed
because this is the worst product that we have ever seen
cross our threshold.
I don't remember this.
I mean, I blacked out.
Yeah, you must have blocked it.
So I was pushing us internally to become more
of a boutique system builder, and part of that,
because nobody else cared about this project,
was that I hand built all of those systems.
So I remember this system for this baller guy who,
the first time I worked with him, he was a day trader,
and when it went to upgrade his system,
he was a professional online poker player.
That was all he did.
And he needed the fastest system apparently for that.
This is the same guy?
Yeah, yeah, this is the same guy.
Holy shit.
Yeah.
So when I hand built his system with OCZ SLI memory modules,
that memory will be baked into my brain forever
because I couldn't figure it out.
It would work with two in these slots,
and then it would stop working with two in those slots,
and then it would work with two in these slots,
then it would randomly work with four in all of the slots.
I haven't changed a fucking thing.
I saw the reach.
I did, I saw the reach.
You can see he was working himself up, right?
And then all of a sudden went for the button.
But hey, I mean, XMP had some, XMP had some challenges,
but I would say today, other than the awkward detail
that Intel technically voids your warranty for using it.
Oh, is that true?
It's really great and works pretty well.
Yeah, technically it's overclocking.
And Intel doesn't allow that.
Is my understanding.
That's why some OEMs will stick with JDEC
rather than enabling XMP, particularly the tier ones.
Okay.
That is the reason I've been given.
I could be mistaken and I'm sure
that I'm gonna get an angry email from you
or maybe a correction video from BuildZoid.
Can I add one point of clarification?
Yes.
Overclocking is delightful on Arc
and it's not voiding your warranty.
I knew he was gonna bring us there.
All right, let me finish this topic.
And then, yeah, I do wanna talk to you guys about that.
So BuildZoid said, cast latency and this, yes,
is how many clock cycles it takes for RAM to access data
in one of its columns.
So if you are running at a higher frequency
and the frequency, and this is for reasons
I don't fully understand,
but we do RAM frequency in mega transfers per second.
For some reason, even though it's a cycle,
we don't call it a Hertz.
Anyone help?
Why?
Yeah.
Because it's an I.
So if you think about it, it's a differential signal.
Sure.
And it's kind of like you can count it as two transfers.
So sometimes people double it.
So calling it a op makes it clear that you don't double.
Thank you.
Yes.
All right.
So the cast latency is how many of these cycles,
these transfers per second,
it takes for RAM to access data in one of its columns.
All right.
So a 4,800 CL 38 technically actually has longer latency
than a 5,200 CL 8 RAM module.
Now that I knew.
What I didn't do the math on
was whether the 5,200 CL 40
was enough to counter out 4,800 CL 38.
So you can have a faster module
that runs at higher mega transfers per second,
and it can have a higher cast latency
while having lower overall latency in nanoseconds,
which is what actually matters.
So BuildZoid did the math.
Thank you very much.
The 5,200 mega transfer per second CL 40 kit
actually not only has higher bandwidth by 8%,
but 3% lower actual latency too.
So I was wrong.
Get owned.
Effective latency.
Effective latency.
However, when comparing between two kits,
each only a single JEDEC spec away from one another,
the performance difference remains relatively small.
So my advice still remains depending on the pricing,
you wanna go with whatever makes the most sense
for your budget,
unless you are getting into very high performance tiers,
which I don't believe we were looking at at the time
where you really are trying to eke out every last percent.
There is a helpful chart from Crucial Source 2
that actually shows how timings have remained very similar
across many specs of RAM from DDR to DDR5.
And this is kind of cool.
So why don't we pop this up?
Crucial actually occasionally publishes
some very, very cool blog posts.
Do you guys mind popping us over
onto the bottom right real quick?
I actually used some blog posts from Crucial
when I was doing up our video on DDR5.
We collaborated with G.Skill on it.
And then we also turned to,
there was, man, there's this company,
I forget what they're called,
but they make PCB design software.
And they had an amazing blog post on the challenges
around designing DDR5 traces.
And I was like, this is so cool.
How do you publish this for free?
I love it.
Anyway, you can see here that our latency,
even though we've gone from cast latencies of three
with SDR and DDR, you know, two and a half,
man, you could get cast two DDR back in the day,
couldn't you?
That OCZ untested stuff that was literally UTT untested,
but then they just warrantied you
to overvolt the snot out of it.
What a weird company they were.
Anyway, they were, yes.
They did kind of blow up if I'm remembering correctly,
didn't they?
Oh, spectacularly.
I actually know a fair bit about that.
15 nanoseconds of latency and DDR5 at cast 40
compared to two and a half is 16.67 nanoseconds of latency.
So it's actually a pretty cool table
to see how, yes, that number has gone up a lot,
but in terms of the real world, actual time,
latency of access, it hasn't.
It's the second time today we've talked about Crucial.
We talked about it at lunch.
I know.
I referenced the, I don't know if they still have it.
The configuration pad, right?
Like a configuration tool and compatibility tool
for you would put in your laptop or your motherboard
and it would tell you, here's the six modules
that will actually be compatible.
But you know.
Back in the day.
An SD and the first gen's DD, that was a more important.
Oh wait, I remember that.
Yeah.
I remember that story.
Well, it's been a while.
I was the one who got tasked with taking
all of the random ass Crucial modules
that they have in that configurator
and populating them on the NCIX site
so that when people went through
the Crucial memory configurator,
NCIX would have a where to buy link
so that we could place freaking these random orders
for these weird skews.
The distribution was going to take 12 weeks
to get in stock while the customer yells at us
so that they can get the validated DDR memory module
for their ancient Dell OptiPlex.
So yes, great tool.
I personally have a bit of a grudge against it.
It was an awesome tool though.
I actually used it a lot when I was doing tech work.
Yeah, for servers in particular.
Yeah, like it was actually genuinely really helpful.
I just haven't thought about it in a decade.
Yeah, yeah, yeah.
Why are you guys here?
Well, I just really wanted to say hi.
I mean, it just seems like it's been so long.
Oh, oh, and, and.
And the jersey.
Arc77.
I just, this is just why I wore it today.
Yeah, that jersey, I beat around the bush a little bit
in the pre-show, it's kind of cringe.
You think?
Yeah, it's.
I actually disagree.
You disagree?
I disagree, I think it's cool.
I think it goes a little hard.
I think in terms of other gaming jerseys.
If you had a Linus jersey, you would wear it
and you'd be so stoked.
No, I would.
Yes, you would.
I would not.
You would wear it to badminton 100%.
Well, the question is, would you ever wear that
in anywhere other than a work function?
And the answer to that is going to be no.
Me, no, no, no, I would not.
So for me, shirts like that are really great
if you could wear it to a rave, as an example.
Oh, okay.
If I was going to a rave, then yeah,
it has the right color scheme.
Yeah, you could wear it, right?
Yeah.
Have you just learned something about tap?
Are you a raver?
No, I don't rave.
That's actually why he's in Vancouver.
No, I don't.
Well, whoever's listening, I don't rave.
No, but like if you're doing outside sports or whatever,
like, I don't know, I'd throw it on.
I would wear it if the Intel Arc branding was on the back.
I find the bicep, that's the chest a little much.
It says, let's play on the back, but you could, yeah.
Okay.
Okay, all right.
Special edition.
But the good news is that everything else
we talked about today made a much, much better impression
than that shirt.
I wonder if that's because you're not a soccer fan.
Ooh.
Oh, I'm not.
See, that is kind of a fan.
Because soccer fans, yeah.
It's a soccer style jersey.
That is, that is.
Yes, yes.
Okay, hold on a second.
Let's have a look at the chat.
I think we should run a, let's run a poll.
Oh, no, okay, okay.
Is the polling system working right now, Luke?
Yeah.
Okay, do you want to do it?
Because I don't know how to use it.
Sure.
Okay, Luke's going to hit the FlowPlane chat with a poll.
Ryan Shrout's Intel Arc jersey.
I mean, it's not just mine.
Yay or nay?
It's not only his,
it does model it very well.
I mean, you sweat in it.
Nobody else wants it.
It's yours now.
The good news is everything,
well, while the people respond to the poll,
the good news is that everything else
you guys talked about today has been pretty positive.
So what did you bring up?
As far as I know,
this has not been shown outside of Intel yet.
Has not.
You are correct.
What do you want to say about it?
What is it?
I would like to say, first off, thanks.
And I got to say, thank you very much for having us here.
Oh yeah, our pleasure.
Yeah, and I got to tell you,
not only do I just love being out and around other people
because it's been so long,
but you've honestly been just a pleasure.
I got to see the whole place and it's quite impressive.
And I'm just, you know, wow.
So there's that first.
Nobody ever says nice things to me on the land show
because I'm always just, I don't know how to react.
You know, just relax, okay?
Now about this, I'm also excited because as you know,
we showed you some performance, right?
And this is the first card that I've seen from Intel
that I go, you know what?
It's all going to be okay.
It's all going to be, it's all going to work out.
And I just, I love,
I love the fact that we can sit here
and we can play games with it, right?
And it plays really well.
We were playing cyberpunk earlier.
Yeah, I was going to say, we weren't playing like minor VGA,
like, which is not a crypto thing, by the way.
Do you know minor VGA?
Does anyone know minor VGA?
He kind of flexes knowledge
because we played Minecraft last night.
And he's like, well, back in my day.
Back in my day.
We played minor VGA.
We had minor VGA.
I don't know what minor VGA is.
How did I not know?
Okay, I'm going to try and get this up.
I'm going to try and get this up on playdosgames.com here.
But, but anyway, the point is,
we're not talking lightweight games.
We ran cyberpunk.
We ran F1 2021.
We ran Shadow of the Tomb Raider, which was good.
Hey, these are all games that are, did you use the thing?
Which thing?
Oh, I should have used the thing.
I didn't use the thing.
What thing?
We have, we actually just built an autobatic benchmark tool
for those games.
Oh, and you didn't use the thing?
Literally all the games that he just listed.
Are in there.
Well, we were only sort of allowed to,
we were allowed to kind of look at performance.
We weren't allowed to get analytical.
Oh, that was like frame time.
Yeah, because we're not,
we're not at the point where we're really sampling this yet.
I really just wanted to come up and share.
Yeah, I know that's totally fair.
It's just like a sneak peek, but very, very soon.
I don't know if this is going to bother anybody else
in the production, but if,
stop slamming your hand on the taillights.
Okay, sorry.
Sorry, sorry, sorry.
But very, very soon.
Nobody else wanted to say it.
He's excited.
I have a lot of production.
I am very excited.
I like the passion.
I'm very excited.
I'm very excited.
But this is actually, it got, it overclocks pretty good.
It's got fantastic, you know, media,
but at the end of the day,
what you really care about is does it game?
And does it game well?
And I feel like we, I feel like we hit it.
We nailed it.
Now it's a little bit more complicated story
than obviously, you know, that I would like to tell.
Yes.
Yeah, I'm sure you guys would have loved to fly up here.
Put your, put your hands in your lap,
twiddle your thumbs and go.
I feel like this.
Enjoy, dude.
Just do your thing.
Yeah.
I mean, we, we, so we started, we started today.
I think it was this morning.
We published a video talking a little bit about performance
and a little bit about like our plan to roll this out.
It's something that, you know, people are eager to see.
They've wanted to see it for a while.
Yeah, I think three years and counting.
And we get it and we understand it.
And now Tom and I are like pushing for.
We're doing it, man.
We're doing it.
And I'm pretty excited.
So the key thing is before you know it,
these are going to be available in the channel.
Oh, okay.
We didn't talk about that.
We did not talk about it,
but I'm just going to say before you know it, kid.
I mean, I guess there's retail.
I mean, there's retail.
There's a retail box.
It looks sharp.
Wait, is it in here?
Yeah.
Oh, I assumed you would have taken it out.
Well, the people want you to open it.
Yeah, sure.
I mean, should we give it to the guy with the jersey
that by the way, 80%,
80% of our float plane viewers say cool or wearable.
Wow.
Yeah.
I'll take it.
Or something better than trash.
I think the un-wearable was 21%.
So four out of, four out of five sweaty nerds.
That is a solid win.
Yeah.
That is a solid win.
Four out of five sweaty nerds are going to be into it.
Sure.
Hey, that sounds good.
Oh yeah.
Here we go.
Hold on a second.
We're just reframing for you here.
This is the...
I will say it looks really sharp.
There it is.
You haven't even seen it with RGB yet.
Yeah.
So that has RGB.
That's a limited edition.
It will be available for purchase.
We've got a cool program controls all the RGBs.
That's actually a over-designed card
for the chip that's in it.
You said you were looking at our little monitor
and it was at 61 degrees C while we were gaming.
You're like, that's obviously broken.
69 actually.
69, sorry.
Guess what?
Nice.
And then he said nice.
It was correct.
It was correct.
The targeted temperature.
Yeah.
Wow.
So you guys are hitting like 70 degrees under load.
It was literally reporting 99% GPU usage,
which as far as I can tell seems to be working.
Yes.
Well that's, and that's with a dual,
that's with a dual fan.
Love this.
It's a dual axial, yeah.
They wouldn't talk pricing with us yet,
but when you guys watched the video,
which by the way is going to be amazing
because we got Shrout to Shill for lttstore.com
and we got Tap to Shill for Flop.
I don't know how it happened.
It's the most awkward recording.
Oh nice.
When we were talking about this,
it'd be our last video because we're going to get fired.
It was part of the reasons why.
I want to see the video because I know for sure
it's my most awkward recording that I've ever done.
No.
No you didn't.
Are you sure?
Yeah, yeah, yeah, yeah.
I gave them both some like hosting coaching
when they were trying really hard.
I learned a lot.
It was a great effort.
I've been at a practice for three and a half years.
I know.
I don't know how to do it.
I haven't seen people.
Well you had nothing to talk about.
Exactly.
Oh.
Hey.
Hey-o.
Damn, damn.
We have some questions from people.
Do you want to talk a little bit more freestyle
or do you want to start?
Let's do questions.
Let's do questions.
Because one of the first questions is,
hey, are you guys engaging with the open source community?
How is your Linux support going to be for this card?
Well, I can tell you that.
Our Linux support is going to be great.
We already have an open driver for Linux, right?
So we're not in the same position
as some of the other companies
that have a little bit of schizophrenic relationship.
We are open source oriented, right?
Now, can I remind you guys his employment history?
He formerly worked for a green company.
It doesn't matter.
It's not about that.
He doesn't have,
but he doesn't have any insider knowledge.
He was actually the receptionist.
So I don't want it to seem like he's throwing shade.
I'm not throwing shade on anybody.
I'm just saying that we are very open.
I want to get that out there.
Thank you.
Thank you, Linus.
We're very open.
And so our Linux community,
I think most of them realize that we do open standards.
Like if you think open standards,
you should start thinking, where did these come from?
Well, a lot of them came from Intel.
Yeah, yeah.
I mean, Intel wasn't going to go
and embrace a closed standard like G-Sync, for example.
Great technology, great technology, personally a fan,
but Intel, they're going to wait for adaptive sync,
obviously, right?
Yes.
Well, you know my history about that.
So I'm very excited to say that we do support adaptive sync.
And we also have a couple other really cool sync modes
like smooth sync and another thing that we're calling,
what's the last one called?
Smooth sync, fast sync.
So all of them.
Okay, what's the difference?
No, I don't think that's right.
It's not fast sync.
It's smooth sync.
Is fast sync kind of, or whatever it is, the last one,
is it like a reflex competitor?
No, no, no, it's actually really cool.
It's like when you have tearing,
like when you're running really fast, you're going to tear,
this mode actually blends the two frames.
So think of it, it works with all monitors,
but what we're doing is we're saying,
we can't get rid of tearing,
but we can actually make that transition less jarring.
That's pretty sweet for certain games
that are just going to tear.
It works all the time, yeah.
So I get the latency advantage
of not having any kind of sync,
but I'm assuming that would rely
on the machine learning hardware too.
No, no, no, no.
It's just a traditional blend.
So think of it, it's in our display logic.
So as we're scanning out lines,
we kind of know when a new frame shows up.
Smooth sync, by the way, is the name I can remember.
Thank you, Ryan, smooth sync.
So that's features available.
It works with all games
because it's in our display hardware
and it's vendor neutral and it's going to work on all arc.
It's pretty cool.
That is actually super cool.
We have a video for you.
Maybe we could give it, you could cut it in if you want.
It's pretty cool.
Now, I would like to hear from you guys
if you have any other questions.
This is going to be the one and only opportunity
to chat with these guys live about this here.
Although I know that you guys are on-
This could be my last employment day here.
We don't know how that's going to go.
I take it back.
This could be the last, this is it.
Could very well be.
Okay, I mean, Akrain, I don't think
they're going to be able to answer that question.
Yeah, I mean like, hey, what day is it going to be available?
How much is it going to cost?
We're not going to answer price.
We're not going to answer specifics on performance
and we're not going to talk specifics on a date.
Akrain wants to know if there will be a 900 trim
or a 700 is the highest.
Can you address that?
It's okay if you can't.
Right now we have a three family, a five family,
and a seven family.
And that's where our plan ends right now.
Now, whether someday we change that,
maybe, you know, we always think into things
and I know Intel added a nine to that CPU.
But right now, no plan.
We have enough names.
We got products to fill it and that's plenty.
Well, the way I think of it, Intel restored the nine
because we all knew there was supposed to be a Core i9
many years before they finally gave us
the only like marginally upgraded Core i9.
Wasn't Core i9 supposed to be the branding
for the original HEDT 1366?
I can't remember.
Was it nine?
Was it seven?
It was seven.
Core i7 was seven with an X.
So it was really confusing
because you had Core i7s on the consumer platform
and then you had Core i7s on the HEDT platform
and it stayed like that for years.
Very confusing, very confusing.
So, you know, will we have a nine maybe, you know,
we'll see as the products go.
It depends if you can make something nine worthy.
No.
I think it comes down to, like we've got,
I think the naming structure you've come up with
is actually super useful because it doesn't elicit
direct comparisons to the competition, right?
A, the A series means Alchemist.
Next generation will be B, it'll be Battle Mage.
And then you've got the three, five, seven,
and then you can use any of the numbers after that
for your performance differentiation.
Can I please respectfully request something?
Of course.
Do you have influence within the Arc business unit?
Oh, yes.
No, not so much?
No, we definitely do.
Yes, but does he though?
He definitely does.
He does.
He and I are buddies.
We're like connected.
Okay, okay.
Until one of you is fired.
Well, if I get fired, then he is gonna be the man.
Can you guys stick to your guns?
Keep the naming scheme sensible.
Make it so that as media and as a consumer,
because you guys actually did do a great job of that.
Intel, like Intel does not always do a great job.
Nvidia and AMD many times have seemingly intentionally
obfuscated the meaning of their model numbers.
We've seen rebrands.
We've seen reuse of the same numbers,
which from a consumer standpoint is a nightmare
because if you're going and you're troubleshooting something
and you search for, I'm trying to think of,
you search for AMD 6,800.
I was thinking about it.
They have CPUs, they have GPUs.
Nvidia has actually reused,
man, what was it that they,
there's definitely stuff they've reused.
There's numbers that have been used by both AMD and Nvidia.
So if you search for like this name.
Oh yes, 480.
Yeah, 480.
280, 480.
Yes, 280, 480.
These are both great examples.
9,800.
So what I would respectfully request
is that you guys stick to your guns.
Three, five, seven is your tiers.
The letter is your family.
I don't care if this particular letter,
if J isn't that cool, okay?
If, if, if.
Jelly beans.
I like J.
If arc, arc just 770 looks, looks like,
looks like some kind of swear word
in some kind of Cyrillic script in Sanskrit or something.
Like, please, for, for, for consumers,
it's stick to your guns.
But it's not just for consumers, right?
It's like also for my sanity as well, right?
I would like to mess with his sanity,
but we won't, okay?
We will not.
I have a, I have a question that I'm gonna,
I'm gonna merge kind of a question for myself
and a question from the audience.
They are asking about, you mentioned earlier,
this is exclusive, this.
It's limited edition.
Limited edition, okay.
So a certain other company that may not be named
sells certain limited edition stuff,
maybe like just through Best Buy or whatever else.
Is this directly,
is this limited edition directly from you guys or,
or how is?
I would expect that to show up in multiple channels
in the US and worldwide.
Intel's distribution is, I could even answer that question.
The way Intel's distribution works
is it'll go through DST and then.
There's multiple people.
And then whether,
whether there's an exclusive arrangement or not,
DST is gonna send a bunch of them out the back door
to mom and pop shops anyway, so.
It's all gonna work out.
Yeah.
Yeah.
Even if Intel wanted this to be Best Buy exclusive,
I pretty much promise you it wouldn't be.
That's not, that's not our intent.
I think people really like the look of that
cause I'm getting a lot of questions
that are basically like, can I get this?
Yes.
Can you, can you grab it?
Can you pick it up again for a second, Shroud?
Is that still framed for his hands?
No, it's okay.
It doesn't, it doesn't matter.
I'll just, I'll hold it and explain it.
So the way they did the RGB on this
is actually super classy.
The top bar, oh, are you gonna,
are you gonna fire it over to me?
Oh, cool.
How nice is that?
Whoops, wrong one.
Whoops, wrong one.
Whoops, whoops.
You'll get it.
Hey, now we're talking.
Now we're talking.
The way they did it is actually super classy and I'm not
just shilling, I'm not being paid to tell you this.
Not today anyway.
I expect payment tomorrow.
There's a, there's a nicely diffused RGB light bar
along the top.
The Intel Arc logo right here is also lit.
And then it's really subtle the way they've done it
with the fans.
From the front, you actually wouldn't know.
So if you've got a case that has a vertical GPU mount,
this thing is going to look absolutely sick
because the RGB is diffused
and it's recessed.
So it's around the outside of the fan
and they could have gone tacky.
They could have absolutely done like a translucent fan blade
or something along those lines.
They decided not to, they kept it classy
and I think it looks absolutely awesome.
Thank you for that.
But I have a question from Matt K35.
There have been reports of huge, huge GPU power usage
from Nvidia and the 4,000 models and AMD confirmed,
well, they didn't confirm, but speculated
that I think they said by 2025,
we could see power consumption as high as like 600 Watts
or something like that.
They didn't say anything about the next gen,
but they said they do foresee much higher GPU power
consumption in the future.
So Matt K35 asks, will Intel be reaching
for such high power consumption in this range
or future models or how do you guys view the importance
of efficiency in the PCIe slot form factor?
Well, obviously efficiency is huge for us.
We're not gonna be anywhere near those power ranges
in the Alchemist family.
I don't know if we've given out a number for this guy.
I don't think we have.
We have not, but I'd love to tell you,
it's not gonna burn out any electrical cities
and you don't have to like get a mortgage to run the power.
It's very tame.
And I don't think we're gonna be participating in that,
you know, above 500 Watt GPU anytime soon.
Now that's in the consumer space.
Obviously in workstations and in data centers,
power limits, power budgets are much different.
And so I would just not include those in the conversation.
Yeah, fun fact, we actually had a bit of a miscommunication
with one of our data center partners for FlowPlane
where we specifically asked for two critical pieces
of infrastructure to be located in different racks.
Sorry?
There's more than two.
Okay, sure.
Multiple critical pieces of infrastructure
to be located in separate racks.
And the reason for that was that occasionally
you can have a rack level outage.
And it was imperative that we not have all of those things
go out at the same time for the health of the service.
Now that sort of thing is rare, but it does happen.
So we got our request and they said, yeah, yeah, yeah,
sure, sure, sure, sure, yeah, okay, okay, okay, okay, okay.
Hours later, our poor infrastructure guys,
I know AJ was working on it.
Did Jonathan touch this as well?
I don't think it was hours later.
The timelines are weird, but basically, yeah.
No, no, I mean, hours of work.
Like figuring out why something was like weird.
Yeah, so they're all in the same rack.
We figured out they're all in the same rack.
We say, why are they all in the same rack?
They go, oops, we'll move them.
They don't move them.
We forgot that we have to order new ones
because they're like water pooled into the rack.
But it took a bunch of work to figure out
they were in the same rack.
Because it's not immediately obvious.
Like it's-
Yeah, when you're not onsite.
Yeah, not physically there.
Yeah, if you're there, you can look at it and go,
oh, well, that's the LAN cable that's plugged into that
or whatever, right?
But when you're not onsite,
it's not immediately obvious from their identifiers
that they are actually physically within the same rack.
So then they follow up, they say they'll move it, okay?
We find out that they're in the same rack again.
And then they follow up again and what did they say?
Oh, we just have to like reorder them.
We have to completely-
Because they can't move them
because they're water cooled into the rack.
Oh, Jesus.
So they're like, they're going to do a refund
and they're going to take care of us and stuff
and it's going to be fine.
We're not going with anyone else.
We've been working with them for a long time, whatever.
But like, it's just-
But it shows you that in data centers,
it wasn't even special.
We didn't order a water cooled tier.
Yeah.
They just, that's just what they're doing.
You get water cooled.
Yeah, they're just, that's what they're doing
in that particular DC.
They're water cooling the entire rack
and they can't just-
Or at least for that rack.
They can't just slide a rack unit out of it
and go put it somewhere else.
It's actually like plumbed into the rack.
So yeah, in the data center, I mean, yeah,
I wouldn't be surprised to see hundreds of,
I mean, man, some of the CPU's Intel is doing
for the data center are wild.
Yeah, well the whole changing of the data center
power centers and the cooling, whole building cooling,
have you been there to see these things?
They're incredible.
They're really cool.
With the giant fans at the end
and they kind of blow passively through the whole thing.
I wish we could get an actual tour
of a really high end data center.
But every single data center is just like,
yeah, but that's one suit.
I'm talking like a full-
You should, it's amazing.
They're hard to get into.
Is that engineering data center?
It's an SC, one of the old SC buildings
that used to be a fab that we've converted
into a data center.
We might be able to get you in there.
We might be able to.
Okay, another option is Luke.
I don't want to fly to France.
I do.
But-
I miss travel.
I used to meet you guys all the time.
Yeah, I might as well just talk about this.
So Shadowtech reached out and they might be able
to get us into a major data center.
The one that we use.
Oh, oh.
In France as part of-
What is this?
As part of something.
So Shadow uses, I forget what it's called.
GeForce Now, GeForce, what's the local streaming one?
Help me.
Oh, the local streaming one?
So there's GeForce Now, which is the cloud streaming one.
Yeah, not the cloud one.
And I don't know what they call the local streaming one.
It's kind of always been a little bit
of a less awesome thing.
It's kind of a hybrid between them
because what they're essentially doing
is they're using the local streaming one,
but they're doing it over the internet.
Interesting.
So it's not cloud, it's not run by NVIDIA.
So it's like peer to peer?
Exactly.
So you connect over some kind of VPN
that they've figured out, like a nice low latency VPN,
and then you can game on your dedicated system
with your dedicated GPU.
That was their model.
They ran into some bankruptcy trouble recently,
some investor, something, something.
The crypto mining shortages apparently affected them a lot.
I don't know.
I'm sure that if we end up collaborating,
we'll get all the details and we'll get that for you guys.
But yeah, I mean, I am not gonna fly to France,
but maybe we do, maybe Luke does a Euro tour.
That'd be sweet.
We might end up not sending you,
we might send someone else.
I'm sorry, I'm not promising anything.
But that would be super cool.
That hurts.
It seems like a big switch that just hurt.
Didn't that hurt?
Do you want to go?
I feel like that would go.
You want to go?
You want to go?
Yes.
Cause you don't host LTT videos anymore, so I don't know.
I've always loved the traveling.
So I've always loved shows.
You know that.
I won't, I won't.
Then this is it.
That's my commitment.
Yeah.
Thank you.
If we do the collab, then Luke will go.
Nice.
Put a hole in the chat.
Let's see.
I want to get, I'd love to go with Luke,
but I don't know if I can.
I mean, that would be fun.
Let's do it.
You would be fun.
That'd be cool.
Game stream?
Game stream, yes.
Game stream.
Now, do you know Nvidia had also a co-play mode?
Did you ever see that?
Wait, what?
We didn't know that.
What's co-play?
Wait a second.
Maybe I don't know nothing about no co-play.
I thought that was a thing.
I think it was.
It was a thing.
Let's see if you can find co-play.
Oh, now everybody's Googling now.
Yeah.
Did he have co-play?
Is it a thing?
I see cosplay.
No, no, no.
Auto-corrected the cosplay.
Cosplay.
It's not a thing?
Okay.
Well, I apologize.
If anybody dresses like a graphics card.
I don't know nothing about no co-play.
What he meant to say was cosplay.
I meant to say cosplay.
There are people that have cosplayed.
Oh, you believe it does exist.
Yes, that G-Force Experience Share.
Yes.
It looks like it does.
Ah, there you go.
Thank you.
Thank you, God.
I was starting to have a little flashbacks here.
With Nvidia Share, no, this isn't it.
Okay, broadcast your gameplay
with G-Force Experience Share.
Press Alt-Z to bring up the share overlay.
What is that?
So it's pretty cool, actually.
And you can actually,
assuming this is what I remember it to be,
you can actually share your PC screen to a remote device
and they can do IO back to your game.
So it effectively allows cooperative play
and remote play on your PC.
Interesting.
There was another service I saw
that did something like that,
where it was like,
it was, it's kind of like in,
you get like, you can't get past this part of a game.
You can hire a Sherpa.
You can hire an expert to come in.
Yes.
That was an actual.
No, it's still an actual thing.
Oh, of course it is.
Of course it is.
Oh my goodness.
Yeah, go check it out.
It's actually pretty cool.
It never really took off
because it's just kind of hard
for people to get their heads around.
Yeah, I can see that.
And there's also, there's competing ways to do that.
Like you can set it up through Steam
where you can play your Steam games remotely
using the same encoder.
Now, I guess this is a perfect opportunity
for you guys to talk then about video encoding.
One of the things that enables
these kinds of remote play experiences
are the high-end hardware encoding engines
that are built into modern GPUs.
Because if we had to use software encode
and decode for that matter
on the host and the client device,
you'd be looking at latency
that even ignoring the internet
would be too high to have a good gaming experience.
And the image quality would be terrible.
It would be compressed to high hell.
So one of the things that we already know
that Intel Arc is really good at,
because we checked it out in a laptop recently,
is encode and decode.
Now, what I want to know,
because I am a bit of an enthusiast,
whether we're talking, yeah,
Twitch chat's talking about Parsec,
which is another really cool software
for low latency remote gaming.
And it's not Steam specific
and is not locked into any like GeForce driver
or anything like that.
You can use it with AMD,
you can use it with Intel.
I'm gonna check that out.
I've not heard it.
So as an enthusiast for this kind of technology,
this kind of remote play technology,
I believe we were actually the first ones
to ever do, did we get surround working
when Steam, when Valve first launched
their remote streaming?
I remember working on this,
but I honestly don't.
We got either like 4K or surround working or something.
And it was so janky and it was so ridiculous
that I was actually contacted by the developer from Valve
who was working on the technology internally going,
wow, I can't believe you tried that.
I have one tiny cubicle.
I don't even have enough monitors
that are good enough to like try this.
You're pushing the technology to the limits, man.
Keep going.
Anyway, I love this stuff.
So one of the things that I wanted to know
was can I expect an improvement
in this kind of technology
with the encode and decode engine
that you guys have built into Arc?
A hundred percent.
Obviously we've already talked
that we support native AV1 encode for the first time.
Yeah, so what's the advantage of AV1?
Talk to me like I'm five.
Okay, AV1 is-
Cause I still make mistakes
about RAM bandwidth and latency.
So I'm clearly an idiot.
And you got put in your place.
I did.
Yeah. It's true.
AV1 is a next generation codec standard.
So it basically reduces the bandwidth required
for a high quality upload.
And so if you encode to AV1,
you can kind of either push more bits of quality
up to the cloud so you can have a higher quality stream
or you can reduce the bandwidth
and kind of maybe reduce some of the jitter,
reduce some of the stutter.
And it's smaller file sizes if you're recording locally.
So AV1 is sort of like the future
of what is encoding going to look like.
And it's supportive natively in hardware on all of our GPUs.
Now, when you say supported natively in hardware,
I think that's something
that a lot of people don't understand.
It's just because you have hardware support
for encoding in a particular manner.
That doesn't mean that your quality is as good
as if you were to do it through software.
So, and it also doesn't necessarily mean
that it would be fast enough
for a real-time application like game streaming.
Yeah.
Is it that good?
It is great.
Okay.
It is great.
And you're going to get to test it, right?
You're going to basically-
Yeah, so there's no point lying.
Yeah. I mean, I think it's great.
It's actually, you guys remember Quick Sync, right?
Quick Sync has been awesome for forever.
And this is using a lot of the similar media technology.
But Quick Sync hasn't seen the kind of support
that we've seen for other encoders.
How, why do you guys,
why do you guys suck at propagating Quick Sync?
Like I remember we'd get these benchmarks
in these like weird Chinese, like DVD authoring suites.
And we'd be like, Quick Sync's amazing.
And then it takes Apple to go and popularize the concept
of hardware encoding, accelerating, you know,
mainstream applications like Final Cut.
And all of a sudden everyone goes, wow, that was a great idea.
Why didn't Intel suck so much
at communicating the importance of Quick Sync?
You know, it's hard to put a name on it.
I blame Ryan.
I blame Ryan.
Why? That doesn't mean I can't blame Ryan.
I mean, come on.
It's sure.
I think what it comes down to is like,
it's all about software enabling,
developer relations, all of that.
And Intel has like an unparalleled infrastructure for that.
The problem I think is that
there were some complexities of things.
Quick Sync wasn't always turned on by default
when you did a, when you made a desktop system, right?
Your integrated graphics gets turned off.
And developers don't, they're like,
well, why am I working on this project
if that's not the case, right?
And I remember we had very specific discussions
as we were launching 10th or 11th gen about the,
we were, you know, Quick Sync is super important.
We need to tell motherboard vendors, you need to leave.
The default cannot be off anymore.
The default needs to be that integrated graphics stays on
because that's what enables the media engines
to be accessible.
And there's no good reason to have it off.
Not anymore.
It doesn't take any power really.
Years and years ago, you might make the case
that it was, you know, compatibility, multiple drivers.
Yeah, yeah.
But like when Windows handles multiple vendor drivers
all the time.
So if you had an Nvidia or Radeon card,
you could still have,
it's all integrated graphics.
And it's all well integrated.
Or an ARC card.
Now, but not today.
Someday, someday.
Someday soon.
But now when you do that, when you have an ARC card, right?
You get, we can take advantage of both engines, right?
So I know Raja has talked about it a little bit.
We haven't talked about it recently,
but we have a, I think it's called Stream Assist,
which is an idea that if you have an ARC card
in your system and you have a CPU with integrated graphics,
you can actually use the integrated graphics
quick sync encode engine to handle all the encode operations
and keep the offload off the GPU.
That's a big problem actually,
particularly when you're running very demanding games.
Like you've probably run into this, you stream.
So yeah, NVENC is amazing.
It's outstanding.
It's been the industry leader for,
basically since it was implemented.
But when you're playing a heavy game
and you're trying to encode,
you can sometimes run into issues
where either the encoder will get overloaded
or you will drop significant frames.
And a lot of games these days,
we've moved away from RTSs for the most part.
So a lot of games these days are GPU bound, not CPU bound.
So you run into that a lot.
That's actually a pretty cool idea
and might be the first genuine example
of someone trying to marry integrated and discrete graphics.
We are all over that.
It's part of the NV trying over and over
and over and over again.
So there's a whole collection of technologies
that we have called deep link.
And I think we've described deep link a little bit,
but it's the concept of how can we use
all the power of that integrated CPU, which has graphics,
and now connect Arc graphics to it?
What are the leverages there?
And there's lots of them.
And it's going to become very, very common
that you'll see features on Arc that are only activated
when it's coupled with an Intel CPU.
It's going to be very, very cool.
Stream Assist is one of those.
And then like Hyper Encode uses the encode engines
on the integrated and the encode engines
on the discrete Arc graphics.
And it will, I think it's 60%.
Something like that, right?
Now tell me something, is there a technical limitation
that would prevent this Quick Sync Assist
from working with an Nvidia or an AMD card?
Because in my humble opinion, it would be a good guy move
and it would be extremely positive press for Intel.
Very open standard style.
To get some mind share and some awareness
within the streaming community,
which by the way is really influential.
I mean, a great example of this is the recently defunct
Artezian builds, which I had never even heard of.
I had no idea they existed until they screwed over
a small streamer with a prize when absolutely supernova,
Steve from Gamers Nexus has actually talked
a lot about Artezian builds and we all discovered
that they were actually running an enormous operation.
What, they have like 40 employees, 60 employees
or something like that?
Apparently, I don't know, the last video
is like a $20 million business.
Yeah, like they were running this enormous operation.
The only way they marketed, as far as I could tell,
was streaming building machines and then sponsoring
as many tiny streamers as they could
with these gaming rigs and they turned it
into this enormous freaking business.
So if I can put pressure on you guys
in a very public forum, we've got almost 20,000 people
watching right now, by the way, say hi.
Hi 20,000 people.
Thank you guys very much for tuning in.
I would like to see Intel try to take a very open approach
to their technology because if I was a streamer
and all I ever knew was GeForce or all I ever knew
was Radeon, which is less common in the streaming space
because of NVENC, if all of a sudden you guys
were to get your foot in the door and go,
hey, you probably already have an Intel CPU.
We have this really great feature that you're gonna like
that is gonna save you from those encoding overload errors.
It's gonna save you from any kind of FPS drop
when you're running a particularly demanding game.
All of a sudden they're sitting there going,
okay, I'm using this Intel branded technology.
It's helping me with my game streaming.
And I think in terms of mind share
that could be extremely helpful.
I think that's a fair point.
Let us go look at that.
And I actually, I'm not gonna say it already
but I think it may work, but I think we need to go look
at it because what's I think happening is most
of those GPU's are turned off in the bias,
but we can take it and go look, I'll give you an update.
Okay, yeah.
I mean, it's just, it's one of those things
where I'm thinking about this, not from an Intel needs
to market better standpoint necessarily.
That's my pitch to you guys.
But from a, hey, I want technology to work better.
Standpoint.
It's a very fair request.
It is.
And yeah, and you know what?
Honestly, there's nothing that offends me more
than being treated like I'm not a good enough customer.
When I bought my AirPods Pro, Apple basically said,
well, you don't need a battery meter.
You have an Android.
I saw you reaching for it.
You don't need to be able to update your firmware
because you didn't buy enough Apple products.
You can only update your firmware
with this thing with an iPhone.
Is that right?
That is correct.
You cannot update the firmware by plugging
in a lightning port and plugging it
into a PC through iTunes or whatever.
They did not create a way to do that.
And they did that because I am not worthy enough.
I didn't buy enough Apple products and I don't like it.
I think it's arrogant
and I think it's extremely anti-consumer.
To move back from Apple, I think you're worthy.
I want you to know that I think you're worthy too.
Your whole family loves you like this.
And I'm smart enough, and gosh darn it, people like me.
There's an old reference.
Three pin power connector,
three pin connector next to the power connectors.
Yes.
Oh, are you able to talk about that?
Yeah, it's fine.
This three pin connector on the card is the cable.
Maybe not really a small three pin connection.
We can't say it's too dark.
That is the USB connection to control the RGBs.
So it will come with actually here.
It will come with this cable, right?
That connects there.
I noticed that's a super weird USB header.
Yes, it doesn't have all four pins in it.
You don't need four.
Really?
Yeah, because the card has already got power.
I've never seen anybody do that though.
Even on a powered device,
that is a super weird implementation.
We're weird dudes, man.
We're weird dudes.
We do weird things.
Get used to it.
I'm smart enough, and people like me, damn it.
All right, Mr. Smalley, the quote was close.
The next question, and this one comes with I think
probably a few daggers from the person who asked it,
but are there any cutoffs or limitations
or anything like that that are put in place
somewhat artificially in order to separate
and not compete from enterprise SKUs?
Yeah, I want to know that,
because that's something that has offended me a lot
on the Nvidia side.
The way that I have wanted to be able to virtualize
my GPU cores, basically since I learned virtualization
was a thing and found out that it is the coolest technology
that no consumer realizes that they use every day.
It's turned off on GeForce, right?
It's turned off on GeForce.
If you guys can do that on here,
he's going to make a bunch of videos about it.
I sure will.
I guarantee you.
I sure will.
I know the GPU supports the virtualization
as part of the product that we,
I think we still talk about it as Arctic Sound, right?
Which is the data center version of this.
It does virtualization.
I don't know if it is enabled in the client version.
Yeah, we're a little bit ignorant on that, but I hear you.
I want to know I hear you.
Because it's one of those things where the reality of it is,
I don't even, I think this is one of those cases
where I can meet you halfway.
You know, when, when Titan was first introduced,
I think that was actually a pretty reasonable olive branch
and turned into such a successful product line
that Nvidia completely forgot what the purpose
for it ever was,
which was the less cut down FP64 performance, right?
They completely forgot what the point of the product ever
was and just turned it into a Halo gaming skew.
But, but I accepted that olive branch of,
hey, it's not quite a Quadro.
It's not quite a G-Force.
It's something else.
It's a Titan.
If you guys were to go back to the product team and say,
hey, you know, what if we, what if we compromise?
What if it's not quite a data center skew
because we don't necessarily want data centers
just buying up all of our retail inventory
because that works great when the crypto miners do it.
So I'm sure it'll work awesome
when the data center guys do it.
You know, we do need to retain some kind of differentiation
because there is additional,
that's the thing you guys gotta understand.
There is additional validation and additional software
and hardware engineering that goes into creating features
that consumers frankly don't care about and will never use.
And somebody has to pay for it.
And when those somebodies are not tens or hundreds
of millions of gamers,
but rather dozens or hundreds of enterprise companies,
well, the cost has to go up a lot.
That's just the way it works.
That's business.
Otherwise we wouldn't have these features existing at all.
So I get it, but I'd love to see a compromise skew.
Let me, let me, I'm just want to say,
I think that's a fair ask,
but right now we have just so much going on
getting into the market.
And I feel like I can be patient.
Yeah. Just give us a little time.
We have got a tremendous consumer gaming card
and we've got actually data, data, data center parts
that we're launching as well.
And on our next generation,
I would say there's going to be time
to think about how do we,
how do we kind of segment this a little bit better?
EDD 666999 says, yeah,
Nvidia and 10 bit color was a,
was a great example of this kind of artificial
differentiation for a very, for too long.
And when they finally launched it,
consumers were super happy and guess what?
Quadros still sell.
Even though they don't call them Quadros anymore.
Wait a second, they don't call them Quadros anymore?
No.
What do they call them?
You didn't know that?
It's just A6000.
It's just called Nvidia A6000.
It is the stupidest thing ever.
See, this is what I'm talking about.
How did I miss this?
The naming problem.
How did I miss this?
Every, because everyone still calls it Quadros.
And they're not, and they're not Tesla anymore either.
Because nobody understands the branding.
Why would you take a solid well-understood brand
and just crap on it?
So that nobody understands what your product is.
It's just, it's asinine.
I can't fathom it.
So we've had a lot of people in chat
say that they would buy it if it supported virtualization,
a non-zero amount of those people being our own staff.
So I threw up a poll.
There's a few.
So I threw up a poll just asking if people would buy it
if it had the support, and 84% said yes.
And this is the kind of thing that's super important
to advocate for internally,
because those 84% of people literally is 144 people.
That's it.
It's nothing.
It's a drop in the bucket for a company like Intel.
Honestly, it's a drop in the bucket for a company like us.
If 144 of our subscribers were like,
we're not gonna watch your videos anymore,
we'd be very sad.
And business would continue as usual the very next day.
It's unaffected.
Except that these are micro-influencers.
These are the people who recommend to their friends.
If you recommend to their friends,
these are the point of contact for so many families
or friend networks where they learn about,
who's the good guys in the industry?
Who is doing things that matter?
I don't think you get any argument from us
on the value of those individuals
and their opinions and point of view.
And internally, we have all kinds of designations.
Hardware elders is a term that gets used.
People who are hardware elders is a term, which is like...
I like that.
I like it, yeah.
Like a respected...
The wise old lioness on the mountain, right?
That understands everything.
Except RAM, yeah.
Except latency.
Mm.
And so we see the value of that group.
I think what Tom's saying is,
we can go ask the questions and see,
but I think you want us to focus on,
hey, get this out as the best gaming product
you possibly do first.
And, you know...
But I think it's good to know now, right?
Oh yeah.
I mean, yeah, we've got to define things now.
Yeah, it's good.
I mean, you have to be thinking about this stuff
because the last thing you want is to draw a line
in the sand today that's like...
We're never going to do it.
Never!
You know, and then end up having to deal with the backlash
of drawing the line in the first place.
Sure.
And then have to dispel a bunch of then myths
about how your product doesn't do it
when you ultimately do reverse course.
And you know that's a lot of work.
How many media tours have you had to do
where you have to explain like, you know,
oh, well, no, we don't actually have that banding anymore.
We've got proper 10-bit support on GeForce.
It's a little awkward.
Yeah.
It's almost a ton of work.
All right.
Is there anything else that you guys wanted to go over
for us while you're talking to the peeps out there?
You know, I don't think so.
I think, you know, my view on this is really
the next, we'll say, couple of months
is going to be super interesting.
We're going to talk directly to the gaming community.
We're going to talk directly to groups like you guys.
And we want to start to tell the story of what this is,
talk about the performance, talk about the intricacies,
be very honest and truthful and transparent
about where we stand with certain game titles
or certain functions and the discussions we had today
and a follow-up of like your HP notebook review, right?
We're like, it's not a great outcome of that review,
but I'd say the outcome for us is that people pay attention.
Oh my God, yes.
That was a great review for us, actually.
It was a shitty, I'm sorry, it was a review for that system,
but in terms of getting us to pay attention,
I think that was a big step forward.
And to be clear, the two people in this room with me
are not the people that weren't paying attention,
but big companies sometimes have communication challenges.
And honestly, we're at the scale now
where we sometimes run into these things.
Yeah, we had an incident last week, I think it was,
where something got put into a video
that was offensive to a particular group of people.
And all of a sudden, I hadn't seen,
I didn't review the video.
I didn't approve every joke we tell
or every random text insertion in our content.
And sometimes it takes,
whether it's a member of the public
or whether it's a member of the press,
to come in and raise those flags
so that the right people are paying attention to them.
So, I mean, I've always said that we give Intel
a lot of heat.
We give them a lot of flack,
whether it's the famous walking in the rain video
that I know ruffled some feathers.
It's all good.
It's all good.
Or whether it's the follow-up
where I literally pretended to be being held hostage
by Intel with a literal gun to my head,
which I know ruffled some feathers for sure.
We've definitely given Intel a lot of flack,
but one of the things that Intel has over the 10 years now
that we've been working with them
as an independent media company,
the one thing Intel has done well
is they've taken their lumps,
taken their wins and worked with us regardless.
They've understood that whether they like it or not,
that's our role.
Tell the truth.
We have to, because otherwise,
when you guys release a great product
and we say it's great,
no one's gonna believe it.
Yeah, I totally get it.
And every time that we do that with another company
and they don't handle it well,
we get to point at Intel and be like, look,
they do it well.
Why don't you act more like them?
I've actually done it a lot of times.
Have you really?
It's literally happened multiple times.
Is that true?
Yeah. Oh, wow.
Yeah, it's like, yeah,
they've got some stuff to learn about growing up.
Yeah, they've got a lot of growing up to do.
If they can't handle criticism,
then basically what that means to me
is they don't really want to make their products better.
Because there's a lot of companies
where whether it's just the PR reps
or whether it's actually a culture
that goes all the way to the top,
where they actually do value a negative review.
I do, just so you know. A critical review.
There's no question.
Oh, well, I know you do.
I know you do.
And we do, we do.
But sometimes it's hard to sell that
as beneficial internally.
And I know that.
Oh, sure.
I had a particularly big blow up
with your previous company
over a critical review that wasn't even on my channel.
Oh, I know what you're talking about.
Yeah, with the whole hardware unboxed situation.
And that was an example of whether it was an individual
or whether it was a group of individuals,
whether it came from leadership,
I'm not gonna speculate and you're not gonna say anything.
I'm definitely not gonna say anything.
Yeah, that would be for the best.
There was a complete misunderstanding
of what the value of media is and why they engage with us.
There was this calculus that was being done for the cost,
the actual bill of materials cost of a review sample
versus the marketing benefit of the finished review.
And I was like, this is not how this works at all.
I have a question about the launch for both of you guys.
Sure, sure.
This launch was-
You're keeping us on topic, I like that.
He is, he brings us right back.
Drive it back in.
This launch was quite abnormal.
China launching with your lower skew, stuff like that.
Can you guys talk about the thought process there
or anything?
Well, Linus, you found out today that we have
some sensitivities in the design,
especially things around rebar, right?
Resizable bar.
Resizable bar.
And so-
Not like concrete reinforcement.
Yeah, and so maybe both.
Yeah, so some of our thinking was,
let's try to restrict the platform set
that we're going after.
And so that was where the idea came with,
well, why don't we do system integrators first
and effectively we can control the motherboard
that these guys get plugged into
and make sure everything's perfect.
But I gotta tell you, we've learned a lot.
I don't think we would do this again.
That particular cycle, I don't think, I don't know.
And what we've also learned is that,
things are not going to stay small.
Things are going to go big.
And so I think all of this learning has said,
let's just kind of move forward, right?
And we're gonna say, we're gonna get samples of the A380
into the hands of press here in the United States
and in Europe that want it.
And we're just gonna be open and transparent.
Did you just say here in the United States?
I'm sorry, here in Canada.
Apologize.
Oh, Canada.
All right, I can give you that.
We're like 20 minutes from the border.
I don't know if we get to the end.
No, you definitely, definitely can.
So going forward though, what's really interesting
is we keep talking about launch
as if that's a moment in time.
And I really think that's almost old thinking
because there's not really a launch per se anymore mostly.
Fair enough.
Where we kind of like build up, we get everybody together.
We all sit in a room.
We talk to you for two hours or two days
and then we're done and you go home
and that's not gonna happen this time, right?
So think of it like we are starting to work with you
and we're working with others
and we're telling our story sort of episodically.
Sure.
And I think that's gonna be much more appropriate
for where we are today.
Like how do we consume media today?
I think as well to throw you guys-
Launch in progress, work in progress.
To throw you guys a bone too.
I think this like, I don't know what you'd call it,
sort of tour that you guys are doing
because it's not just us, right?
I think that is actually a very good idea
because like this is very different than what we saw previously.
The tone and conversation needs to change a little bit
and having you guys come out directly, I think was-
Thank you, Luke.
I appreciate that.
It's not often that people say nice things to us.
They're hanging out with this guy, yeah.
It's very rare.
It's very rare.
Very rare.
Okay, so the last, my kind of last word
is the reason that I care so much
about Intel entering the discrete GPU space
is because it has been very clear to me
that while AMD has absolutely had a presence at times,
we all had a good laugh about some of the AMD GPUs
that we have on our shelf
and how utterly irrelevant they were.
They didn't participate.
They were actually very professional Intel representatives.
I laughed, I laughed.
We all laughed.
I mean, because they've released SKUs
that were essentially just-
We have some chips.
And we have no idea what to do with these,
done a run of cards,
and then they've just completely disappeared
from the market and gamers-
Sometimes like almost none of them too.
Yeah.
Like extremely short runs. Gamers and press alike
are left going, what just happened?
What happened?
So from my point of view,
the discrete GPU market has essentially been a monopoly
for a very, very long time.
And I want, I am rooting for Intel to come in,
not necessarily because I'm even gonna run an Arc GPU.
I'm making no commitments about that.
Whatsoever.
But what I want is a true viable other option for gamers.
I want something to disrupt the monopoly.
And I want you guys to come in and be the good guy.
I want you to play the underdog
in a way that I don't think Intel's
really accustomed to doing.
It's very true.
Has that been difficult culturally there?
I don't know if I would consider it difficult, right?
I think you have to get some of the people on the teams
in a little bit of a different mindset, right?
But it's actually empowering them
because we always feel like this tour,
this kind of serial launch, this episodic launch thing
is something you do when you're the underdog.
When you're scrappy, right?
If you're launching 13th gen, whatever, right?
Crank the crank.
You've done it 12 times before.
You've done this a bunch.
You know you're already the leader.
You know you're gonna be the leader the next time.
You just do it, right?
And so it's actually opened up options for us
as the graphics group to come out and do things different.
Like we were just, oh, like how many times
in our discussions here today, you ask us a question
and Tom and I are like, just answer it, right?
Like, because we-
Like I remember saying, can we show blah, blah, blah?
I'm like, I guess.
Yeah, sure you can.
Yeah. You know?
All right.
Well, hey, thank you guys very much for being here.
It was awesome.
Thank you, Linus.
I think this is where you guys get to go get some dinner.
Thank you, sir.
Hey, we actually get to like handshake each other
in person.
Yeah.
It's-
It's good to meet you too.
I don't know what the right-
Is there a clean way to exit?
No, no, no.
No, you're gonna have to walk right in front of the camera.
Goodbye everybody and thanks.
See you guys.
See you.
Drive safe, safe travels and all that good stuff.
Bye.
And I think now is a perfect time to mention
that apparently you can actually buy that shirt
that Ryan was wearing.
It is $63 and 15 cents.
According to Dark24 in the float plane chat.
I, oh, it's on the Intel store.
I am bringing this up.
No, it's discounted to $56 and 80 cents.
I don't know if you're aware of this, but there it is.
There it is on the, the Intel store.com
which I did not even know was a thing.
It's called the Intel Arc Raven Jersey.
There you go.
All right.
So see you later.
I don't know how many of those you guys
are gonna actually sell based on Ryan's appearance here.
They have eight.
They have eight in stock.
Yeah.
Oh, I see.
Okay, well.
I honestly think they're gonna be gone.
Fewer than eight.
Let's go ahead and jump into our sponsors.
And then we've got some really big announcements
for you guys, as well as a bunch of topics
that we didn't really get to because that,
I told them 20 minutes and we ended up talking
for over an hour.
Dude, I should have just shook your hand
and left with them.
It's kind of the end of the day, right?
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What do you wanna talk about first?
I wanna talk about our events.
Yeah, I guess we should do that.
We have some big updates like kind of across the board.
If I deviate from the script,
I think I will actually, Nick Light threatened
to kick me in the teeth.
I think I have a James Bond pass.
A what? A license to kill.
Oh, did he talk to you? Yeah.
I see.
We are doing a pop-up shop.
The LTT backpack is here.
Dan, are you still here?
Do you wanna grab those backpacks?
They're behind you.
Oh, they were hiding, they're black. Okay.
These are top of production, first off the line units.
It's here, but in very, very limited quantities.
There will be 250 pieces available tomorrow.
It will not be online.
It's one backpack per person and it is in person only.
Are we announcing the address right now?
I guess we should, right?
If it's in the doc, just say what's in the doc.
Say what's in the doc.
Just say what's in the doc.
Is this address right?
This doesn't look right.
It is also on Twitter.
So you are fine to say the address.
It looks correct.
That's six digits.
That's too long.
Oh.
Is it unit 111 or something?
Oh no, it's unit six.
Okay.
Well, I'm very nervous about this.
I think one of the 11s at the beginning is not there.
I'm going to check on.
Yeah, that would be great.
If you could just double check that.
Okay, anyway, it's gonna be in Richmond, BC
on Anasys Island.
The pop-up is around the back of the unit by the bay doors,
not where Google will direct you.
This is not a meetup or a meet and greet.
It's an opportunity to be one of the first 250 people
to buy the LTT backpack.
Luke and I are not going to be there.
If you're not able to make it, don't worry.
I am going to explain why we are doing this.
There's a business reason for doing this.
It actually cost us, I think,
somewhere in the neighborhood of 60 to $70 per unit
to have these 250 air shipped from the factory to us here.
So the rest of them, well, they're in production,
they're going to be shipped oversea,
but it's going to take a while.
The problem is that we have had some cashflow challenges
and this is a way for us to solve them
without compromising our principles,
which is that we don't believe
that people should pre-order something entirely sight unseen
from, you know, essentially you're like,
we've never made a backpack before, right?
Like we're not talking, this is the refreshed version
of a thing you already had and already liked.
So we're trying to, oh, are we deviating from the-
So what we're doing is we air shipped in these units
that we're not going to make nearly as much money on.
We're still making some margin.
We're not like losing our shirts here or anything like that,
but we air shipped in 250 units.
We are going to sell them in person at the pop-up shop,
which is at 11411 Blacksmith Place,
unit number six in Richmond.
And once people have bought it, they can leave a review.
They can share their completely independent thoughts on it.
At that time, it will not become a pre-order.
It will become a back order and we will open up web orders.
So you will be able to get in line.
So-
So there will be legitimate,
250 legitimate potential reviews from actual customers
that actually own the product, are able to bring it home,
are able to throw stuff on it, bring it to school.
Like people might not review it the second they buy it.
No, I wouldn't expect them to.
So reviews are going to come up after people use it
for maybe a week or two or whatever,
but we need time to get stock anyways.
So it doesn't matter.
People are asking scalper protections,
one per customer and it's in person.
It'll be fine.
I'm not expecting people to,
I'm not expecting people to scalp the backpack.
There's only so much you can do about scalp protection.
Yeah, and it's happening tomorrow morning.
We are intentionally giving people like 15 hours of notice.
What does this work out to?
Yeah, it'll be at 10, from 10 AM to 12 noon.
It'll be 324.99 Canadian plus tax.
And it'll be again at 11, 411,
blacksmith place unit number six in Richmond.
It's also on Twitter, like Luke said.
Oh, okay.
Nick says back orders will start shipping
around the end of August pending any shipping delays,
which are very common right now.
And when you are there, you will have the option
to buy some other LTT gear
and carry it away in your backpack.
If for whatever reason, we don't have any backpacks left,
which I think is unlikely.
We intentionally didn't give people a ton of notice
so that they don't need to drop everything they're doing
and book a flight or something.
Like that's not what we want happening here.
You think we're not gonna sell them all tomorrow?
I think it's possible.
I think it's also possible
that we could have sold five times as many.
It's impossible for me to gauge stuff like this.
I have no idea, but we wanted to hedge our,
we wanted to err on the side of not giving people
a ton of notice, not doing it as a meetup
or offering any other incentive for anybody to be there.
Cause there isn't a ton of parking.
Like it's very small, very unofficial.
But while you're there,
you will have the option to buy other LTT gear.
And if there isn't a backpack at the very least,
you can pick something else up and there'll be no shipping,
but it's only for those two hours, 10 AM to noon.
No cash, by the way, someone asked about cash.
It is, it is all in Canadian
because we're putting up a location.
Yeah, I think legally we have to accept Canadian.
Technically ways around it, but we are not doing those
because it's an online store, blah, blah, blah, blah, blah.
But it's, it's going to be in Canadian.
It's going to be in person and no cash.
It's just, just cards.
No screwdriver will not be there to those of you asking.
Screwdriver is not ready yet.
Like the design is done.
I actually got to show it to, to Tom and Ryan,
which was pretty fun.
Cause they were like, wow,
this has been like a long time in the, in the making.
And I'm like, yeah, two and a half years.
They're like, oh wow.
But what was really cool was one of the things
we're going to do for the screwdriver pop-up,
which we are planning is we're going to have
competing drivers there.
Whether it's from Vera, Klein, Snap-on,
we're going to have tons of competing drivers.
And so we actually have those already.
We bought them because we weren't going to send them
to us for this.
And so I was able to give them the one golden unit
we have, the one final unit we have
with all the fixes applied and all these other drivers
and be like, so what do you think?
I'm not going to spoil it, but I'm bullish on the launch.
I'll say that much.
All right.
When will the back order open?
I don't think we have finalized exactly when
back orders will open, but if you've already signed up
for an in-stock notification,
you will receive a notification
that we are taking back orders.
So that tool is not super granular.
So it's just going to be like 54,000 emails or whatever
at once.
If you get that email, place your order
because otherwise there is literally a snowball's chance
in hell that you are getting one of the first cut.
If you want something for back-to-school,
you gotta get on the first wave.
You're going to need to be on the first order.
I think they're going to be spaced out
either a few weeks or a month apart after that,
each 10,000 units.
So if you have something that you can limp along with
for the first week of school or something like that,
but you want to have it for the start of the year-ish,
I'm not promising it'll actually be there start of the year,
then you're going to want to be on that first wave.
All right.
People ask, what about bots?
There are no bots.
It is in person.
It's in person.
It's in person.
Cannot buy it online.
There's-
You have to buy it with your face being there.
Yeah, we will not give you a second one.
It's very simple.
Yeah.
All right.
What else do you want to talk about?
The other event updates.
Oh, do we have updates on the other event?
Whale land.
There's a sneak peek of the event page, which is-
Oh, really?
Not actually that interesting.
Oh, okay.
Well, I'm going to bring it up anyway.
But it's there.
The logo looks cool.
Oh my God.
This logo from Sarah.
The logo is awesome.
Okay, yeah.
So I did mean the page, not the logo.
The page is just kind of sort of, I mean, it's a thing.
As a map, I guess.
But the logo is super legit.
Oh, wow.
Okay, yeah.
We're doing merch with that logo, right?
I would certainly hope so.
Yeah, I believe we are.
Whale land.
I'm not certain though.
Oh, man.
But yeah, updates for whale land.
There's a current event map.
There's that sneak peek of the event page,
which shows their super cool logo.
Whoa, event map?
I want to see the event map.
I haven't even seen this.
Is it any good?
Tickets will go on sale Tuesday at 12 PM next week.
We'll send out links to the event page on social media
and the forum before tickets go live.
Full ticket details will be available
on the event page prior slash during ticket sales.
The regular ticket will be 100 Canadian dollars.
The whale ticket.
The whale ticket.
TBD, gonna be a lot.
The whole point is that it's a...
A whale ticket.
The numbers I've heard thrown around internally
are not hundreds.
Yeah.
Yeah, but regular tickets, they get you quite a bit.
I don't see exact details about what they get you here
in regards to like desk space and stuff like that.
So I won't say them, but I will say
what I've seen so far specked out is a lot more
than what you get at a normal land.
By the way, massive shout outs.
Ubiquiti, FS.com and Infinite Cables.
Those guys have actually sponsored us the gear
that we need to run the event.
Ubiquiti sent over 20 network switches.
We are gonna get 10 gig to each desktop switch.
So we're gonna have almost full gig to every user,
which is kinda cool.
Kinda cool.
FS.com sent all the transceivers that we need
to connect them, including some long distance transceivers
because we're gonna be going all the way
from this building to that one for internet.
There's gonna be a video about that, I guarantee it.
And Infinite Cables sent literally thousands of feet
of ethernet patch cables.
So massive, massive shout out to those guys.
Really excited.
There's this page, there's just a picture of it.
Yeah, it's just a picture of it.
Did you say when tickets will go on sale?
Yep, Tuesday, 12 p.m.
Yeah, and this one you can fly out for.
Like this one, yeah, we're accepting online orders
for tickets.
Oh, someone in floatplane chat said,
if the price isn't $6,969, we will riot.
That's a pretty good idea.
Yeah, well, there's also $6,942.
$6,942, that's not bad either.
Yeah, that's pretty good.
We'll see guys, we're definitely gonna,
so the point is not to rip off land,
the point is whale land.
So one of the challenges is coming up with enough value add
to justify charging that kind of price for a ticket.
There's some really cool ideas,
but it's gonna be unattainable
for the vast majority of people,
which is why regular ticket,
while still not like the cheapest thing to do in a world,
it's a three-day event.
And like, we have to rent all these tables
and all this stuff.
Well, it's like two days with like-
It bridges three days.
It does, but it's a two-day event.
I just wanna clarify that.
Okay.
Yeah, there's not much events happening
outside of the two days.
It happens over three days, he's right.
Yes.
All right, all right, what's next?
Your favorite topic of the night?
Oh no, really?
Do we have to talk about that?
I think it's a-
Fine, fine, I'm just-
Good thing to bring up.
It's just depressing.
Unity acquires IronSource, an ad tech company.
The CEO of Unity, let me see here.
Unity CEO, John, whoa,
Risetila?
John.
John.
I've heard his last name said before,
but I don't remember how to say it.
He used to be EA CEO from 2007 to 2013.
He has called people who make games for art
instead of profit before,
the most beautiful, pure and brilliant people.
And he's also called them
some of the biggest fucking idiots that exist.
So he's an interesting person
and he's running the show over there
and he's integrating this ad company, IronSource,
which isn't just a random ad company
because IronSource has been caught
doing lots of super, super, super shady things in the past.
They are logged on a bunch of malware tracking websites.
They've done really shady click-jacking stuff.
They're not exactly the most clean ad company out there.
IronSource, so this also comes with them laying off.
We don't know how many people.
Unity says just over 200 people
or about 4% of its former staff,
but staff are saying it's more than that
and people are guessing
that it's around three to 400 people, so who knows?
So they've laid off a bunch of people, bought this company.
They've also been buying a ton of other companies
because that is absolutely-
What you do when you lay people off.
The way to go in gaming right now
is buy all the other companies.
Gaming is consolidating as hard
as it possibly can right now.
It's brutal.
Oh, did it not work?
Apparently not, don't worry about it.
Awesome.
We should really just get GoXLRs.
What was I going to say?
Yeah, so they've recently bought Ziva Dynamics in January,
a digital character creator, Pixis Software,
a data handling company, SpeedTree,
an environment developer, Parsec,
the whole remote desktop thing
that we were talking about earlier in the show,
is now owned by Unity, Weta Digital, a VFX platform,
and SyncSketch, a collaboration tool maker.
They have bought all of those fairly recently.
So they're trying to be like Microsoft
and Sony and everybody else.
That's good for the industry.
Yeah, awesome.
All right, well, I don't know what this means
for the future of Unity.
I mean- Bad things.
Overall Unity's perception in the gaming industry
has still been pretty good.
I mean, until now.
But yeah, this could just be the first
in a series of horrible moves, only time will tell.
Yeah, Unreal's dropping Unreal 5
and like changing what people see
as the future of video games fidelity-wise
and Unity is trying to give you more ads.
Yeah, which is neat, I guess.
Pretty cool.
Sony announces PlayStation Stars Loyalty Program.
This is launching apparently later this year
and is free to join and you can earn rewards
by completing campaigns and activities.
So an example would be a monthly check-in campaign
that requires you to play just any game to receive a reward.
Kind of smacks of desperation, but okay, here we go.
There's other campaigns and activities,
including competing in tournaments,
earning specific trophies or being the first player
in a particular time zone to platinum a blockbuster title.
That's cool.
PlayStation Plus members earn more rewards
than non-subscribers and does not replace Sony rewards.
The idea was to create a program
that honors the role PlayStation may have had
in someone's life.
Well, that's a really weird note.
I have no idea what that means.
What a lofty goal.
It's named after stars because stars are apparently
unbound and limitless.
Lining up with Sony's slogan, play has no limits.
All right.
Frankly, this is feeling kind of cringe.
This is weird.
All PlayStation Stars members will have the opportunity
to earn loyalty points and they can redeem them
in the catalog, which may include PSN wallet funds
and select PlayStation Store products.
So in-game achievements essentially now have real value
tied to them.
Is it a matter of time until you can buy achievements?
So we have a cash achievement store
that you can then redeem for PSN wallet funds.
And then all the currencies are just into it.
We're going to have like a real time,
like Sony currency exchange market.
I think some of the marketing around this is weird
and cringe, like you said earlier,
but I don't think it's a bad idea.
I think rewarding, like they're talking about
like a speed run to platinum a game in a certain time zone,
like rewarding players that are going to be
that enthusiastic for your games.
I guess so.
It doesn't seem very scalable.
Like maybe reward the first thousand or something.
I don't know.
Oh, but you just make a race.
And I mean, they could do that in the future.
They could scale it up.
And they talked about how like there's,
I suspect there's going to be a variety
of different types of rewards and those types of things.
But they're rewarding their super hard cores,
which makes sense to me.
Floatplane chat speculating that it's a matter of time
before these, they just are all NFTs.
There's no indication if these digital collectibles
that they are going to be able to reward people with
can be traded or sold.
Language used makes them sound a little bit like NFTs,
but Sony VP Grace Chen says it is not leveraging
any blockchain technology and definitely is not NFTs.
I mean, we've talked about this before.
You can accomplish a lot of the things
that people think about when they think of an NFT
without using blockchain or anything like that
and being way more energy efficient
and all that type of stuff,
but just not using those types of security methods.
And I mean, yeah, totally unnecessary.
So sounds good.
Great.
We've got really good feedback from someone on Twitch.
I think I've gotten over LTT.
I'll need to push this content away.
Now the content is just too mainstream.
The old content was better.
Yeah, we weren't really mainstream talking about
like RAM latency and frequency trade-offs with RAM,
with like the engineer who worked on XMP.
That was super mainstream.
Definitely.
That was super mainstream.
To be clear, you don't have to like the content.
Like it's not for everybody,
but I don't think mainstream is the issue.
We should probably respond to some comments
from people who sent merch messages.
Do you want to hit us with some of those, Bell?
Oh, actually, you know what we should really do
is talk about whatever the LTT store thing
that's going on this week is.
We had our guests on for so long.
We couldn't really weave this stuff
into the rest of the video.
Is it just the pop-up?
Oh wait, yeah.
I guess, do we not have anything to talk about?
I think we did it.
I don't see it anywhere in here.
Okay.
Well, in case anyone just needed to pick up something
at the store and they wanted to send a merch message,
what do we got, Bell?
First one here from Joshua.
Hey guys, according to you over the years,
which company, except Intel,
has shown the most growth in a positive way?
Shown the most growth in a positive way.
I wouldn't even necessarily, you said except Intel.
I don't think we were talking about it being growth
with Intel.
Intel has always taken hits and still been there.
That wasn't a growth point.
That was just something that they've always been good at.
Man, that's really hard to say
because I think most of the companies
that have a super toxic culture
that doesn't enable them to take feedback well,
it comes from the top, you know?
And until there's a major leadership change, yeah.
I mean, I've only been in the industry for 10 years,
which is a long time, but it's, well, I'll give it 12 or 13,
but it's not a lifetime, right?
So a lot of the companies that we work with
still have exactly the same leadership
that they had when I started.
Like Corsair, their founder, Andy,
is still there in his office.
So companies that have a good culture,
like Corsair, like Intel,
and Intel is less about that the same leadership is there
and more that they've just grown far beyond
any one individual being capable of moving the whole ship.
Although, I mean, I would say counterpoint to that
is that Pat Gensinger has actually seemed
to make an enormous difference there.
I've almost shifted back and been like,
maybe it is Intel, even though they said accept Intel
because they brought Pat in.
Noctua?
No, Noctua's always been cool.
Like the same, yeah.
Samsung. In a good way.
Samsung has always like cheated on benchmarks
and gotten salty when they get caught.
Like, I don't know, like it's just-
A lot of the companies are acting very similarly
to how they did when I first started
paying attention at least.
Corsair is still trying to make everything in the world.
Like they were trying to do that before,
they just have more of them now.
But like, yeah, I guess it depends
on how you define growth, but yeah.
Yeah, I think that was the context of it.
But yeah, what else you got for us?
From Ryan, I'm wondering what you guys think
of the Polium One console and the graphics for them.
A quick three word summary to give them
would be NFT crypto console.
Oh, that thing, yeah, it's just stupid.
I don't know.
Polium One console?
It's just dumb.
How have I not even heard of this?
It's a web three, it's just dumb.
A console for web three gaming.
There's a dedicated button on your controller
that is for your crypto wallet and like all this.
What?
Yeah.
What even is it?
Up to 120 frames per second.
Yeah, that's awesome.
I love it when you see game console marketing
that is up to some frame rate.
At what resolution?
At what render quality?
Obviously, you know, not at this resolution.
Check out the first listed app.
Obviously not with this on.
Scroll down to.
It's a multi-chain console.
Play games that are built on immutable X.
It's Lana Polium X.
Okay, are these actual games?
This one's twice.
This one's listed twice.
What one's listed twice?
Grit is listed twice.
Oh, that's just like, it's resuming.
Oh, okay.
Oh, okay.
Yes, it's not actually listed twice.
And my favorite thing was just
that the first app listed is wallet.
I just find that very entertaining.
Controller that is built for web three gaming.
Yeah, cause it has a wallet button.
What does, yeah.
What does that even mean?
And it has like a bio biometric scanner, I believe
in order to unlock your wallet or something.
Something like that.
But why do you need it when you're gaming?
It's like Ouya, but with blockchain.
Look at this roadmap.
I stole that from AJ.
Polium pass, profile picture airdrop.
Dude, it's a web three project.
It has to have a roadmap that means basically nothing.
Game tag claim.
Why does that take a year?
It's been found to be a scam.
I believe says ducky.
Lou it's NIMPA.
I mean, it was a scam regardless
of whether they were actually going to build this thing.
No way.
Estimated launch date 2024.
Oh, it's not even a thing.
So it's just renders.
We are building it.
It will be worth the weight.
It's the future of gaming.
Okay.
It is.
So what just, what just happened?
I just, the polium pass will grant you access
to the polium ecosystem.
Do you have to buy an NFT to get the polium pass?
I don't know.
I don't even understand this.
I wish that was so awesome.
No TBD.
No, you can't even.
Well, it's a bad scam because you can't even do it.
Okay.
Well, good luck with that.
Why don't we jump into another topic?
Oh no.
Doctor disrespect.
Let's fans play test his game.
If they buy an NFT.
Midnight society.
This is not a group of children
in the woods telling stories.
Released a roadmap for their new game.
Codenamed project moon.
Project moon will be a PVP VE FPS that is created openly
and transparently one snapshot build at a time.
That's going well for star season.
Okay.
You went there.
Snapshots will be vertical slices,
playable every six weeks,
exclusively available to access pass holders.
The original run of access passes called founders passes
were supposedly sold at a cost of $50 to 10,000 people.
That is half a million adult.
That is half a million dollars.
They applied and filled out a form back in March.
The form was designed to keep scalpers away
and included things like their social handles,
usernames on consoles and a questionnaire
about their gaming experience and play style.
They claim they received 400,000 applications.
Scamming people seems to be super lucrative.
Should I get into it?
No.
Like it seems like it would be, you know,
okay, here's my deal.
Okay.
If you want to win, but win without morals, it's quite easy.
Yeah.
So I'll start scamming people.
Okay.
I will double my money.
Nice.
And I'll pay you another 10% to keep you quiet.
That's a pretty high percentage actually.
That seems like a good deal.
That's a lot.
Yeah. Well, no, no, not 10% of the total.
I'm gonna keep most of that 10% more than you have now.
Oh, that's, I mean, that's still pretty good.
Okay.
Yeah.
I'm not down though.
The good offer, but I refuse.
There are a lot of people out there
that are taking this seriously.
Cause it's gonna happen.
Good gravy, you guys.
A, if I was actually considering this,
I wouldn't talk about it on the WAN show, okay?
And B, no, come on.
Okay.
Several people on Reddit have reported receiving
their invitation to purchase those passes
only in the last couple of weeks.
Players that were not selected to receive an access pass
are apparently able to purchase NFTs on the open market,
but a very quick search on OpenSea
revealed no record of any selling yet.
Hm.
Feedback from access pass holders
is then to be implemented in future builds of the game.
Founders pass holders will apparently get invited
to a party in LA on July 29th.
Oh, wow.
That's like two weeks.
Nice.
So is this,
is this just $50 for early access to a game
and some early bird perks?
And if so, does it need to be NFTs?
Does it need to be web three?
Definitely doesn't.
Does it give you access to the game once it's out?
Or do you just have the NFT proving that you
were like an alpha member or whatever?
I do not know.
That is a wonderful question.
Not sure.
Oh, man.
In other news, BMW.
It sucks so much because like-
Nevermind, we're not moving on.
Sorry, I just, the game concept sounds cool.
And like, when you hear Dr. D talk about shooters
and stuff like that, he's super knowledgeable.
He used to be a level designer.
Like he's, with his guidance,
this game could be really awesome.
And then it's just being tainted for no good reason.
Well, I guess there is a reason.
Maximum taint.
I don't necessarily agree that it's good.
He might think that it's good.
It's gonna make a lot of money.
Yeah, that's good from a business standpoint.
Yeah, so like, and I get that part,
but it's just like, man, like, do you have to,
the whole world is moving away from this stuff.
Could you drop it?
Can you drop it partway through?
Like, can you do NFTs for this part?
Sure, whatever, you already committed to it.
Just do it, and then just drop it.
Like, don't have it be a part of the game launch.
That would be so much better, please.
Because it's probably gonna be a great game.
Unarmed toaster over on Floatplane goes,
credit where credit is due.
The doc has picked the right combo to scam
and make sure the government doesn't enforce any fraud laws.
Crypto, check.
Video games, check.
Kickstarter, check.
Can we please get a tech scam bingo card in the LTT stuff?
Yeah, like, man, come on.
I just, it could be so good.
And this year's actually been pretty good for gaming.
And like, I know that it's not coming out this year
or whatever, but like,
we're kind of picking the roll up again.
We got some really good launches this year.
There was a few kind of dead years there.
We're picking it back up again.
It would be great for this game to actually be really good.
Please just drop the like weird NFT crap
and make it a good game.
All right.
There's one more thing I want to talk about
before I play some minor VGA on stream.
Okay, what is it?
I want to talk about BMW requiring you
to pay a subscription to use seat.
So didn't we talk about literally this?
Yes, years ago.
I didn't think we just guessed this though.
Like when someone-
Are you doing it already?
When someone linked me to this,
I was like, wasn't this already a thing?
I don't think for BMW, Tesla was doing it, yeah.
What?
Tesla was doing subscriptions for seat warmers?
Well, I don't know if it was a subscription,
but it was certainly an unlock.
You guys will have to, you guys will have to let us know.
But yes, it was absolutely a DLC.
Anyway, the latest version of this nonsense
is that in South Korea,
BMW launched heated seats in their vehicles
if you pay $18 a month.
This joins a host of other subscription features
in their connected drive store
that includes Driving Assistant Plus,
High Beam Assist, and others.
Back in 2019, after BMW tried to put CarPlay,
and I believe Android Auto behind a subscription wall
in the US for $80 a year, that is, or $300 for 20 years,
they relented and made the feature standard
on all new models.
What were you going to say?
I was just, maybe it was one of the other features.
Because they said they're adding it
to their CarPlay whatever thing.
So maybe it was some other feature we were talking about.
But I was like, I was pretty sure we had talked about BMW
and subscription stuff for their cars before.
But yeah, I mean, we've been telling everyone
this is coming for the better part of a decade, I think.
This is one of the like oldest
and most prolific like WAN show prophecies.
Everything as a service.
Absolutely your entire life as a service.
You will never own anything.
You're not going to be allowed to own anything.
You will just subscribe to absolutely everything.
I mean, I didn't even realize this,
but when James bought his Model 3,
the lease terms for Tesla do not allow you
to buy out the lease at the end of the term.
It goes back to Tesla,
presumably to be part of their Robo fleet or whatever.
Meaning that when you lease a Tesla,
you own absolutely nothing.
Renting it.
Yeah, and that's a model that is going to be a thing.
And the reason that they are not allowing him to buy it out
is so that that car can be used as a car
as a service Robo taxi, essentially,
if they ever get their full self-driving figured out.
I didn't actually read the quote,
but apparently Daddy Elon was somewhat realistic
about a self-driving update recently.
Instead of just saying like,
yeah, it's like right around the corner.
We got this.
Apparently Tesla also just lost their AI lead.
Yes, I saw that.
Yeah, that's pretty rough.
Apparently we have talked about
specifically BMW seat warmers before.
We talked about it about a year ago.
Oh, all right.
Well, there you go.
Now we know.
I don't know if maybe we heard like a leak or something
and now it's actually here or what, but yeah.
Now it's time to play Minor VGA.
That's right, this is Minecraft before Minecraft.
You don't craft anything.
You just make money.
Oh, okay.
If you press up here, it goes, you can't fly dummy.
There's like a feed.
There's a feed here.
If you can, you can, you can see here if you want.
So you go up, you try it.
If you want to go down, this is try the elevator.
I forget the buttons.
Restoring your game.
I got a scooch to see this.
Oh, what just happened?
I pressed C.
Oh, oh wow.
Broke it.
Oh, oh wow.
Okay.
Restart this game.
Here we go.
Minor VGA.
I love those graphics.
Please wait while I load the sprite.
Here we go.
Here we go.
Arrow keys to move the minor.
Top bottom.
How do you enter E?
So the reason why,
the reason why this is happening right now
is Linus was getting confused about how to get into launch
and play Minecraft and his son had to give him
some tech tips and he felt, you know, emasculated about it.
So now he has to show that minor VGA is, is.
Superior.
Yeah.
Okay.
D for drill, P for pump water and,
and Y to initiate a dynamite blast.
So let's, let's remember all that.
Yeah. There's dynamite.
So do you have to like, you said to make money.
Do you have to like buy stuff like dynamite?
So here's the store.
I'm definitely going to need a shovel.
So that is now in my, in my inventory here.
I will definitely need a pickaxe.
Oh no, no.
Money does not last very long.
Oh, do these things like break?
In this game.
Do they have durability?
Yeah, they will break.
Oh.
I will definitely need a bucket just in case.
And I don't remember everything else that I might need.
I don't remember what the point of the bar is.
What's the, what's the.
The saloons closed.
Water bucket for.
The water bucket is for in case it floods.
Okay. This will cash in your stuff.
So we're going to exit to leave the bank.
Are you guys enjoying this?
Let's play.
We're playing some minor VGA here.
We're actually announcing right now
that we're releasing a gaming channel.
It's not, it's not going to be gaming news
or anything like that.
It's just, we've line is playing.
Immediately people start subscribing on Twitch.
No, no, no, no, no.
There's no, this is not gaming.
Okay. So we're going to go.
Oh, Oh, okay.
There was a bit of a cave in there.
We lost 14% of our health and it came.
What happens if you die?
Is it just over?
Okay. I think I have already reached a,
a non-progression scenario.
If you, if you click into these, like,
I don't know, squiggly things, it causes cave-ins.
So I, I granted is too hard to dig.
Oh, okay.
He died in the mine.
Yeah. I've only have granted is too hard to dig.
I cannot get back to the elevator.
So would you need dynamite to blast out of the way or?
Yeah. And I don't have any.
Well, too bad there's no microtransactions
that allow me to, I mean,
I guess we can dig for a bit longer.
You at least don't lose health
when you try to dig granite here.
Oh, huh.
I can't believe how quickly that got bad.
Wait, Luke, you serious?
No, I'm not serious.
We are not launching a gaming let's play VOD channel
on YouTube anytime soon.
By the way, you might've noticed at this point
that my bank account goes down every time I move.
Oh.
Yeah.
We should, we should tell Dr. Disrespect about that.
Oh God, it flooded.
That'd be really good for his game.
So I'm down to only, I'm down to only $572 now.
I finally found one unit of silver.
Oh, I found nuggets of gold.
This is good.
This is good.
Oh, I got a cave in, but I found some gold, silver.
Oh my goodness.
More silver.
Oh wow.
Oh, I've actually got some stuff.
It would be really, oh my goodness.
You can't go through the surface at all.
You have to go through the elevator.
Oh, absolutely.
I might not have enough money to get around this flood.
Hold on.
Oh my.
Okay.
All right.
If we can find a way,
does anybody know how to get back in the elevator?
Because that would be great.
Maybe we can, can we pick ax this thing?
Do you remember the, do you remember the,
I never played this game.
The buttons?
No, but I said, remember, remember something.
Oh.
No.
Has anyone ever heard of this game before?
I remember V being one of the key binds.
Minor VGA key binds.
Uh, I can't, I can't, uh,
I can't get back to the elevator.
Go to the bottom and press B.
No, no, that's not anything.
I Googled minor VGA key binds and one of the first results
was the star citizen alpha controls and key bindings.
Nice.
That's very funny.
Nice.
Nice.
Oh, you need to give us the Kickstarter hammer update.
Oh, it was a, no, no.
Tell us about it.
Tell us about, okay.
After, after the stream last time, Luke was like,
holy crap, there's an actual update.
Can you bring it up?
Uh, I can work on that.
If you want to keep playing minor VGA for a bit.
Um, I mean, yeah, I'm down to play some minor VGA.
I'm going to go ahead and take another crack at this.
If that's okay with everyone.
I love this.
Your health was 30%.
Your final account balance was $148.
Thanks for playing minor VGA.
Hope you had a good time.
May the hair on your toes never fall off Frodo.
Pressing the key to continue.
Oh, I love it.
Oh man.
Okay.
All right, guys.
We are going to need to get some dynamite this time.
And dynamite is why?
How do I place dynamite?
That's not clear.
Okay. P for pump water.
D for drill granite.
All right.
We got this.
Is it possible that buy in place is the same key bind?
Yes, that's entirely possible.
So we're going to head to the store.
We definitely need a shovel.
That makes your digging much easier.
We, you know,
I'm going to get a drill instead of a pickaxe this time.
A durable drill, sir.
Okay. Dynamite is $300 though.
You guys saw how much digging I had to do
to find any silver.
Like I'm going to, if I buy all the equipment,
I'm going to run out of money.
I'm going to, before I even find a single thing
that I can cash in.
I'm going to show you my password
for this Kickstarter thing.
So I make my passwords phrases, right?
I can't say it out loud for obvious reasons,
but there'll often be something I either said recently
or thought or heard or whatever.
And I just, this one just made me laugh.
I didn't know that was the password.
You guys won't get to know what it is, but it's very funny.
Oh my goodness.
How rude.
Apparently, I don't know what was going on.
I don't remember making that.
You know what?
I'm going to fly close to the sun again.
I'm not buying dynamite.
I can't afford it.
No. Okay.
We're going to go down a little deeper this time
and we're going to kind of,
we're going to kind of clear out some,
oh my goodness, the way it reloads like that.
We're going to try to clear out some space
next to the elevator shaft here.
Oh, we found streaks of silver, six silver.
Okay. Granite is too hard to dig.
Okay. We're going to try and drill the granite though.
Oh yeah. We drilled that granite.
It done got drilled.
Ooh, it costs money to drill granite though.
Maybe we just don't drill granite.
Sandstone, easy digging.
I'm down to $458 and I have seven,
oh, I found gold.
Crap.
So does that automatically pay you
or do you have to go sell it?
You have to go sell it.
The spring is really bad.
I hit it twice because I didn't react in time
and it filled up with more water.
Springs are awful and you can,
you can like pump the water out,
but it's very expensive and there's a good chance
you'll die.
Okay. We've got to cave in here.
Okay. But we survived.
I have 72 health and I'm down to $9 in my bank account.
That is as far as I explored.
We need to go to the bank and we need to see how much
we can sell these streaks of silver
and nuggets of gold for.
All right.
I've got it by the way.
We have $485.
Okay. Well, why don't you give the update
while I continue to try to stay alive here?
So we have the, the coal bar hammer update.
It's kind of like sad and somewhat of a,
and somewhat of a nothing burger.
It's I'll go over it.
I was rooting for the coal bar.
It's there is progress.
Really?
There is well, theoretically.
Theoretical.
Theoretical progress.
We'll talk about.
There was, there was regression
and then there was reprogress, I should say.
They reprogged.
Seriously?
So hello everyone.
I don't know.
I don't think I'm going to read the whole thing.
It's like really long.
I think you should read the whole thing.
Okay. Fine.
Hello. We're back is the name of the update.
This is update number 93.
I read this is we are now in the year 2022,
just because you didn't know.
I backed this, I believe like 2012, 2013 around there.
Wow.
Hello everyone.
Well, it's been ages since the last update,
not going to beat around the bush,
but COVID absolutely killed us.
We were all ready to go with the new gears
and positive outcome with unofficial load testing.
But then we were dropped by Modern Forge,
which was there,
the forge company they're going to work with.
So the people that were going to make it,
Right.
Dropped them.
In addition,
my wife and myself were very ill with COVID
to the point where we both were deathly ill,
especially my wife,
who at one point I thought we'd lost.
I won't go into detail,
but it was bad.
Very, very bad.
It has taken us months to recover
in our personal and financial lives.
Oh, wow.
I thought it might be over for coal bar
as we could not find any forging facilities
that would take us on.
We wanted to keep everything US based,
but everyone was and is in the same boat.
Labor and raw material shortages.
And it just ends there,
but you know what I mean?
We even searched Canada and Mexico to no avail.
I thought we would have to wait
until everything got back to normal,
but we finally found an outfit willing to help.
It was a small miracle as it is virtually impossible
for startups to get forging.
Our new facility is,
I don't know if he should have name dropped
the person in here.
Oh.
But he did.
So, I don't know.
Our new facility is Green Bay Drop Forge in WI,
which I think is Wisconsin.
Yep.
Our contact there is,
I don't know if you can skip that.
It's on screen, whatever.
Scott Stutzman, please don't be mean.
Seriously.
They've been through.
They're like, they've been through a lot.
Don't like, yeah, first of all,
don't troll the coal bar hammer people
and also don't troll their forge people.
Like, just leave them alone.
We shouldn't have to say that, but we do.
We all owe him, Scott, a great deal of gratitude
as coal bar would be dead in the water
if it weren't for him and GBDF.
We have assembled the new team,
which I will introduce in another update.
We have some of the same team members,
but also some new faces
as we give this thing another shot.
Cause they kind of, they have to semi reorg.
All these updates are super long.
Every single one's like massive.
They have to semi reorg because it's been like,
I think over a year since they had
that previous forging partner, et cetera.
Right.
As far as updates go, I'm no longer updating.
Unless we have something concrete to share.
There, don't be mean,
but them updates have been pretty far apart.
There has just been too much negativity
and outright harassment.
And this is probably kind of true of me and my family.
I just can't take that anymore.
So I will simply be posting updates as things happen,
but most likely won't be commenting.
Case in point.
And then he shows some screenshots of some comments
that happened on the Kickstarter.
Somebody who renamed their account,
never getting my coal bar.
He said, if anyone wants to update their profile picture
with sad coal, with a sad coal, here's the image.
Look at that.
I just provided more than this project ever has.
I mean, I understand people being upset
about not getting it, but yeah, at this point.
There was another rough one.
So he posted that a few times and then he posted,
this was started in 2013 at the current decay rate
of human tissue.
I'm fairly certain Cole's body will be considered
human compost by the time anything is,
and then it trails off.
So it got a lot more negative.
Clearly unnecessary.
The like picture is like pretty bad.
That last one that I just read is like way too far
and you should not do that stuff.
That's really stupid.
Moving on from there, he said,
I can't even begin to tell you how long is this?
We're almost done.
This is why I said, I didn't want to read the whole thing.
I can't even begin to tell you how this broke
my father's heart, but this is the reason
we don't update much unless we have something.
After what we've been through over the last couple of years,
I just don't have the mental capacity right now.
I will be delegating some of the updating responsibilities
as well so I can focus on pre-production.
We have more updates with the forging process now
that we have another opportunity to produce the coal bar.
Thank you for your time.
I mean, this is one of those things where
at a certain, there's like a how understanding I am scale
and it starts very high because you don't expect
anything immediately and then it goes very low
because it's like time to deliver the product
and then it actually starts to go up again
because if they're still trying after all that time,
you gotta kind of respect the hustle at some point.
That's kind of how I feel about it
because I have been legitimately burned
on a couple's Kickstarter.
Oh, me too.
I literally got one person who I asked for a refund
and he was just like, no.
I was like, but you didn't do it and he was like, yeah.
And he didn't try.
This was like one month afterwards.
He was like, yeah, I'm not making it.
Even though he passed his goal,
he just gave up immediately and was like,
I'm keeping the money.
It was just like, okay, this is like a decade later.
Yeah, like eight years or something like that.
Why would they still be posting updates
if they weren't trying?
And they're like naming forging companies
that like people could follow, don't,
but people could follow through on
and like verify our real companies
that actually have this contract and stuff.
Like it's, they are actually doing something.
I am not, I don't like believe I'm ever going
to hold a coal bar hammer.
Yeah, me neither.
But like at this point, like they tried.
Even if they do completely fail,
I don't like, I feel a lot worse about the ones
where I just genuinely got burned on it.
I knew the whole time going into Kickstarter
that these aren't guaranteed products.
And with this one, like I, there was some blood,
sweat, and tears put into it.
So like, yeah.
Yeah, I mean, if they were still taking money,
that would be a problem.
Yeah, they're not.
And some Kickstarters do that.
They'll like finish their Kickstarter
and then open up another website
to continue taking pre-orders and stuff
and then still not deliver it.
They didn't do that.
So yeah, I don't know.
I'm, it's sad that the update was so sad,
but I hope we have some good ones in the future.
Here's my update.
I have $17 left in my bank account.
My health is at 49% and I bumped into this spring.
I have no minerals whatsoever.
So even in the event that I do manage
to get back to the elevator.
Oh, I got caved in on.
Okay, there's a spring.
I'm dead.
So you just die when you run out of money.
Yeah, this game is hard mode and so unfair.
There's a lot of springs.
Yeah.
Yeah.
Yeah, it's, all right.
I'm taking one last attempt.
One last attempt at minor VGA.
Here we go.
Here we go.
All right, game streaming, game streaming.
Is there more merch messages?
No.
Okay.
A lot of people saying we should buy coal bar
and just make that our next hardware re-release.
It's actually really hard.
Like from reading the updates over the years,
some of the stuff that they have to go through is like tough.
I mean, we know from doing a screwdriver,
like just cause something is seemingly simple.
But like this is a collapsible and take,
take a portable hammer that turns into a crowbar.
Yeah, no, I know.
It's a destruction tool.
So it has to be like load bearing and stuff.
Like it's, it's actually difficult.
I found some platinum.
This is good news.
Are you a baller?
Should you just go sell it to make sure
that you don't like die prematurely?
Yeah, I did.
Okay.
Yeah, I sold it already.
So now I'm going to go to the general store.
Wait, why do I have,
I pressed R and restored my last game.
I no longer have the platinum.
What if I R again?
The drama.
Oh crap.
I have only $850.
Oh, this sucks.
Oh, oh, oh.
What is this game called again?
Mine or what?
Wait.
You need the, you need the stupid,
I think the lantern is what does this.
It makes it so that if you move around,
you get a preview of what's there,
but you have to like move close to it.
Oh, over and over again or something.
Oh my goodness.
Another spring freaking.
I was going to do it.
This is rocket league yell,
but I didn't know the name of the game.
So, and now it's been too long,
but just imagine that it happened.
Okay.
Right.
Is it, is it the lantern or the torch that like tells you
there's something there?
Ah, okay.
And then if I want to know what it is, I just, you gotta,
I think you got to like move around a lot.
Patience.
Patience is the name of this game.
Does it just burn all your money?
No, it only costs money to actually dig.
Oh, to new tiles.
Oh, silver.
Nice.
Oh my God.
When it has to redraw the whole page like that,
when you go up and down over a, over a certain threshold.
Yeah, yeah.
It's pretty brutal.
Okay. We've got 11 silvers.
Oh, oh, this is looking promising.
Here's some gold.
Here's some platinum.
Oh, one platinum.
Okay.
This is definitely the way.
And we avoided that cave in by moving around near it.
Oh, there's lots of, oh my goodness.
There's lots of stuff around here.
We've got to go down this corridor here.
Okay. We've got some sandstone.
Got some easy digging there.
Oh, I'm liking it.
Guys, we are going to win this.
We are going to win minor VGA.
Ask me how you win.
How do you win?
You don't.
Okay.
Is it, is it, I mean, it might be possible.
What if you uncovered every single square?
You can buy more mine shaft.
Like infinitely?
I don't know if it's infinite,
but you can certainly buy more.
And then the more mine shaft you have,
the more obviously you can dig.
And the more you dig, the more money you can make.
This is like a high score game.
So you go for that.
You go for the highest possible score, you know,
you wouldn't really understand
because you don't really get like high scores in games.
Cause you're just not very good at games.
But like, it's kind of like where you try to be the best
you can at a game and there's no real like cap on it.
There's no completion.
It's not like Assassin's Creed, you know?
Okay.
I'm trolling.
Luke's a much better gamer than me.
Like by a long shot, it's not even close.
I actually really enjoyed.
Did you, did you know I had,
I had a YouTube channel that wasn't that keyboard unboxing.
Do you even know about this?
I don't know if I know about this.
I had an Assassin's Creed
advanced difficulty tutorial channel.
Shut up.
Legitimately.
Okay.
So for Assassin's Creed two,
and this was back when like recording your gameplay
was like rough and they're like,
actually wasn't a lot of let's play stuff on YouTube.
How'd you do it?
I don't even fully remember.
I think it was like fraps based or something.
Like it was kind of like tough, but I used to do,
so there used to be these things,
I think it was called synchronization,
where like the idea in Assassin's Creed is that you're,
you're reliving like memories of your ancestors, right?
Well, I don't know what it is anymore,
but that's what it was.
And the synchronization is like doing it in the same way
that your ancestor would have done it.
There's certain things that will break synchronization.
Like if you kill civilians, it will like fail the mission,
because it's like, oh, that you,
you broke synchronization by doing this,
but there are certain like harder difficulty things
that is like, oh, this is how they did it or whatever.
And you can play through the game
without getting essentially any of those.
I think a lot of people will somewhat automatically
probably get like 40 to 50%,
but some of them are actually like genuinely really hard.
So I made like little individual mission let's plays
essentially that explained how to get
like a hundred percent synchronization.
They're all gone.
Bird.
They're definitely all gone,
but that is a thing that I did, yeah.
I had a few different YouTube channels.
Welcome to St. Woody's.
We are pleased to take care of you.
In God we trust, all others pay cash, no insurance accepted.
What type of service do you want?
Is this the bar?
You may be in need of surgery.
Your bed rest will probably be about 5.1 days.
Our fees are quite reasonable.
Press A to stay until mostly healed.
Press D to stay one day and night.
Press S for surgical procedures, $300.
I have a thousand bucks from everything that I sold.
Why are your videos gone anyway?
I think I just deleted the channel.
Oh really?
Yeah.
Who does that?
You apparently, but why?
Yeah, I don't know why I did.
Take two aspirin and don't call they say.
Okay, minor VGA.
I'm going pro.
Oh, I got three platinum.
You know what?
I'm gonna go sell that right away
because I only have $771.
And that is just not enough to guarantee
that I'm gonna stay alive.
Some silver too though.
Okay, I got some silver.
Has never had a good game.
That's a terrible take.
What never had a good game?
Conrad's trying to say that Assassin's Creed
never had a good game.
Wasn't like Assassin's Creed II, like legendary?
Assassin's Creed II is an amazing game.
Wow, I think you are like ready to fight, aren't you?
It's just a bad take.
Wow.
And he calls himself a game reviewer.
It's like, what a, you know, all game reviewers,
one bucket, dude, you're in it.
Wow, I think Luke's ready to fight.
I'm kidding.
I'm kidding.
The vast majority of Assassin's Creed games
are kind of trash.
I remember Unity.
I remember how unplayable Unity was.
Nope, didn't play it.
For like six generations.
Oh crap, I just accidentally played a game.
And then it was finally playable again.
This playthrough may actually take too long to do here
because I have figured out how to stay alive.
It's after eight.
They have, what do you call it, candy?
It's a chocolate.
Yeah, they have a candy named after this time of day.
Uh-huh, which has something to do with anything because...
I have work to do.
Oh, I see.
Yeah, yeah, okay.
So we're gonna call it.
We're gonna call it on the minor VGA Let's Play.
But yeah, minor VGA on playdosgames.com.
You too can enjoy this snippet of my childhood.
All right, see you later, guys.
Bye.
Thanks for watching.